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Johnson looking for a new crew. (PbP)

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ismilealot

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« Reply #120 on: <04-22-14/1348:50> »
I need you guys to start building connections with each other. I expect each of you to build a connection to two of the other players. Two of you may be lazy and call dibs on building a connection with csjarrat's chara once he brings it. He's working on a decker and will have the backstory here tomorrow or the day after at the latest. (He's getting a date extension because it's a different chara than the one he submitted via pm the first day of this thread.)
      So, who went to school/gang/Basic Training/space camp together? Who's friends from the old country? Who's the baby brother of an old fling/ex-wife? Who met on what job? (If you use that I expect a paragraph on the job and how it went.) You chummers are working together. I expect you to build reasons for that. And that includes liking and trusting some of your crew more than others. If you build an oil & vinegar relationship I expect you to make sure it's got grudging respect to explain while you still work with each other. Or if you trade insults constantly it's because you're actually good friends and you both know it. By the end of this process I expect everyone in the group to have a connection to 2 of the others. I will not have a metahuman left behind. There will be no freebie contacts and no foci waving to say, "Umm, yeah ok, y'all all know and trust each other already. I expect that done no later than the 25th. You're all PbP'ers. You've all committed to posting in this game. Consider these you're prequel posts. As such, I've made the OOC thread for all of this set-up material.     http://forums.shadowruntabletop.com/index.php?topic=16197.0

If you'd like some help with suggestions I'm happy to help. For example Trisk's chara the professor could have read a paper on magic written by Jim's dwarven mage and thought it was interesting enough to start up an online friendship with him. Celtibero's chara could have met the mage on one of his expeditions when his crew was assigned to "Get those %&$# civilians out of that area, We've got word that insurgents are going to be coming through." ShadoWarriors face could have done some messenger/spy work for Ericen's old boss. But there was no love lost between them and Ericen's chara may have tipped off Shado's to an intended double cross.  etc, etc But, bottom line for me is that these are your characters. I'm not just going to make your connections and tell you to just live with it. I know I've asked you guys to do something hard. You don't know each other, and so don't know what would and would not be acceptable to each other. You've also got nothing to work with. I haven't put an NPC or situation out there for your chara's to respond to. But, this early set-up is some of the most important, and it'll help guide you in how to respond/interact with each other once the game starts. Because when it starts you're hitting the ground running, and your skills and interactions are what will be tested. So, go ahead, throw something out there for the other players. They're all grown men with their own ideas. If they don't like it they'll tell you. And then offer up a counter-suggestion. It's ok, you guys can do this.
« Last Edit: <04-22-14/1434:42> by ismilealot »
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ShadoWarrior

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« Reply #121 on: <04-23-14/0725:11> »
Here's a finalized (I hope) version of my character:

Nathan Ford aka Handsome Jack (Face)

Race: Elf
Bod: 3
Agi: 6(7)
Rea: 2
Str: 2(3)
Wil: 5
Log: 5
Int: 5
Cha: 8
ESS: 3.97
EDG: 1
Condition Monitor P/S: 10/11
Overflow: 3
Armor: 11 (suit) or 15 (duster)
Limits: Mental 9, Physical 4, Social 9
Physical Init: 7+1d6
Active Skills:   Automatics 6(7) [14], Con 5 [13], Etiquette 5 [13], First Aid 2 [7], Forgery 3 [8], Gymnastics 2 [9], Intimidation 2 [10], Leadership 5 [13], Locksmith 2 [9], Navigation 2 [7], Negotiation 5 [13], Perception 6 [11], Pilot Aircraft 2 [4], Pilot Ground Craft 3 [5], Pistols 1 [8], Sneaking 1 [8]
Knowledge Skills:   Business 3 [10], Corporations 1 [8], Fences 2 [9], Fixers 2 [9], History 1 [8], Law 1 [8], Law Enforcement Tactics 1 [8], Politics 1 [8], Psychology 1 [8], Runner Hangouts 1 [8], Sprawl 2 [9], Street Clinics 1 [8], Street Gang Identification 1 [8]
Languages: English N, Sperethiel 2(4)
Qualities: Allergy (silver, moderate), Analytical Mind, Distinctive Style, First Impression, Photographic Memory, Prejudice (outspoken vs. orks), Quick Healer
Contacts: Club owner (connection 4, loyalty 3), Fence (connection 3, loyalty 2), Fixer (connection 4, loyalty 3), Street Doc (connection 2, loyalty 3)
Gear:   Actioneer Business Clothes (nonconductivity 6), Armor jacket (fire resistance 6, nonconductivity 6), Concealable holster, Quick-draw holster, 2 Silencers, 10 spare clips, Trodes, Miniwelder, Gas mask, Flashlight, Containment manacles, Lockpick set, Biomonitor, Medkit (rating 3), Medkit supplies, Antidote patch (rating 6), Stim patch (rating 6), Trauma patch, Bug scanner (rating 6), Transys Avalon commlink [w/sim module], Low Lifestyle (1 month w/extra security), Suzuki Mirage,  Credstick (silver), Fake SIN (rating 4: "Thomas Magnum"), Fake SIN (rating 4: "Neil Caffrey"), 2 Fake driver's licenses (rating 4), 2 Fake pilot's licenses (rating 4), 2 Fake gun licenses (rating 4), 2 Fake concealed carry licenses (rating 4), Earbuds (capacity 3) [w/audio enhancement 3], Goggles (capacity 6) [w/flare compensation, image link, vision enhancement 3, vision magnification], Damper (alpha), Smartlink (alpha), Muscle Replacement (rating 1; alpha), Mnemonic Enhancer (rating 2; alpha), Orthoskin (rating 3), Reflex Recorder (Automatics, alpha)
Weapons:   Defiance EX Shocker, Ares Crusader II, HK-227, FN HAR (w/ex. smartgun, bipod), Taser dart (20), Regular ammo (150 rounds), Gel rounds (250 rounds), Stick-n-Shock (150 rounds)
Notes: Natural low-light vision
Starting cash: 1,650¥ + (3d6x60)
0 Karma

For the GM:
Quote
Priority Table - A:Attributes, B:Skills, C:Resources, D:Race, E:Magic
Qualities: Allergy (silver, moderate) [+15], Analytical Mind [-5], Distinctive Style [+5], First Impression [-11], Photographic Memory [-6], Prejudice (outspoken vs. orks) [+5], Quick Healer [-3]
Skill Group: Influence
spent 10 karma to increase Strength to 2
spent 10 karma to add 20k nuyen

  3,000   Actioneer Business Clothes (nonconductivity 6)
  4,000   Armor jacket (fire resistance 6, nonconductivity 6)
   150   Concealable holster
    175   Quick-draw holster
  1,000   2 Silencers
    50   10 spare clips
    70   Trodes
   250   Miniwelder
   200   Gas mask
    25   Flashlight
   250   Containment manacles
   250   Lockpick set
   300   Biomonitor
   750   Medkit (rating 3)
   100   Medkit supplies
   300   Antidote patch (rating 6)
   150   Stim patch (rating 6)
   500   Trauma patch
   600   Bug scanner (rating 6)
  5,100   Transys Avalon commlink [w/sim module]
  2,400   Low Lifestyle (1 month w/extra security)
  8,500   Suzuki Mirage
    20   Credstick (silver)
 10,000   Fake SIN (rating 4: "Thomas Magnum")
 10,000   Fake SIN (rating 4: "Neil Caffrey")
  1,600   2 Fake driver's licenses (rating 4)
  1,600   2 Fake pilot's licenses (rating 4)
  1,600   2 Fake gun licenses (rating 4)
  1,600   2 Fake concealed carry licenses (rating 4)
  1,650   Earbuds (capacity 3) [w/audio enhancement 3]
  2,325   Goggles (capacity 6) [w/flare compensation, image link, vision enhancement 3, vision magnification]
  2,700   Damper (alpha)
  4,800   Smartlink (alpha)
 30,000   Muscle Replacement (rating 1; alpha)
 21,600   Mnemonic Enhancer (rating 2; alpha)
 18,000   Orthoskin (rating 3)
 16,800   Reflex Recorder (Automatics, alpha)
   250   Defiance EX Shocker
   830   Ares Crusader II
   730   HK-227
  1,900   FN HAR (w/ex. smartgun, bipod)
   100   Taser dart (20)
   300   Regular ammo (150 rounds)
   625   Gel rounds (250 rounds)
  1,200   Stick-n-Shock (150 rounds)
-------
158,350¥



Physical Description: He's a tall (6'9"), slender elf who appears to be in his early twenties (he's actually 27) with shoulder-length platinum blonde hair and piercing emerald green eyes. He usually wears a well-tailored, expensive-looking dark blue business suit (complete with white pocket square) over a white cotton shirt sporting a black silk bow tie and gold cufflinks, and a pair of old-fashioned lace-up black Oxford dress shoes. His voice is a soothing tenor quite good enough for a career in music, if he were so inclined. He often affects an upper-class British accent, to go along with his dandy appearance. He's gone to some lengths to make sure that none of his cyber/bioware enhancements can be detected by the unaided eye.

When walking, he glides from place to place with an almost supernatural smoothness of motion. When not taking a client's limo or public transit, he rides a shiny new cherry-red Suzuki Mirage street bike.

Background: Handsome Jack was born Nathan Ford on June 2, 2048 in the UCAS sector of Denver, the bastard son of an elven diplomat and a female human staffer. His mother, not wishing to surrender her child to the elves, had fled to Denver without ever having told the father that she was pregnant. She was killed later that year in one of the many Humanis Policlub attacks when a suicide bomber detonated himself in the Chinese restaurant where she worked as a hostess. A fire rescue crew later found the squalling infant, miraculously alive and intact, buried under tons of rubble. Baby Doe was given the nickname "Handsome Jack" by a paramedic and the name has been with him ever since. Once he was old enough to walk, the too-bright and difficult child for most humans to deal with was bounced from one foster home to another, never in one place for more than a few months before his restlessness and mischief would land him into more trouble than he could finagle his way out of. By the age of seven, SINless, he was learning to survive on the streets using his wits and considerable charm. His eidetic memory made him an excellent and valuable messenger-spy, able to repeat what he heard word for word, complete with vocal inflections, and to accurately describe or sketch anything that he'd seen.

He has a cozy (euphemism for small) low-rent flat in the Sioux sector, just outside of the Hub. He has a complete set of false IDs and licenses under the names "Thomas Magnum" and "Neil Caffrey", the former alias used for most activities (such as paying rent or buying food) while reserving the latter alias for when he's engaged in blatantly illegal endeavors.

Personality: As he got older, and arguably wiser, he became ever more adept at manipulating people to his benefit. First doing so instinctively, then as an intellectual game, he's been treating people as pawns for so long that it's debatable whether he's even capable of having an honest relationship with someone else. He works for whomever is willing to pay him and asks few questions other than the amount of his pay. He's apolitical, except for an outspoken dislike of orks, whom he views as ugly and stupid brutes.


  • Replaced Bone Lacing with Reflex Recorder and adjusted stats and remaining cash accordingly.
  • Adjusted skills per the corrections posted by the GM.
  • Replaced allergy to seafood with allergy to silver and removed 5 karma.
  • Replaced Prejudice (outspoken vs. shapeshifters) with Prejudice (outspoken vs. orks) and adjusted personality write-up accordingly.
  • Added Lockpick set to gear.

I think that covers all of the issues/concerns that our GM had.
« Last Edit: <04-23-14/0917:25> by ShadoWarrior »

ShadoWarrior

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« Reply #122 on: <04-23-14/0913:17> »
I need you guys to start building connections with each other. I expect each of you to build a connection to two of the other players.

ShadoWarrior's face could have done some messenger/spy work for Ericen's old boss. But there was no love lost between them and Ericen's chara may have tipped off Shado's to an intended double cross.
I'll be going with your suggestion of a connection between Handsome Jack and Shade's old boss as one of my two. For the second connection, I intend to tie to The Professor, as I really don't see how I could tie to the dwarf mage (Tobias) based on what Jim's written thus far, nor to Celtibero's gunner, except for the bit about the mafia job he did, but I'd rather not have similar connections to two characters and Ericen's background meshes with my character better.

Triskavanski

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« Reply #123 on: <04-23-14/0929:20> »
Its possible handsome Jack and the Professor know each other from high society social gatherings.


Professor could know anyone who uses the matrix fairly well, such as a rigger/decker/gunner etc.
« Last Edit: <04-23-14/0957:07> by Triskavanski »
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Csjarrat

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« Reply #124 on: <04-23-14/1030:56> »
hi guys, here's my char + backstory:
Anyone had a run go wrong in denver?

Derren Smith:
Weapons specialist and all round gun-nut.
Now late in his 4th decade, Derren looks quite the grizzled vet, a greying beard flecked with ginger hairs dominates his face and his greying mane hangs down to his shoulders, framing a face full of lines as well as a few scars.
He grew up the son of a farmer in the Boulder foothills, north west of Denver, born into a family that loved the great outdoors and every Americans' right to own a firearm.
His father collected guns and introduced Derren to them at a young age, setting up an impromptu target range in the far fields.
He became very competent and eventually competed in regional championships in the non-assisted .22 rifle category, winning a small trickle of prize money in local events.
Derren eventually signed up for a tour with the UCAS military, following in his fathers footsteps, but his good family standing granted him a cushy position in the logistics corp. The position thoroughly bored him and he sought refuge from the boredpom out on the shooting ranges.
His excellent marksmanship skills made him eligible for transfer to a sharpshooter team, being one of very few soldiers able to place a tight grouping at 800m+ unassisted.
Common sense prevailed however and he turned the position down, realising from the mangled bodies that came back from active ops that the heat of combat wasn't as glamorous it was made out to be.
He served two years honourably and then bailed out, falling into private security work for the big-wigs in Denver as a contractor after a short stint as a weapons trainer for DocWagon.
10 years in the biz honed his skills and paid the bills, allowing him to live a reasonably comfy life until his firm was bought out by a rival.
The firm was asset-stripped, its major contracts re-assigned to the parent company and the staff subsumed, fired or re-assigned out-of-state.
Derren had made a name for himself as one of the "old guard", easily racking up the best professional record of successful "client safety events" and was an example of.
He was the first to go after militantly opposing the contractual changes to pay and pensions under the new management.
Out of work, it wasn't long before the people he once protected clients from sought out his skills in circumventing the practices he once helped put in place for corporate protection.
Once in the shadows, it wasn't long before a run went south. An extraction in Aurora failed horribly after the Decker was fed misinformation or just plain didnt do his homework well enough. Derren would never find out in person, thanks to the APDS sabot that ended the Decker's life.
The opposition was overwhelming and the small runner team was heavily outmatched. Only Derren and the {face/decker/sam/whatever} got out of the shitstorm alive, both scattering to the winds.
Derren hit the Seattle Barrens and laid low for a year, carefully building up his contacts, gear and doing odd-jobs to cover the cost of the bills.
The 1 year lease on his flat is nearly up and its time for him to get back out there and repair his rep, plus find a way to keep a roof over his head.

Weapon Specialist SR5

Priorities:

A- Attribs (24)
B- Skills (36/5)
C- Resources (140k)
D- Meta (human, 3)
E- Magic (0)

Attribs:
BOD 4 (+3)
STR{5}(+3)             24/24
AGI{6}(+4)
REA{8}(+4)
CHA 3 (+2)
INT 4 (+3)
LOG 4 (+3)
WIL 3 (+2)

EDG 5 (+3)
ESS 1.45

Qualities: 25 base karma
+ve: Ambidextrous (-4)
-ve: SiNner: National (+5)
     Common, Mild allergy: Bee sting (+10)
     Bad Rep: previous run went wrong (+7)

net +1 for 26
-10 on gear, 26 to spend.
_____________________________________________
Skills:

Groups:
Stealth 3       5/5
(Urban +2 for sneak bought with 7karma)
Athletics 2

Individual:
Automatics 6 (SMG +2)       36/36
Pistols 6 (Semi-auto +2)
Long Arms 3 (Sniper Rifle +2)
Blades 2 (Knives +2)
Heavy weapons 2 (Grenade launcher +2)
Armourer 4 (Firearms +2)
Perception 3
Negotiate 1 (Bargaining +2)
Pilot ground 1 (Wheeled +2)

Karma:
First aid 2 (6)
Locksmith 2 (6)
Demolitions 2 (6)
Computer 2 (6)
Throwing weapons 1 (2)

16 Karma spent
_____________________________________________
Gear: +10 Karma for 160k

Augmentations:
Smartlink 0.2ESS 4,000
Flare Compensation 0.1ESS 1,000

Wired reflexes(used) R1 2.5ESS 29,250
Reaction Enhancers(used) R2 0.75ESS 19,500
Muscle replacement R1 1ESS 25,000
(89,250 spent   -4.55 ESS)
_____________________________________________
Weapons + Armour:

Lined Coat (9) 900
-Chemical Protect 3 750
-Nonconduct 3 750            2400

Helmet (+2) 100
-Microtransceiver 200
-Image Link 25
-Motion Sensor 100
-Biomonitor 300
-Flashlight 25                 650

Clothing                        50

x3 Streetline Special          360
(Composite Materials + Throwback)

Fichetti Security 350         1900
Internal Smartgun 350
-Gas Vent 3 600
-Hidden Arm slide 350

Fichetti Security 350         1900
Internal Smartgun 350
-Gas Vent 3 600
-Hidden Arm slide 350

Ruger SuperWarhawk 400
-Internal smartgun 400
 +Image Mag 250
-Flashlight 25
-Quick Draw holster 175       1250

Ares Sigma-3 1,000
(integral foregrip/smartgun/stock/PSM2)
-Gas Vent 3 600
-Flashlight 25                1625

Cavalier Arms Crockett EBR 10,300
(integral sight-removed)
-External Smartgun 200 (top)
 +Vision Mag 250
-Silencer 500
-Bipod 200                   11,450

Enfield AS-7 1,100
-External Smartgun 200
 +Vision Mag 250
-Gas Vent 3 600
-Shock pad 50
-Flashlight 25                1,575

Ares Alpha 2,650
(Integral Smartgun/GL/RC2)
-Gas Vent 3 600
-Airburst link 600
-Shockpad 50
-Flashlight 25                3,925

Ares Antioch-2  3200
(integral smartgun)
-Airburst Link 600            3,800

Combat Knife 300
-Concealable sheath 150         450

29,510 spent
118,460 total
___________________________________________
Electronics + ID:
Transys Avalon (DR6) 5,000
-Trodes 70
-Subvocal mic 50
-Hot-sim 350
-Fake SiN R4 10,000
 +Fake Weapons License R4 800
 +Fake Vehicle License R4 800
                        16,720
Monocle R4 480
-Image Link 25
-Vision Mag 250
-Vision Enhance 1 500
-Low Light 250            1505

Headphones R5 250
-Audio enhance 2 1000
-Spat recog 1000
-SSF R1 250               2500

Gold Credstick (100k)      100
-105NY embedded

20,825 spent
139,285 total
___________________________________________
Vehicles + Drones:

C-N Jackrabbit car (S3/A2/Seats 2) 10,000

149,635 total
___________________________________________
Ammo:
Hold out:
20 rounds regular     40

Light Pistol:
240 rounds regular   480
x4 spare clips        20

Heavy Pistol:
20 rounds APDS       240
x2 speed loaders      50

SMG:
150 rounds regular   300
x3 spare drum         15

Shotgun:
50 Explosive slugs   400
50 Flechette rounds  325
50 Stick-n-shock     400
x4 spare drum 20

Sniper Rifle:
40 APDS              480
x2 spare clip         10

Assault Rifle:
240 rounds Regular   480
x4 spare clips        20
150 rounds Gel       375
x3 spare clips        15

MiniGrenades:
6 gas grenades       240
 +CS gas             120
6 gas grenades       240
 +Neuro-stun 8       360
6 Smoke              240
6 Flashbang          600
6 HE                 600

6330 spent
156,565 total spend
____________________________________________
Misc:
Respirator R6 300
Survival Kit 200
Gecko tape gloves 250
Armourer tool kit 500
Medkit R2 500
Low Lifestyle (1 month) 2000

3750 spent
159,695 total spend
____________________________________________
Contacts, CHA x 3 = 9
Black market arms Dealer 4,2    ('Mac. Scottish guy, runs a store out of the barrens. late 30's, tall, cybered human. Has sourced a few bits of kit for Derren, enough to have built a little bit of rapport)
Street Doc 2,1 ('Paddy. Texan, pretends he's Irish cos of some long lost connection to Tir. Has run some maintenance on Derren's kit but not hugely friendly. Runs a clinic on the south Barrens.)
____________________________________________
Knowledge skills INT + LOG x2 = 16pts
-English N
-Mandarin 2
-Local Gangs 3                 16/16
-Local Bars/Restaurants 3
-Security Detail procedures 3
-Firearm modifications 3
-Bike racing 2
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ismilealot

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« Reply #125 on: <04-25-14/1029:12> »
Sorry DarkMessiah. I've dropped you secondary to the lack of a character sheet by the deadline.
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Poindexter

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« Reply #126 on: <04-26-14/1731:42> »
toss me in as a backup?
"speaking out loud"
<<matrix actions/communication>>
thought
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subvocal/whispering
non-english

ismilealot

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« Reply #127 on: <04-27-14/0910:03> »
Ty for asking Poindexter. But, I've decided against having an alternate list. If I need players I'll advertise for backstories and character sheets by XYZ date and I'll choose a player from the submissions.
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ismilealot

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« Reply #128 on: <05-06-14/1146:40> »
I'm dropping Jim from the game. He's simply not posting in the game despite being online and posting in the forums and being invited to post in the game both in the OOC thread and via PM over several different days. That really leaves a rather large hole in the team and lets the team down as a whole. So, I'm looking for a player that's able to post a minimum of 2x/day and able to log into Skype and be a part of the group there even if it's only for an hour or so per day. You must be a strong RP'er, not trigger happy, and a team player both IC and OOC, mage is a plus. You need to post a backstory today. The party will vote on the selection and the person selected will need to have a character sheet posted no later than tues evening. My tuesday evening, (I'm GMT-5.) I wouldn't bother to post if you've really ticked off any of the current party members as they all have veto rights. Current party members are Celtibero, Csjarrat, Ericen, Triskavanci and ShadoWarrior. The Campaign is Neverland in the PbP forums so that you can read it and find out if it's a style of RP and storytelling you'd enjoy. Fair warning I'm very new to SR and still learning the rules. But while I may be a new SR GM I'm not new to RPG's and I'm definitely not new to online play and I have very strong and definite ideas as to what I will & will not tolerate from players, so don't test me.
« Last Edit: <05-06-14/1151:51> by ismilealot »
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martinchaen

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« Reply #129 on: <05-06-14/1355:38> »
I'm reading through the OOC and IC posts right now, but I'd like to submit a utility mage by the alias of Loki, posted here.

Fair warning; I'm not used to playing a magician, but I know the rest of the SR5 rules well enough, and though I'm currently active in another PBP (Splintered States, run by Celtibero and playing with Triskavanaski) I can definitely handle the frequent posting.

Let me know what you think; the contacts won't be very useful since they're all in Portland, but I'm OK with that considering he's looking to make/has made his escape from the good, old Tir anyway.

[EDIT]
Looking at the other characters, I'd say it's most likely that Loki would know Handsome Jack. They both have club owner contacts, and they're both elves who speak Sperethiel; Alessia Thorne (Loki's club owner contact) could have arranged to have Loki get out of Cara'Sir as a roadie for a band heading to Handsome Jack's Club Owner contact, in exchange for help with some work doing PR or even actual roadie work (though he'd hate it, and probably not be very good at it).

I could see Loki looking up to Handsome Jack as a person quite simply due to his charismatic character; Loki is a bit of a talker himself, and appreciates good conversation.

Gut reaction pending feedback; to be developed with ShadoWarrior if you pick me.
« Last Edit: <05-06-14/1437:01> by martinchaen »

ismilealot

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« Reply #130 on: <05-06-14/2105:36> »
Celtibero's vouched for you Martin, you're in. I'm PM'ing you my skype info. Make a connection to 2 of the other players in the OOC thread and someone should contact you soon IC.
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martinchaen

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« Reply #131 on: <05-06-14/2113:03> »
Cool, will do!

[EDIT]
Done. Will need some input and/or thoughts from the others with regards to connections.
« Last Edit: <05-06-14/2142:44> by martinchaen »