Shadowrun Missions Living Campaign > Living Campaign Discussion

So, why play Missions?

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Kontact:
Awesome responses!  Thanks.  :)

For you guys who GM missions pick-up games, do you run the same mission multiple times with different people in that kind of "it gets better every time I do it" way?
For players, if you run the same mission multiple times with different characters, do you get considerable replay value from going off on completely different paths towards your goal?

Casazil:
I have run all the Missions SEVERAL times at least the ones they release over various Con's and game days at my firebase.

I once ran 37 games in a calaender year between con's and game days.

Do you get better at running them sure reading and rereading them over an over you know more of what to do with out referance an that helps the players stay in character.

It is not against the rules to run a Mission more than once but it is hoped that people only play them once or I do believe is the idea.

Bull:
It's generally encouraged that players only play through them once...  And you can only take a character through any given adventure one time.  But, there's not really anything stopping you from doing so (nor is there any real way to track this, shy of you being someone we recognize and remember at conventions or something).  Really, you're only robbing yourself of the fun, I think...

But, that said...  It happens.  Heck, I played through 03-00 three times with Rush, my Missions Street Sammy, and 03-01 twice. :)  The first time for each was at Origins 2008, the remaining times were in a home Missions campaign, so it wasn't really that big a deal.  I just didn't get anything for doing the missions again (No money, karma, etc), and since I knew the plot, I mostly stood back and let the other players make the decisions (Not hard to do, Rush isn't exactly a social butterfly).  SO I didn't ruin the game.  We just tagged along as we were trying to get a campaign going with some local friends, and they wanted to catch up on the early Missions we'd played already.

Anyway, to answer the original question...  Why play Missions?

If you attend conventions or have a local game store that is being used as a Firebase by a member of the Demo Team, it's a way to play an ongoing SHaodwrun Campaign at these venues.  Usually convention games are One Shots, and characters are provided, or you can bring your own character, but they don't really "count".  Missions gives you a way to create a character and take him from event to event, with different GMs and different players, while playing in the same campaign.

If you don't do the Con scene, you can still use Missions at home.  In which case, they're simply short and cheap ready to run adventures, either on their own, as part of a larger Missions Campaign, or even just doing what I often do with official published adventures and cannibalizing them and redoing them into your own unique adventure.  In this case, they serve much the same function as any of the old FASA published adventures, or even the newer adventures like the Artifact series.

Bull

Faradon:
I think missions are a great way to help new GMs.  When I first started with SR4 I hadn't really played since SR1/2... the Denver missions were a great way to get me into the mindset of how the 2070 world works, learn some fluff, and have some written material to refer to and learn from.  After running about 6 of the missions (not in any particular order other than the grab and its follow-on) I decided to diverge from Denver and bring the PCs into other areas of the sixth world.  Also they were a bit bitter with denver :) lol...

I also am very thankful for the missions because it is letting one of my players start to GM (with the New York Missions.)  I've been GMing so long that I almost forgot how much fun it is to be a player!

I can't give enough praise to the writers of the missions for having such a great resource to draw off of!  Perhaps I can pay them back by writing a mission or two :)

Casazil:

--- Quote from: Faradon on ---Perhaps I can pay them back by writing a mission or two :)

--- End quote ---

Points up at the Crotchety Old Ork Decker ask him  ;D

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