Oh, and Pollution... It's not nice - telling me my own words from Reddit http://www.reddit.com/r/Shadowrun/comments/1p7ciz/sr5_complex_form_analysis/.
Actually, I thought you summed it up better than I could on that post. So yeah, I copy pasta'd that bit about Puppet and Cleaner. Cause, you're right on that.
now, as to:
3.a) It does lower the maximum.
per the book, page 95:
Cyberware and bioware augmentations are not for
everyone. The physiologies for magic users and technomancers
respond poorly to the loss of Essence that
accompanies these augmentations. In game terms, this
means that any fraction of Essence loss reduces a Magic
or Resonance attribute rating by 1. This means that if a
magician with Magic 5 decides to buy and install some
cybereyes (Rating 4), their Essence will go from 6 to 5.5
due to the Essence cost of the cybereyes, and the magician
will also lose a full point of Magic, leaving them
with a Magic attribute rating of 4. The character can then
lose another half a point of Essence, taking him down to
5.0, without a penalty to Magic, but if he drops below
5.0, his Magic rating is going to lose another point.
In other words, not the max, the rating. It's different from EVERY other edition of SR, I know, but that's the way it is. you can then re-buy your Res back to 5 or 6 with no penalty. The ONLY thing that affects your maximum is Submersion. Nowhere in the book does it say that your ESS is your max RES/MAG. Yes, that's how it USED to work, but it doesn't work that way now.
As to the rest... well, some people think that TMs are inherently weak. And no amount of describing the tricks you can do with them will convince them otherwise.
I've got a TM in my group, and have used his stats (sub-par by most table standards) to test some sample runs out. And using some of the above CF's and Sprites,.. he wiped the floor with them. Some of the sample deckers on this board, well....they got through too....but it took em a LOT longer. From an Overwatch Score standpoint, the TM pulled on average a 15 for a long, complicated hack and the Decker pulled a 25.
TM = Ninja
Decker = Brute force.
To put it in other archetype examples:
Technomancers are to Deckers what Physical Adepts are to Street Sams.