Good call on the skills, I actually have enough karma spared to take clubs back up to 2 and still get an extra 16,000 nuyen on gear.
I know that I could get further boosts with some spellcasting and foci but this guy just doesn't do it. It's a self imposed limitation to force myself to make the best use of alchemy in offensive situations I can imagine, a required resourcefulness. He's an alchemist first, an archer second, and a blacksmith third. This is what I imagine his loadout being like on a heavy combat mission once he has gotten his first milestones I listed before:
19(21 command, 21 manip, 23 manip command) alchemy dice
21 drain resist dice(first initiation)
21/22 stun/physical recovery dice
11 stun boxes, 12 physical boxes
Spellcasting test: Force + Potency, which will generally be at least 3 or 4
4 Knockout arrows - Force 10 touch, 5 drain
2 Agony arrows - Force 8 touch, 5 drain
2 Lightning Bolt arrows - Force 8 touch, 6 drain
1 Mass Agony arrow - Force 7 touch, 6 drain
1 Chaotic World arrow - Force 5 touch, 6 drain
2 Silence arrows- Force 6 command, 7 drain
3 Heal preps - Force 6 command, 4 drain
2 Levitate preps- Force 3 command, 3 drain
2 Increase Reflexes preps - Force 4 command, 6 drain
That's just over 2 hours to create (128 minutes). I'm assuming that the Force 3, 4, and most of the 5's will be done with no drain. Two hours to rest and I should be good to go.