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[5E] Gunslinger Adept Assassin

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moonlightshadow13

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« on: <02-07-14/1256:39> »
please Critique my gunslinger adept .

Gunslinger Adept

A. Attributes 24
B. Magic[Adept(6){one rating 4 active skill}
C. Resources 140000
D. Meta(elf[0])
E. Skills 18

Qualities 25

-4 Ambidextrous

-5 Skill grop to 1

-15 Skill group to 2

-24 to bound foci

+15 Code of Honor(assassin)

+10 Astral Beacon

Karma left 2

Attributes 24

Bod 5, Agi 7, Rea 3(5), Str 3, Wil 5, Log 3, Int 3, Cha 4, Edg 1, Mag 6, Ess 6

Skills
Group Skills one lvl 1, one lvl 2

   Athletics 1
      Gymnastics 1, Running 1, Swimming 1
   Influence 2
      Etiquette 2, Leadership 2, Negotiation 2
Idividual Skills  18+R4 active skill

   Automatics 5
   Pistols 5
   Palming 4
   Perception 3
   Arcana 5
Knowledge Skills 12
   Black Market Arms Dealer 3c,3l
   Fixer 3c,3l
Adept Powers 6pp
   Attribute Boost{agility} lvl 4 1pp
   Combat Sense lvl 2 1pp
   Improved Ability{Pistols} lvl 1 .5pp
   Enhance Accuracy{Pistols, Automatics} .5pp
   Improved Reflexes lvl 2 2.5pp
   Wall Running .5pp
Gear 140000
Magic
   Qi Focus F4 (Mystic Armor lvl2) 12000
   Qi Focus F4 (Rapid Healing lvl2) 12000
   Qi Focus F4 (Spell Resistance lvl2) 12000
Weapons
   Ares Predator V 725
      +6 Spare Clips 30
      +Consealable holster 150
      +silencer 500
   Ingram Smartgun X 800
      +5 Spare Clips 25
Ammo
   Stick and Shock [160] 4800 (Submachine Gun)
   APDS [60] 720 (Heacy Pistol)
   Flechette [30] 195 (Heavy Pistol)
Armor
   Lined Coat 900
      -Helmat 100
      +Non Con R6 1500
      +Fire Res R3 750
   Clothes 200
      +Electronic Mod 500
      +Synthleather 200
Misq
   Trasys Avalon DR6 5000
   Fake Sin R4 10000
   Fake Licence R4 800 (Guns)
   Fake Licence R4 800 (Magic)
   Cred Stick gold 100
Optical
   Contacts Cap3 600
      +Smartlink Cap1 2000
      +Flare Com Cap1 250
      +Thermo Cap1 500
   Glasses Cap 4 400
      +Vis MAg Cap1 250
      +Image Link 25
      +Vis Enhan R2 Cap2 1000
Audio
   Headphones Cap 6 300
      +SR Cap2 1000
      +SSF R2 Cap2 500
      +Audio Enhan R2 Cap2 1000
Lifestlye and others
   Gold Docwagon 2 years 50000
   Middle 3 month 15000
Nuyen Left 3205+4d6*100
Contacts 12
   Talimonger 3c/4l
   Fixer 2c/3l
Initiative 8+3d6
Inherent Limits
   Mental 5
   Physical 5
   Social 6
   Astral 6
Con Mon
   Physical 11
   Stun 11
   Overflow 5
Attributes Only Test
   Composure 9
   Judge Int 7
   Lifting/Carring (45)[15]{30} 8
   Memory 8

ImaginalDisc

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« Reply #1 on: <02-07-14/1330:29> »
Your physical limit is a 5 and your die pools are starting to get high enough to make that an issue.

ZeConster

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« Reply #2 on: <02-07-14/1356:45> »
Attribute Boost 4 seems a bit too much - you'll have to soak 4 Drain when it runs out, and the only advantage over having it at rank 2 is having 2 more dice, since there's no limits involved other than your augmented maximum. In addition, only having 1 rank of Improved Ability seems a bit weak, as does not taking Pistols at level 6.

moonlightshadow13

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« Reply #3 on: <02-07-14/1407:13> »
Gunslinger Adept

A. Attributes 24
B. Magic[Adept(6){one rating 4 active skill}
C. Resources 140000
D. Meta(elf[0])
E. Skills 18

Qualities 25

-4 Ambidextrous

-5 Skill grop to 1

-15 Skill group to 2

-24 to bound foci

+15 Code of Honor(assassin)

+10 Astral Beacon

Karma left 2

Attributes 24

Bod 5, Agi 7, Rea 3(5), Str 3, Wil 5, Log 3, Int 3, Cha 4, Edg 1, Mag 6, Ess 6

Skills
Group Skills one lvl 1, one lvl 2

   Athletics 1
      Gymnastics 1, Running 1, Swimming 1
   Influence 2
      Etiquette 2, Leadership 2, Negotiation 2
Idividual Skills  18+R4 active skill

   Automatics 5
   Pistols 5
   Palming 4
   Perception 3
   Arcana 5
Knowledge Skills 12
   Black Market Arms Dealer 3c,3l
   Fixer 3c,3l
Adept Powers 6pp
   Attribute Boost{agility} lvl 2 0.5pp
   Combat Sense lvl 2 1pp
   Improved Potentail(Physical) lvl 1 .5pp
   Kinesics lvl 2 0.5pp
   Enhance Accuracy{Pistols, Automatics} .5pp
   Improved Reflexes lvl 2 2.5pp
   Wall Running .5pp
Gear 140000
Magic
   Qi Focus F4 (Mystic Armor lvl2) 12000
   Qi Focus F4 (Rapid Healing lvl2) 12000
   Qi Focus F4 (Spell Resistance lvl2) 12000
Weapons
   Ares Predator V 725
      +6 Spare Clips 30
      +Consealable holster 150
      +silencer 500
   Ingram Smartgun X 800
      +5 Spare Clips 25
Ammo
   Stick and Shock [160] 4800 (Submachine Gun)
   APDS [60] 720 (Heacy Pistol)
   Flechette [30] 195 (Heavy Pistol)
Armor
   Lined Coat 900
      -Helmat 100
      +Non Con R6 1500
      +Fire Res R3 750
   Clothes 200
      +Electronic Mod 500
      +Synthleather 200
Misq
   Trasys Avalon DR6 5000
   Fake Sin R4 10000
   Fake Licence R4 800 (Guns)
   Fake Licence R4 800 (Magic)
   Cred Stick gold 100
Optical
   Contacts Cap3 600
      +Smartlink Cap1 2000
      +Flare Com Cap1 250
      +Thermo Cap1 500
   Glasses Cap 4 400
      +Vis MAg Cap1 250
      +Image Link 25
      +Vis Enhan R2 Cap2 1000
Audio
   Headphones Cap 6 300
      +SR Cap2 1000
      +SSF R2 Cap2 500
      +Audio Enhan R2 Cap2 1000
Lifestlye and others
   Gold Docwagon 2 years 50000
   Middle 3 month 15000
Nuyen Left 3205+4d6*100
Contacts 12
   Talimonger 3c/4l
   Fixer 2c/3l
Initiative 8+3d6
Inherent Limits
   Mental 5
   Physical 5(6)
   Social 6
   Astral 6
Con Mon
   Physical 11
   Stun 11
   Overflow 5
Attributes Only Test
   Composure 9
   Judge Int 7
   Lifting/Carring (45)[15]{30} 8
   Memory 8

Warwraith

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« Reply #4 on: <02-07-14/1424:12> »
If you are going assassin you might want to rethink astral beacon. You'll be like a one man band carrying a neon sign to anyone who has astral perception.

samoth

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« Reply #5 on: <02-07-14/1547:56> »
Astral Beacon isn't that bad assuming you use the RAW.  Since it is based on "magical effect's force" which adept powers don't have, it's not clear whether they even leave a signature.  Anyway, if you have Astral Perception you can clean it up after a few complex actions, i.e. a few real life seconds, with no opposed test.
Astral Beacon
The astral signature of a character with the Astral Beacon
quality is like, well, a beacon—highly visible on the astral plane.
The signature also lasts twice as long as
it would without the Astral Beacon quality and others
assensing it receive a –1 to the threshold of their Assensing
Test for gathering information about it
. Only
characters with a Magic rating may take this quality.

Astral Signature
Generally, when magicians cast a spell or perform a
ritual, they leave their astral fingerprints on it. This is
called an astral signature, and it’s produced on anything
affected by magic skills or abilities. This astral
signature can be detected by anyone with the assensing
skill. A signature lasts for a number of hours equal
to the magical effect’s Force after the effect (spell,
critter power, astral battle, or whatever it was) ends,
slowly fading into the background
. An astral signature
of a spell can be detected both where it was cast and
where it took effect. Semi-permanent objects such as
alchemical preparations and watchers contain an astral
signature while they last. More permanent items
such as foci, lodges, and circles always contain the astral
signature of their owner.
A character can attempt to read an astral signature
with an Assensing + Magic [Astral] 3 Test. This is not
the simplest task, as perceiving and understanding an
astral signature is somewhat difficult amid the mixture
of magic and emotional background of the astral plane.
Once successfully read, a signature can be recognized
again (possibly with a Memory Test, p. 152). Other details
such as the general class of spell or spirit, or the skill
of the magician, can be determined with net hits (see
Assensing p. 142).
A magician using astral perception can “wipe clean”
a temporary astral signature (such as from sorcery) or
hasten its normal fading. A magician can spend a Complex
Action to reduce the amount of time it takes for
the signature to fade by 1 hour (mentally pushing the
signature into the background energy, if you will). No
test is required. This action can be done multiple times
until the astral signature is gone.
If the signature is not
completely erased, it will be obvious to others assensing
it that someone tampered with it.
Magical forensic investigators use astral signatures to
gather information about criminal magicians, so be careful
about leaving them behind where they are likely seen.

Reminder

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« Reply #6 on: <02-08-14/0218:02> »
Astral Beacon isn't that bad assuming you use the RAW.  Since it is based on "magical effect's force" which adept powers don't have, it's not clear whether they even leave a signature.  Anyway, if you have Astral Perception you can clean it up after a few complex actions, i.e. a few real life seconds, with no opposed test.

If that was your interpretation, as a GM I wouldn't even allow you to take the negative quality.

That being said, I am only counting 22 attribute points. You have 2 more attribute points to spend (probably into rea or int).

I am not sure why you are putting 5 points into arcana. If you drop it to 1 (I am guessing you are thinking about initiation or something), put the four points you save into replacing your free rating 4 skill, then swap priorities B and D, you come out with the same magic rating and two more edge points, which are very valuable, for the low cost of one rating 4 skill.

A rank or three into stealth wouldn't be a bad idea.

Heavy pistols are nice to use. On an already low skill point build, you may be better off just using a machine pistol when you want to conceal it and increase your automatics skill to 6(+specialization) since again, shooting things is a gunslinger adept's main function. That also better focuses your use of improved ability with adept skills. Or at least max one of the two out and focus on it.

One of the main reasons to take a gunslinger adept generally is improved ability:(whatever firearm). I am not sure why you dropped it.

I am not sure how valuable rapid healing and spell resistance are on qi foci, since you have to take a simple action to activate them. Unless your gm lets you always fully scout and get the drop on enemies, you often aren't going to know the mage is there until you have already had to resist the opening spell. Likewise, the rapid healing may only help during downtimes, as it also requires you to take an action before receiving healing from another group member, and if you are unconscious, you have no way to activate it at all (Also, the quick healer quality gives you the same effective bonus as the force 4 foci while saving you karma, nuyen, and it also applies to tests you make to heal others). Attribute boost on the other hand works quite well on qi tattoos. Wall running probably even works better.

As currently written, kinesics does very little.

Your knowledge skills aren't knowledge skills; they are contacts.

Paying for two years of a docwagon contract at chargen is really unnecessary. Assuming your character even lives that long, a year, under what many consider standard run pacing, is 25 or so runs.

You probably want a set of trodes (otherwise its going to be hard to use your contacts) and maybe a simmod on the comlink.

Since your focus is shooting guns, you may want to buy more ammo.

Your physical limit is 5(7): +1 from improved potential, and +1 effective from the 2 reaction points you gain

« Last Edit: <02-08-14/0236:14> by Reminder »

moonlightshadow13

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« Reply #7 on: <02-08-14/1027:59> »
Thank you both for your input.

Gunslinger Adept

A. Attributes 24
B. Magic[Adept(6){one rating 4 active skill}
C. Resources 140000
D. Meta(elf[0])
E. Skills 18

Qualities 25

-4 Ambidextrous

-5 Skill grop to 1

-15 Skill group to 2

-24 to bound foci

+15 Code of Honor(assassin)

+10 Insomnia

Karma left 2

Attributes 24

Bod 5, Agi 7, Rea 3(5), Str 4, Wil 5, Log 3, Int 4, Cha 4, Edg 1, Mag 6, Ess 6

Skills
Group Skills one lvl 1, one lvl 2

   Athletics 1
      Gymnastics 1, Running 1, Swimming 1
   Influence 2
      Etiquette 2, Leadership 2, Negotiation 2
Idividual Skills  18+R4 active skill

   Automatics 6[Spec Machine Pistols +2]
   Palming 4
   Perception 3
   Arcana 6
   Demolitions 2
Knowledge Skills 12
   Assassination techinces 6
   Police Procedures
Adept Powers 6pp
   Attribute Boost{agility} lvl 2 0.5pp
   Combat Sense lvl 2 1pp
   Improved Potentail(Physical) lvl 1 .5pp
   Kinesics lvl 2 0.5pp
   Enhance Accuracy{Pistols, Automatics} .5pp
   Improved Reflexes lvl 2 2.5pp
   Wall Running .5pp
Gear 140000
Magic
   Qi Focus F4 (Mystic Armor lvl2) 12000
   Qi Focus F4 (Rapid Healing lvl2) 12000
   Qi Focus F4 (Spell Resistance lvl2) 12000
Weapons
   Ares Crusader II 830
      +6 Spare Clips 30
      +Consealable holster 150
      +silencer 500
   Ingram Smartgun X 800
      +5 Spare Clips 25
   10 kg Commercial Explosives R5 1000
   10 Detonator Caps 750
Ammo
   Stick and Shock [160] 4800 (Submachine Gun)
   APDS [80] 720 (Heacy Pistol)
   Flechette [80] 520 (Machine Pistol)
Armor
   Lined Coat 900
      -Helmat 100
      +Non Con R6 1500
      +Fire Res R3 750
   Clothes 200
      +Electronic Mod 500
      +Synthleather 200
Misq
   Trasys Avalon DR6 5000
   Fake Sin R4 10000
   Fake Licence R4 800 (Guns)
   Fake Licence R4 800 (Magic)
   Fake Licence R4 800 (Explosives)
   Cred Stick gold 100
Optical
   Contacts Cap3 600
      +Smartlink Cap1 2000
      +Flare Com Cap1 250
      +Thermo Cap1 500
   Glasses Cap 4 400
      +Vis MAg Cap1 250
      +Image Link 25
      +Vis Enhan R2 Cap2 1000
Audio
   Headphones Cap 6 300
      +SR Cap2 1000
      +SSF R2 Cap2 500
      +Audio Enhan R2 Cap2 1000
Lifestlye and others
   Gold Docwagon 2 years 50000
   Middle 3 month 15000
Nuyen Left 55+4d6*100
Contacts 12
   Talimonger 3c/4l
   Fixer 2c/3l
Initiative 9+3d6
Inherent Limits
   Mental 5
   Physical 6(8)
   Social 6
   Astral 6
Con Mon
   Physical 11
   Stun 11
   Overflow 5
Attributes Only Test
   Composure 9
   Judge Int 8
   Lifting/Carring (60)[20]{40} 9
   Memory 8