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Have a question about qi focus tattoo

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jorgumander

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« Reply #15 on: <03-24-14/1722:44> »
Seems perfectly reasonable to be able to harvest other people's tatto-foci; Nameless One from Planescape Torment stylee!

I LURV that game! Nice to see someone else reference it.

RHat

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« Reply #16 on: <03-24-14/2031:15> »
What if you get shot/stabbed/whatever in a body part covered by such tattoo? Wouldn't it destroy the focus?

There are no rules for hitting specific body parts, not even with Called Shots.
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Medicineman

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« Reply #17 on: <03-25-14/0154:24> »
What if you get shot/stabbed/whatever in a body part covered by such tattoo? Wouldn't it destroy the focus?

There are no rules for hitting specific body parts, not even with Called Shots.

This is true and good but only for so long
'cause Run & Gun Preview 3 tells a different Story ;)
called shots to Ears & Ancles

with an aimed Dance
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RHat

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« Reply #18 on: <03-25-14/0208:41> »
What if you get shot/stabbed/whatever in a body part covered by such tattoo? Wouldn't it destroy the focus?

There are no rules for hitting specific body parts, not even with Called Shots.

This is true and good but only for so long
'cause Run & Gun Preview 3 tells a different Story ;)
called shots to Ears & Ancles

with an aimed Dance
Medicineman

Indeed, but the purpose of those isn't actually greater damage in the first place.
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Medicineman

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« Reply #19 on: <03-25-14/0257:47> »
You know that and I know that :)
but I'm sure that at some tables there will be exactly this discussion :
" If I hit a specific Bodypart with a called Shot (to the Ear f.E.) will It cause any ingame effect (apart from the Crunch) like destroying a Tattoo, Cyberware or maybe a trodenet or Earplug" ,etc.
and If the Gm tells his Player : " naaah, your called shot is just for this (crunchy) special effect. It does nothing else.
You hit your enemies ear so he looses Initiative but you don't destroy the Earplug he's wearing"
Well thats kind of hard to believe. Don't you think ?

He who has to dance to work now
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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https://www.youtube.com/watch?v=-RYlAPjyNm8

RHat

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« Reply #20 on: <03-25-14/0324:37> »
You know that and I know that :)
but I'm sure that at some tables there will be exactly this discussion :
" If I hit a specific Bodypart with a called Shot (to the Ear f.E.) will It cause any ingame effect (apart from the Crunch) like destroying a Tattoo, Cyberware or maybe a trodenet or Earplug" ,etc.
and If the Gm tells his Player : " naaah, your called shot is just for this (crunchy) special effect. It does nothing else.
You hit your enemies ear so he looses Initiative but you don't destroy the Earplug he's wearing"
Well thats kind of hard to believe. Don't you think ?

He who has to dance to work now
Medicineman


Wasn't the max damage for that shot basically nil?  It seemed like the effect was more the pressure wave than the ear being grazed.
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Medicineman

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« Reply #21 on: <03-25-14/1133:51> »
but thats not the point ;)
The Point is that People expect (rightfully ImO) a kind of ....collateral damage.
If I shoot at the Guys Hand  there should be an Effect to his Glove. If I shoot his Foot, there should be an effect to his Shoe.
If I hit his Ear, what about his Earplug etc.

with an effective Dance
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

Michael Chandra

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« Reply #22 on: <03-25-14/1144:56> »
Check the Location, Location, Location section in Run&Gun for rules on the exact effects. Remember, Shadowrun doesn't do the whole hit-location thing really. A piece of armor that has armored legs added to them raises your armor in general, not only when your legs are targeted. The same for Helmets, knee-protectors, shirts, gloves, etc. Inside combat it doesn't go aside from what's in the rules, outside combats you can torture people all you like.
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Medicineman

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« Reply #23 on: <03-25-14/1209:43> »
 
Quote
Remember, Shadowrun doesn't do the whole hit-location thing really. A piece of armor that has armored legs added to them raises your armor in general, not only when your legs are targeted.
You don't need to explain this to me
I know that :)
(I've known this for appr. 15 Years )
And I appreciate these rules I even endorse/advocate it to New SR Players
But (But ! ) I estimate that a lot of (new) Players
expect an appropriate Ingame secondary effect from a CALLED SHOT .
If there is an exact location (Ear,Foot,Hand) that you can shoot at and hit, then there is( or should be) an exact collateral Damage

HokaHey
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

Michael Chandra

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« Reply #24 on: <03-25-14/1218:05> »
Which will be in Location, Location, Location. And unless that has rules on destroying Qi Foci, then it won't be included. Also, the earbud wouldn't be destroyed, since as noted the shot is past the ear, not through it.
How am I not part of the forum?? O_O I am both active and angry!

Medicineman

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« Reply #25 on: <03-25-14/1222:37> »
sometimes I have the Impression that You don't WANT to understand me  :(
But Nevermind, just forget it  :-X

Hough!
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

Michael Chandra

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« Reply #26 on: <03-25-14/1226:57> »
It'd overcomplicate things to go into every possible side-effect. "So yeah, this percentile die says the shot that just hit you managed to break your Wired Reflexes, so now they're going haywire and... *rolls* the electric current spikes and fries your brain." The collateral will be in the book, and frankly that's all you really need. Besides, we don't know if any called shots to hit the ear exist, so no reason to talk about consequences to those.
How am I not part of the forum?? O_O I am both active and angry!

Kincaid

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« Reply #27 on: <03-25-14/2155:26> »
I'd be willing to bet some people in this thread have a decent idea about what called shots are in store for us.
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Reaver

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« Reply #28 on: <03-25-14/2231:57> »
sometimes I have the Impression that You don't WANT to understand me  :(
But Nevermind, just forget it  :-X

Hough!
Medicineman


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Reaver.
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RHat

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« Reply #29 on: <03-25-14/2241:20> »
Quote
Remember, Shadowrun doesn't do the whole hit-location thing really. A piece of armor that has armored legs added to them raises your armor in general, not only when your legs are targeted.
You don't need to explain this to me
I know that :)
(I've known this for appr. 15 Years )
And I appreciate these rules I even endorse/advocate it to New SR Players
But (But ! ) I estimate that a lot of (new) Players
expect an appropriate Ingame secondary effect from a CALLED SHOT .
If there is an exact location (Ear,Foot,Hand) that you can shoot at and hit, then there is( or should be) an exact collateral Damage

HokaHey
Medicineman


I get your point, but there's a certain "that way lies madness" element to things, where if the called shot can destroy a qi focus then players simply have their qi foci in places that called shots don't target, rather than in places appropriate to the character.
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