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Why Wired Reflexes

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Reaver

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« Reply #45 on: <04-06-14/0553:10> »
To answer your EMP question:


Cyberware is left OK, as the EMP does not hurt it.

SOME gear may be fried, some not. All depends on if it is shielded or not. (some gear actually states if it is EMP shielded!)

I'm not questioning your correctness, but I would like to know the reference for cyberware continuing to work.


Under EMP grenades in arsenal:

EMP Grenade: Th is weapon does not detonate like a normal
grenade, instead sending out a powerful electromagnetic pulse
designed to create damaging current and voltage surges in electronic
items. Th ough most electronics in 2070 are optical based,
an EMP blast can still aff ect power supplies, anything linked to an
antenna or electric cable, or older/cheaper devices with integrated
circuits, transistors, inductors, or silicon chips. Most cyberware is
also unaffected;
RFID chips, however, are extremely vulnerable
to EMP attacks.
The gamemaster determines what devices are affected. Each
affected device within a 10-meter radius makes a Device Rating x
2 (3) Test; reduce the threshold by 1 for 2 meters outside of that
radius. Items that fail the test burn out, have their data erased, and
may even catch on fi re or explode from the power surge. At the
gamemaster’s discretion, even optical devices like commlinks will
lose 3 points of Signal rating as their antennae are affected.


Other then that. Page 92 and 105 of Unwired also talk about EMPS, and both barely make mention of cyberware, except to say that if your have really old tech, your could be affected.

Annndd.... That is it for EMP. For EMP in 5e, so far in the corebook it is mentioned twice, on in a piece of fluff, and the about stealth tags being resistant to EMP... and that is it.


So far, there are no EMP weapons to worry about, unless you update arsenal and the HERF gun and EMP grenades... and borth make mention that most cyber is unaffected, but might lose signal rating, thus connection the matrix for a time..



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Insaniac99

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« Reply #46 on: <04-06-14/0642:57> »
Ah, I figured it was an older edition thing; Thanks.
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Reaver

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« Reply #47 on: <04-06-14/1532:20> »
Ah, I figured it was an older edition thing; Thanks.

NP
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Namikaze

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« Reply #48 on: <04-07-14/1206:30> »
It's not spelled out in the 5th edition rules.  Instead, you have to go back to 3rd (or maybe 4th) edition to see why.  The explanation is that most of the electrical components are optical, and thus don't get interrupted by magnetism.
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Sendaz

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« Reply #49 on: <04-08-14/0853:27> »
It should still play havoc with the parts of your 'ware involving receiving/sending wireless signals, because they would be broadcasting/receiving in the electromagnetic spectrum and EMP could possibly short out/disable the wireless connecting bit.

So while it wouldn't necessarily entirely fry your wireless enabled smartgun, which main functions are probably controlled using optical chips, but it could fry it's wireless connection leaving you without Wireless bonuses until it's rebooted/fixed.

Unless they are going to claim matrix connection is not happening in the normal electrolmagnetic spectrum of radio waves, wireless etc...
« Last Edit: <04-08-14/0858:23> by Sendaz »
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Namikaze

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« Reply #50 on: <04-08-14/1021:41> »
It should still play havoc with the parts of your 'ware involving receiving/sending wireless signals, because they would be broadcasting/receiving in the electromagnetic spectrum and EMP could possibly short out/disable the wireless connecting bit.

So while it wouldn't necessarily entirely fry your wireless enabled smartgun, which main functions are probably controlled using optical chips, but it could fry it's wireless connection leaving you without Wireless bonuses until it's rebooted/fixed.

Unless they are going to claim matrix connection is not happening in the normal electrolmagnetic spectrum of radio waves, wireless etc...

You're starting down a dangerous road of applying science to Shadowrun.  I wouldn't recommend it; that way lies madness.
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Xenon

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« Reply #51 on: <04-08-14/1348:45> »
...cannot be combined with other forms of ...
Pretty clear that you can't combine it with anything.
Not augmentations. Not magic. Not drugs. Not...


An External smartgun, yes...
Either your firearm device (with an external smartgun system accessory) is wireless OFF or it is wireless ON.
If it is wireless ON then it can be bricked.

...and you can not shoot with a bricked firearm.

iirc they even use a weapon as one of the examples of what happen when you brick a device.
you can still use it as a club (or the bayonet if it have one), but you can't use it to shoot people anymore.
« Last Edit: <04-08-14/1355:34> by Xenon »

WellsIDidIt

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« Reply #52 on: <04-08-14/1545:54> »
Quote
Either your firearm device (with an external smartgun system accessory) is wireless OFF or it is wireless ON.
If it is wireless ON then it can be bricked.

Where is it stated that an accessory can't be Wireless ON if the main device isn't Wireless ON? What I see is that the firearm and the External Smartlink are two separate devices. Bricking an external smartlink should have no effect on the firearm, since it's not the same device.

jim1701

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« Reply #53 on: <04-08-14/1556:31> »
They are still connected together physically so as a hacker once I access one I should be able to access the other. 

Sendaz

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« Reply #54 on: <04-08-14/1606:27> »
Quote
Either your firearm device (with an external smartgun system accessory) is wireless OFF or it is wireless ON.
If it is wireless ON then it can be bricked.

Where is it stated that an accessory can't be Wireless ON if the main device isn't Wireless ON? What I see is that the firearm and the External Smartlink are two separate devices. Bricking an external smartlink should have no effect on the firearm, since it's not the same device.
Depends, the wireless ON accessory is still plugged into the Wireless OFF weapon, allowing you to affect the weapon and get data from it like ammo count, weapon stress, etc
Without a smartlink, a smartgun system just sends out data that isn’t received by anyone and has no effect.

Hacking the connected ON smartlink device allows you a pathway via that plug into the OFF weapon since it was connected to the ON device via direct connection.

I suppose one could argue that if someone bricked JUST the smartlink at that point the smartlink would crash and you would lose your smartgun bonuses, though I would still maybe roll for chance of jamming up the gun since the crashing smartlink could have sent out all sorts of garbage commands to the weapon (eject clip, safety on, etc..)

But this is where it gets messy because realistically the decker would just brick the gun at this point, they have the link- even though the gun is supposedly OFF to wireless since it is plugged into an ON device, the ON device is acting as that open backdoor.

Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

Kincaid

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« Reply #55 on: <04-08-14/1618:54> »
...cannot be combined with other forms of ...
Pretty clear that you can't combine it with anything.
Not augmentations. Not magic. Not drugs. Not...

I suspect if it were clear, this thread would be shorter.  Augmentation is a class of gear, encompassing both cyber- and bioware.  The word enhancement, on the other hand, is used in various ways throughout the text, most commonly to describe something you add to something, not the thing itself.  You have sensor enhancements, cyberarm enhancements, vision enhancements, and so on.  Page 229 mentions "enhancements or bonuses" within the context of initiative, but offers nothing in the form of clarifying how one is distinguished from the other.  The KISS rule would be that everything in within a class (augmentations) is subject to the same rule, so augmentations don't stack with other augmentations--the one exception being the clearly-defined wireless interaction between reaction enhancers and wires.  If some form of non-augmentation initiative booster (Jazz, for example) stacks with one augmentation, the KISS reading would have it stack with them all.

It's important to note the word enhancement does not show up in the discussion about drugs, nor does it appear under the description of the Increased Reflexes spell, so there's no textual evidence to suggest those things count as enhancements as opposed to bonuses, or some other untyped form.

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Xenon

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« Reply #56 on: <04-08-14/1847:09> »
"any other form of Reaction or Initiative enhancement"
- Not just limited to Augmentations (cyberware and bioware).


"augmentations that affect Reaction or Initiative"
- Only limited to Augmentations (cyberware and bioware).

Namikaze

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« Reply #57 on: <04-08-14/1849:47> »
"any other form of Reaction or Initiative enhancement"
- Not just limited to Augmentations (cyberware and bioware).

Yes, but if I'm remembering my older rules correctly, bioware was fully compatible with drugs and magic.  Cyberware and bioware wouldn't boost each other though.  And that is part of what is coloring this discussion.  The older rules (again, if I'm remembering them correctly) allowed it, but now with no explanation it's not allowed?
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Kincaid

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« Reply #58 on: <04-08-14/1858:39> »
"any other form of Reaction or Initiative enhancement"
- Not just limited to Augmentations (cyberware and bioware).

This assumes enhancements are a category of things within the game that covers all non-augmentation ways of increasing your initiative.  There is no support for this assumption in the text.

The problem with RAW arguments is that they assume the authors understand English, and technical writing in particular, RAW.  They often do not.  This isn't the result of any one of them somehow being illiterate; it's the result of the collaborative nature of writing RPG material not meshing well with a lax editing process.
« Last Edit: <04-08-14/1903:07> by Kincaid »
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WellsIDidIt

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« Reply #59 on: <04-09-14/1058:01> »
Actually, it assumes that, lacking an in game definition like augmentation has, enhancements use the normal real world definition. an increase or improvement in quality, value, or extent.

Do drugs increase the value of your reaction/initiative? If so, they are an enhancement.

Collaborative writing is a pain. That's no reason for editors not to clean things up afterward. SR could really do well with setting out a standardized list of terms like Pathfinder has done. It would let the lax editing get by more easily.