j2klbs:
Let's not forget this phrasing in the paragraph titled "Substance abuse and addiction", immediately preceeding the Addiction Tests paragraph we've all been referencing so far:
"Characters can start the game with the Addiction Negative quality (p. 77), or they can get it at the gamemaster’s discretion during the game. This gives the gamemaster the ability to determine how common substance abuse is in his own game, including whether or not it’s a part of the game they’re comfortable including."
If you used a "metric crapton" (TM) doses (1000 in one week is ludicrous as it amounts to roughly one dose every 10 minutes, which is easily enough to hit overdose levels, and overdosing in SR5 is a bad thing) of Cram in a week in my game, you'd be at burnout level in no time. I reserve the right to smack people who try to abuse the rules with my virtual copy of the rulebook (and let me tell you, my laptop is much, much more sturdy than the actual book...
).
ZeConster; Fair point. That would place the Threshold reduction AFTER the check to see if there's a test in your view, am I correct?
Revised example with Kamikaze:
Day X+0: You use Kamikaze once, and do not use again, ever
Day X+7: 11 - Addiction Rating 9 = 2 weeks, this is week 1 of 2 so no addiction test yet
Day X+7: Threshold 3 reduced by 1, new Threshold = 2
Day X+14 : 11 - Addiction Rating 9 = 2 weeks, this is week 2 of 2 so test is needed
Day X+14: Threshold 2 reduced by 1, new Threshold = 1
Day X+21 : 11 - Addiction Rating 9 = 2 weeks, this is week 1 of 2 so no addiction test yet
Day X+21: Threshold 1 reduced by 1, new Threshold = 0; if you passed the addiction test above, you're in the clear
The only issue I have with this reading is the sequence of events in the RAW; the reduction in threshold clearly comes before the test, and so it could be argued (from a purely rules lawyering perspective, not my personal opinion), that the sequence in the text should be used, as my previous example illustrated.
[EDIT]
Using ZeConster's (in my own opinion valid) interpretation, drugs with Addiction Rating 8 and Addiction Threshold 3 would also force a test.
Example with Jazz (AR 8, AT 3)
Day X+0: You use Jazz once, and do not use again, ever
Day X+7: 11 - Addiction Rating 8 = 3 weeks, this is the end of week 1 of 3 so no addiction test yet
Day X+7: Threshold 3 reduced by 1, new Threshold = 2
Day X+14 : 11 - Addiction Rating 8 = 3 weeks, this is the end of week 2 of 3 so no addiction test yet
Day X+14: Threshold 2 reduced by 1, new Threshold = 1
Day X+21 : 11 - Addiction Rating 8 = 3 weeks, this is the end of week 3 of 3 so test is needed
Day X+21: Threshold 1 reduced by 1, new Threshold = 0; if you passed the addiction test above, you're in the clear
This would mean that any drug with Addiction Rating less than 8 and an Addiction Threshold less than 4 (i.e. Novacoke, AR7, AT2) can safely be used as a one time thing without risk of addiction if the character stays clean for the next three weeks. It takes AR8 and AT3, or AR9 and AT2 for a test to be absolutely 100% required if the above assumptions are used. As always, the GM can enforce addiction tests if desired...