Shadowrun Play > Rules and such
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FastJack:
Well, all skills are capped at 6 too (unless you take the quality to go to 7). Basically, it's more a gameplay reason than a setting reason. I believe (and designer, please correct me if I'm wrong), they capped a lot of stuff at six so that guys don't sit down at the table with 30 dice in their dice pool.
Now, the whole caveat about military grade means that it *is* possible to go passed the limits. But if you do so, you're running into having your comm broadcasting to everyone that can see your PAN (including Knight Errant) that you're running some high-end tech. And, attention is never good for the shadows...
galenbd:
--- Quote from: FastJack on ---Well, all skills are capped at 6 too (unless you take the quality to go to 7). Basically, it's more a gameplay reason than a setting reason. I believe (and designer, please correct me if I'm wrong), they capped a lot of stuff at six so that guys don't sit down at the table with 30 dice in their dice pool.
--- End quote ---
I agree. It was a design decision. I disagree with it. What it unfortunately means for me is that I'll have trouble finding a 3rd ed game online. Past couple of days, I've been looking. Slim pickins.
Galen
Mooncrow:
Yeah, clustering doesn't increase Response, only System. I guess I don't really see what you're driving at then. There's always Codeslinger and Aptitude if you want to specialize.
Casazil:
Actually there are rules form makeing your own software and ahrdware you need shops or facilities you can add in in tools and conditions and vr hosting all to get good die pools ............ the down side is it is in character in game and takes MONTHS to do.
For software see P.118 Unwired go from there.
For the hardware use the stuff on P.138 SR4a useing the Build or repair section an make it take time to build more powerfull items I'd guade time the same as in the software stuff.
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