Also, Invisible Castle keeps a record of all the rolls in a database. So if you don't
quite trust that the player is reporting the rolls correctly, you can see a list of all the rolls they've made for that character to verify they aren't just re-rolling to get a good result.
For instance,
Here's all of Mercedes' rolls so farOh, and here's the options of code you can put into the
Roll Dice box:
- takeHighest take highest X rolls
10d10.takeHighest(4) takes highest 4 - takeLowest take lowest x rolls
10d10.takeLowest(4) take lowest 4 - minroll minimum low range
10d10.minroll(4) no die roll lower than 4 - extra roll an extra die when roll greater or equal to X
10d10.extra(9) roll an extra die when a die roll is 9 or higher. - open same as extra but roll extra dice until a die is not greater or equal to X (even the extra roll).
10d10.open(9) roll extra dice until a die roll is not 9 or higher. - each apply X value to all dice
10d10.each(2)] add 2 to every die roll - hits(hitmin) roll the dice and count the hits
5d6.hits(5) (count the hits 5 or greater) [5,5,6,2,6] = (4) - hitsopen(hitmin, reroll) roll the dice and count the hits, adding an extra die for any value equal or greater than reroll
7d6.hitsopen(5,6) (count the hits 5 or greater, extra roll on 6) [[6, 6, 3],4,1,4,4,3,5] = (3)
After you generate a roll, it even gives you the code to copy and paste directly into the post to show the rolls and link to the roll.