Hey guys, you can call me Fool, or as my friends refer to me, "The bullet sponge," "The medic who won't shut up," and my favorite, "I can't believe you were able to push the limit that damn hard,"
I am a novice runner and a GM, playing 5th ed with my friends since last year. Played a lot of 4th but the group I played with house ruled ish in weird ways. When I'm playing in a game I play a human mundane combat medic who specializes in cyberware transplants and repair. I've got decent face skills as well as fire arms and martial arts, but I'm about as good with a computer is Steven Hawking is at driving stick in a Mercedees Benz. My team consists of a mystic adept/ demolitions specialist who consumes a bottle of corn liquor just to make it to functional. There's also our Decker/rigger whom until recently everyone didn't know he was a technomancer that buys and adopts drones as if he was the neighborhood crazy cat lady. Then there's this street shaman who follows The Wolf. I'm pretty sure this kid has a violence fetish because every time the situation goes hot he either charges up and fires a manaball with so much magical juju that even I can see it, (we houseruled that mundanes generally can't see mana centered projectiles unless they were supercharged) and when he closes the gap, out come these razor claws he has in his hand and then spicy dicey. In our runs we also contract additional help from an ork trigger puller when he's not spending child support money on a nova coke bender, and this new guy who I've heard is a pretty ace face, and can shoot and hack on the fly.
In my group we have multiple players who double as GMs and we were able to make it work by having each GM design fixer that they'd issue work from, and each of us who GM have pretty self contained goals that conveniently haven't overlapped yet. Whenever I GM our games I have my players do work through a German ex-pat who arrived in Seattle, looking to build connections with the local underworld as well as doing some philanthropy work for the local nonprofits. In each of my runs I've had the players do routine wet work, deliveries, counter protection rackets being operated by local gangs, and have managed to accomplish a false flag operation that made the city of Seattle terminate its security contract with Lonestar.
So, I come to you guys as a novice, hoping to build my skills as both a GM and a player. I want to be able to have as tight a grasp on rules as I can so I can make judgments on the fly without slowing pace of the game. I feel that by having more dialogue on it and sharing anecdotes I can probably expand on my rudimentary runs and add a sort of depth in my story telling as well as mechanical workings of my runs. Out of my 3 regulars I have one of them who's a numbers guy (programmer by trade) so he's always looking at odds and statistics, I have a dedicated combat junkie that always wants some dynamic close quarters action, and I have a hooligan that always wants the opportunity to destroy something expensive, club someone over the head with a liquor bottle, or bear witness to someone reacting to his antics (he's actually gotten really good about not compromising situations when the party insists on running quiet so I throw him a few allowances to be a jackass)
Looking forward to meeting you all and swaping horror stories about games.