NEWS

[SR5] Gonna just start over?

  • 108 Replies
  • 29525 Views

Noble Drake

  • *
  • Omae
  • ***
  • Posts: 515
« Reply #105 on: <10-20-13/1525:48> »
...too heavily punishes a player for daring not to think of Initiative Boosters as priority 1 regardless of archetype or concept.

No, it doesn't. What it does do is give a benefit to the one who does have those big-ass wires that is commensurate to their cost. The way that you're arguing for makes the cost in both money and Essence much too high for the benefit.
In a game where one action can, and often does, completely change the odds of the battle - getting to go first is worth the cost, even if you only get to go first just the once..

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #106 on: <10-20-13/1538:22> »
...too heavily punishes a player for daring not to think of Initiative Boosters as priority 1 regardless of archetype or concept.

No, it doesn't. What it does do is give a benefit to the one who does have those big-ass wires that is commensurate to their cost. The way that you're arguing for makes the cost in both money and Essence much too high for the benefit.
In a game where one action can, and often does, completely change the odds of the battle - getting to go first is worth the cost, even if you only get to go first just the once..

Not with how high that Essence and monetary cost is. Perhaps if both were about half of what they are, but at the Essence and monetary costs present, it is likely to be months upon months of play time before getting the maxed out versions of the implants (likely to need to get Beta grade on the upgrades because of other implants one has).

So no, what benefit is gained isn't worth the costs.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Crunch

  • *
  • Ace Runner
  • ****
  • Posts: 2268
« Reply #107 on: <10-21-13/0047:06> »
Yeah it is. Going first and most is a sizable advantage, especially with interrupt actions.

Reaver

  • *
  • Prime Runner
  • *****
  • Posts: 6423
  • 60% alcohol 40% asshole...
« Reply #108 on: <10-21-13/0128:35> »
...too heavily punishes a player for daring not to think of Initiative Boosters as priority 1 regardless of archetype or concept.

No, it doesn't. What it does do is give a benefit to the one who does have those big-ass wires that is commensurate to their cost. The way that you're arguing for makes the cost in both money and Essence much too high for the benefit.
In a game where one action can, and often does, completely change the odds of the battle - getting to go first is worth the cost, even if you only get to go first just the once..

Not with how high that Essence and monetary cost is. Perhaps if both were about half of what they are, but at the Essence and monetary costs present, it is likely to be months upon months of play time before getting the maxed out versions of the implants (likely to need to get Beta grade on the upgrades because of other implants one has).

So no, what benefit is gained isn't worth the costs.

that all depends on the payouts... dropping $150,000 payouts every run, the players could have enough scratch in 3 runs.....
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.