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How to counter a jammer

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Automaton

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« Reply #15 on: <01-07-14/0838:43> »
yeah...

You know even if its "right" its still wrong and completely illogical.
So I'm just going to overrule the rules there and have it "not work like that" in my campaign. ;)

Thanks for the info though.

firebug

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« Reply #16 on: <01-07-14/1754:48> »
After a discussion a while ago about noise and jammers, I made this thread using the ideas we came up with.  If you want, you should consider handling it like that in your campaign.
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

CanRay

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« Reply #17 on: <01-07-14/2103:28> »
"Mungo whil Jams da Jammerz."  "MUNGO!  What did we tell you about pants on a Shadowrun?"  "Hony da Pornymanser kan haz nah pantz."  "Exactly, keeps yours on!  The paydata is in your databoxers."
Si vis pacem, para bellum

#ThisTaserGoesTo11

Unahim

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« Reply #18 on: <01-16-14/1232:12> »
Then again, my answers are also as official as I can make them, and I generally don't post things I think will be contradicted either! I shall get started on an FAQ post-haste, my friends!

*starts typing* This is what I've come up with: http://tinyurl.com/qbljdzw
« Last Edit: <01-16-14/1234:14> by Unahim »

Kanly

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« Reply #19 on: <01-16-14/1259:47> »
I had these mecha-dino toys

Rook

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« Reply #20 on: <01-16-14/2145:52> »

Any form of counter measures technologically that can be used? like some form of signal strength enhancement or such?..

There are rules in the rigging section on RCCs  about noise compensation on the fly, adding extra noise reduction for a combat turn with an electronic warfare + logic test, adding to the noise reduction of the RCC itself plus your signal scrubber program.

ImaginalDisc

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« Reply #21 on: <01-17-14/1016:02> »
I was thinking about this issue and I have an alternate idea. I want to houserule in my group as seldom as possible and make houserules as simple as possible. Therefore:

For most commercial and civilian applications such as a commlink call, noise either has no effect or stops all function. Devices such as commlinks can handle their Device Rating +2 in noise with no discernable affect to their intended function, but are unable to function above that. The reason why it is noise +2 rather than just noise is that all commerical wireless devices have a combination of noise compensating hardware and software intended to improve signal reception.

Therefore most commerical devices (device 2-3) can handle being in a busy downtown area choked with data traffic (noise 4), but the cheap knockoff you buy from a street vender (device 1) can't handle it.

Why make it all-or-nothing? Because of the digital cliff. Analog radio fidelity degrades pretty gradually in quality as the signal strength degrades, which is why analog radio operators say things like "I am reading you loud and clear" or "Five by Five" and give other feedback for progressively worse reception, whereas your digital cellphone calls are generally either completely fine or suddenly cut off without warning. In the real world digital signals work in roughly this way.

Diagram: http://upload.wikimedia.org/wikipedia/en/6/6c/Digital-cliff.png

Article: http://en.wikipedia.org/wiki/Cliff_effect
« Last Edit: <01-17-14/1021:49> by ImaginalDisc »

Linkdeath

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« Reply #22 on: <01-26-14/1244:36> »
You can also signal-scrub on the fly as a rigger.

SR5, p. 268

Quote
f you’re using an RCC, you can compensate for noise on the fly. Take a Complex Action and make an Electronic Warfare + Logic [Data Processing] test. The hits from this test act as Noise reduction (cumulative with all other Noise reduction) for the rest of the current Combat Turn.
Dance to the tension of a world on edge.