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Dumbest Games you've ever played

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Longshot23

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« Reply #15 on: <03-21-14/0641:22> »
I don't know about 'dumb' but one of the most enjoyably silly games I ever played in was a Fantasy HERO-based game, in which all characters were anthropomorphised animals of differing species . . . and accents. And nearly all the players tried to talk in the accents, so it got a bit cacophonous (but enjoyably!).
We had: an Italian Tiger, a Japanese Elephant, a Cockney Mouse, a French Genet, a upper-crust British Polar Bear and an Irish Fox (me). Oh, and a mythologically-based Greek Falcon, whose player was the only one not doing an accent because . . . what the hell does an Ancient Greek Falcon sound like? And the Polar Bear kept trying to correct everybody's English.

It was fun.

Reaver

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« Reply #16 on: <03-21-14/1326:25> »
I don't know about 'dumb' but one of the most enjoyably silly games I ever played in was a Fantasy HERO-based game, in which all characters were anthropomorphised animals of differing species . . . and accents. And nearly all the players tried to talk in the accents, so it got a bit cacophonous (but enjoyably!).
We had: an Italian Tiger, a Japanese Elephant, a Cockney Mouse, a French Genet, a upper-crust British Polar Bear and an Irish Fox (me). Oh, and a mythologically-based Greek Falcon, whose player was the only one not doing an accent because . . . what the hell does an Ancient Greek Falcon sound like? And the Polar Bear kept trying to correct everybody's English.

It was fun.

T.M.N.T and other Strangeness?
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PeterSmith

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« Reply #17 on: <03-21-14/1328:31> »
I don't know about 'dumb' but one of the most enjoyably silly games I ever played in was a Fantasy HERO-based game...
T.M.N.T and other Strangeness?

T.M.N.T. is a Palladium game, not a HERO game.
Power corrupts.
Absolute power is kinda neat.

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Nitishajack

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« Reply #18 on: <04-18-14/1232:02> »
The zelda cdi games. There names are Link the Faces of Evil, The Wand of Gamelon, and Zelda's Adventure.

Read more: http://kh13.com/forum/topic/72774-whats-the-dumbest-video-game-youve-ever-played/#ixzz2zFx0h32V

farothel

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« Reply #19 on: <04-18-14/1544:11> »
In the silly category: My life with master.
I only played it once and the master was an old Nazi scientist who had fled to South America where he had made a clone of Hitler (played by one of the players).  At one point this 12 year old Hitler had screwed up something and our gamemaster (getting a bit too much into things) shouted at him 'you are a disgrace for the third reich' while standing up and pointing at the player.  The guys playing a magic tournament in the same room looked really funny at us.  :o
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Critias

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« Reply #20 on: <04-23-14/1523:35> »
I'll cheerfully take anyone's Battlelords books off their hands, if they don't want 'em.  We had some great college "beer and pretzels" games with those, and somewhere between roommates coming and going, my books were lost (taken by mistake or on purpose, but gone either way).  If folks don't want 'em any more, it's a fun stupid game that I'd love to have again.  ;)

I guess my own personal dumbest game, in terms of that I played (not just that I owned), would have to be d20 Star Wars.  It maybe wasn't that it was bad, necessarily, but it really wasn't what I wanted my Star Wars to be.  I was a long-time veteran of the old West End Star Wars game, which is a great classless, level-less, system, that I really enjoyed (warts and all).  Switching gears from that to d20 would be...well...kind of like if we did a d20 Shadowrun game.  It just wouldn't feel right.  It might not be bad, but it wouldn't be what I was expecting.

SlowDeck

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« Reply #21 on: <04-23-14/1532:49> »
D20 Call of Cthulhu. One of the players got a lucky shot on Azathoth and accidentally destroyed the universe.
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Poindexter

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« Reply #22 on: <05-02-14/1402:50> »
RIFTS...completely gonzo setting, with absolutely no balance (SDC vs MDC) but had an awesome time playing it...go figure ;D
its BECAUSE they had no care for balance that makes it so awesome!
More like the real world.
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Dinendae

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« Reply #23 on: <05-03-14/0121:49> »
I'll cheerfully take anyone's Battlelords books off their hands, if they don't want 'em.  We had some great college "beer and pretzels" games with those, and somewhere between roommates coming and going, my books were lost (taken by mistake or on purpose, but gone either way).  If folks don't want 'em any more, it's a fun stupid game that I'd love to have again.  ;)


Several years back, SSDC, Inc. bought the license to Battlelords of the 23rd Century and begun reprinting them; you can find them here:

http://www.ssdc.com/

They currently have a 20% off sale on the Galactic Underground trilogy.

Demon_Bob

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« Reply #24 on: <05-06-14/2128:18> »
THE DUMBEST GAME I EVER HAD THE MOST FUN WITH:

Tales of the Floating Vagabond (Avalon Hill)
Sometimes good mindless fun is just the thing to brighten up a long mentally taxing day.
That's why Harry always plays a Barbarian.

As for Dumb & Fun RPGs I would have to mention
Paranoia. Where the directives are; The computer is your friend, do whatever it tells you and kill the commie mutant traitors (your all commie mutant traitors).  You have at least 10 clones of yourself, waiting to be dispatched to near your location after friend computer acknowledges your bodies demise.  All the equipment is color coded, and it is illegal to use equipment of a superior color, just because it is better.

Toon, where you play a cartoon character in a Looney Tunes Adventure.  Where you can break the laws of physics by failing a smarts roll.  Your character never dies he just falls down for 3 minutes real time. Reads like a bastard child between GURPS, Tales of the Floating Vagabond, and the Saturday morning cartoons of the 1980s.

Khaotic   Aliens from another dimension are invading earth.  They're slowly winning.  The governments have found a way to go to the aliens home dimension and fight them there. 
It is found that psychics can use this earth & alien tech machine that some mad scientist invented to posses the body of one of the aliens.  Trouble is unless the entire party is using the same machine they could be spread across the entire alien world regardless of how close together they are in this one.  To complicate matters, everyone who uses the same machine posses one alien body.  To top things off everybody on the team has an secret agenda that most likely does not completely with the primary mission or the secret mission of anyone else on the team. 
In a sense you play an alien with multiple personality disorder who's goal it is to allow creatures in another dimension that he might not even know about to profit from the his worlds knowledge.  Because the game makes those not in control of the body incredibly powerful psychics, it still allows people who aren't driving to do stuff.  However, the entire game session can quickly devolve into players bartering with each other to achieve their goals while denying others theirs.  At which power runs out on the mad scientists machine that brought them there and they all return to earth, with everyone failing their missions. 
Schizophrenic role playing at its craziest.

For non-RPGs I could go with: Kill Doctor Lucky; Munchkin; and Beer, the card game, by Stupendous games.
« Last Edit: <05-06-14/2131:23> by Demon_Bob »

Bewilderbeast

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« Reply #25 on: <05-07-14/1422:42> »
Paranoia is a game I want to like so bad, but the rules. The friggin' rules. A light-hearted, wacky, stab-your-friend-in-the-back-and-wait-for-his-clone-to-arrive game like that should have a rules light system.

I'm actually working on my own rules-lite game that is inspired in equal parts by Paranoia and the computer game Space Station 13. I'm not sure if it'll be fun or effective, but the idea is to recreate the feeling of comic treachery Paranoia strove for without all the complicated rules bits; something you could pick up and play in a single evening.
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CanRay

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« Reply #26 on: <05-08-14/0355:09> »
Stupidest game I ever played was "How do I introduce the new clone this time!" when I was GMing Paranoia at a convention, and it got around what the game was about and how many interesting ways there are to get a character to come back.  :P
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PeterSmith

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« Reply #27 on: <05-08-14/1432:41> »
...and how many interesting ways there are to get a character to come back.

"Your clone is being delivered by an ICBM. Everybody's character who is in the area are killed, the radiation turns your clone into a mutant. Good luck!"
Power corrupts.
Absolute power is kinda neat.

"Peter Smith has the deadest of deadpans and a very sly smile, making talking to him a fun game of keeping up and slinging the next subtle zinger." - Jason M. Hardy, 3 August 2015

SlowDeck

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« Reply #28 on: <05-08-14/1525:55> »
...and how many interesting ways there are to get a character to come back.

"Your clone is being delivered by an ICBM. Everybody's character who is in the area are killed, the radiation turns your clone into a mutant. Good luck!"

Ah, that brings back fond memories! Though, we used a bomber...
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« Reply #29 on: <05-08-14/2328:43> »
Tiwlight 2013. you cant even make your pc becuse of the steps.o and you need a collge deger in math to punch or fire a gun. heaven forbid you try to build or drive anything. this games vomite.