Hello,
I'd like to have your thoughts on this SR4 character.
He's a Face/Mystic Adept (but I think that you should have guessed that already) that specialize in Illusion/Manipulation/Detection spells (in fact, I'm trying as a challenge to play a caster without any combat oriented spell, I intend to rely on spirits to provide combat support to my teammates, as he is a possession magician).
I'd also like him to double as a tricky/stealthy specialist.
I'm especially interested on comments about its spell selection, as he will be my first non-combat mage. Do you think that those spell could be useful with a dice pool of 14, and a magic attribute of 4 (if I read the rules for MysAd right, it means that I can cast Force 8 spelles/ Summon Force 8 spirits)?
== Info ==
Street Name: Anansi
Name: Unnamed Character
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf
Composure: 12
Judge Intentions: 14
Lift/Carry: 4 (15 kg/10 kg)
Memory: 8
Nuyen: 0
== Attributes ==
BOD: 3
AGI: 2
REA: 3
STR: 1
CHA: 7
INT: 4
LOG: 3
WIL: 5
EDG: 1
MAG: 4
== Derived Attributes ==
Essence: 5,4
Initiative: 7
IP: 1
Astral Initiative: 8
Astral IP: 3
Matrix Initiative: 4
Matrix IP: 1
Physical Damage Track: 10
Stun Damage Track: 11
== Active Skills ==
Animal Handling : 0 Pool: 3
Animal Training : 0 Pool: 3
Archery : 0 Pool: 1
Armorer : 0 Pool: 2
Artisan : 0 Pool: 3
Assensing : 1 Pool: 7
Automatics : 0 Pool: 1
Binding : 1 [Spirits of Man] Pool: 7 (9)
Blades : 0 Pool: 1
Clubs : 0 Pool: 1
Computer : 0 Pool: 2
Con : 1 Pool: 14
Cybercombat : 0 Pool: 2
Data Search : 0 Pool: 2
Demolitions : 0 Pool: 2
Disguise : 0 Pool: 3
Diving : 0 Pool: 2
Dodge : 0 Pool: 2
Enchanting : 1 [Vessel Preparation] Pool: 7 (9)
Escape Artist : 0 Pool: 1
Etiquette : 1 Pool: 14
First Aid : 0 Pool: 2
Forgery : 0 Pool: 1
Gunnery : 0 Pool: 1
Gymnastics : 0 Pool: 1
Hacking : 0 Pool: 2
Heavy Weapons : 0 Pool: 1
Infiltration : 0 Pool: 1
Instruction : 0 Pool: 6
Intimidation : 0 Pool: 6
Leadership : 0 Pool: 6
Leadership, Command : 0 Pool: 2
Leadership, Direct Fire : 0 Pool: 3
Locksmith : 0 Pool: 1
Longarms : 0 Pool: 1
Navigation : 0 Pool: 3
Negotiation : 4 Pool: 19
Palming : 0 Pool: 1
Parachuting : 0 Pool: 2
Perception : 1 Pool: 7
Pilot Ground Craft : 0 Pool: 2
Pilot Watercraft : 0 Pool: 2
Pistols : 0 Pool: 1
Riding : 0 Pool: 2
Shadowing : 0 Pool: 3
Spellcasting : 6 [Manipulation] Pool: 12 (14)
Summoning : 4 [Spirits of Man] Pool: 10 (12)
Survival : 0 Pool: 4
Throwing Weapons : 0 Pool: 1
Tracking : 0 Pool: 3
Unarmed Combat : 0 Pool: 1
== Knowledge Skills ==
== Contacts ==
(3, 2)
== Qualities ==
Bad Luck
First Impression
In Debt (15,000¥)
Low-Light Vision
Mentor Spirit (Spider)
Mystic Adept
Restricted Gear (Rating 1)
The Speaker's Way
== Spells ==
(Tradition: Voodoo, Resist Drain with WIL + CHA (12))
Alter Memory DV: (F÷2)+2
Analyze Truth DV: (F÷2)
Detect Enemies, Extended DV: (F÷2)+3
Improved Invisibility DV: (F÷2)+1
Influence DV: (F÷2)+1
Levitate DV: (F÷2)+1
Magic Fingers DV: (F÷2)+1
Mind Probe DV: (F÷2)+2
Physical Mask DV: (F÷2)+1
Sterilize DV: (F÷2)+2
Trid Phantasm DV: (F÷2)+3
== Powers ==
Astral Perception
Enhanced Perception Rating: 2
Improved Ability (Non-Combat) (Negotiation) Rating: 2
Kinesics Rating: 3
== Cyberware/Bioware ==
Tailored Pheromones Rating 3
== Gear ==
Power Focus (Bonded Foci) Rating 4