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Handling cash rewards for runs?

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RHat

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« Reply #15 on: <08-18-13/1817:12> »
I completely agree with both of you. But I do find it odd how the rulebook calculates it. It even gave an example\ If the runners face a decker with 12 dice in hacking they would get paid 12k for him, if the decker didnt hack in the encounter they would be paid less (like if he was shooting at them instead) that just seems so darn odd :o

I will eyeball the encounter and offer the players 15k for the run in my first post.

Presently AFB, but as I recall the book doesn't specify that the dice pool referenced for that calculation has to be thrown.
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Michael Chandra

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« Reply #16 on: <08-18-13/1822:26> »
Actually, it says that if you avoid that dicepool it won't count, with the example that if the decker doesn't use his hacking skills but instead fires it out instead, those hacking skills wouldn't count.
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RHat

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« Reply #17 on: <08-18-13/1827:32> »
...  I choose to strke that sentence from the rules as it pertains to my table, because that's ridiculous.  These rules are a useful metagame tool for setting rewards, but they have to sync up with how things actually work in game.
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SoulGambit

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« Reply #18 on: <08-18-13/2225:31> »
^ Agreed. I plan out challenges, figure out about what the nuyen should be, then go from there. If it winds up that it should be more/less, I don't sweat it--maybe add it on or take it off the next run's estimate if I particularly feel it was a slip-up.

trunglefever

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« Reply #19 on: <08-23-13/1408:55> »
Coming from a D&D standpoint, overcoming encounters/obstacles with no combat and actually using skills/wits/intelligence is far more worth rewarding than danger pay. Yes, things can get dangerous with lead and mana being thrown around and those should be considered at the end of a run when pay has to finally be dolled out. A good negotiation scene with a Johnson should reflect that, but shouldn't be the dominant factor. I think a Johnson can be rather indifferent about pay being dolled out because one of the runners got knocked out and was close to death. It's part of the danger of being a Shadowrunner in the first place.

It is good to plan out your payments a little in advance and leave yourself wiggle room to be open to increase/decrease payment.

Reaver

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« Reply #20 on: <08-24-13/1308:09> »
Coming from a D&D standpoint, overcoming encounters/obstacles with no combat and actually using skills/wits/intelligence is far more worth rewarding than danger pay. Yes, things can get dangerous with lead and mana being thrown around and those should be considered at the end of a run when pay has to finally be dolled out. A good negotiation scene with a Johnson should reflect that, but shouldn't be the dominant factor. I think a Johnson can be rather indifferent about pay being dolled out because one of the runners got knocked out and was close to death. It's part of the danger of being a Shadowrunner in the first place.

It is good to plan out your payments a little in advance and leave yourself wiggle room to be open to increase/decrease payment.

that all depends on the job.

A Surviellance job? if they come under fire, sure a "danger pay" bonus might be an option from the Johnson....
A Mayhem job? Sorry, the danger pay was in the fee.... what do you expect??
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