This actually doesn't occur anymore than it already does now. If the counter spelling mage gets enough hits to reduce the caster to 0 hits, the spell just doesn't go off (i.e. no crater) just as if the caster scored no hits on the spellcasting test.
If the caster gets enough hits to get through the defense, the target(s) face a uniform (but potentially less powerful) spell and get to defend normally.
I'm not sure you caught my meaning... allow me to show a detailed example:
Scenario A: A hostile mage is throwing a Powerball spell into Jim's apartment, where Jim and his friend Eddy are hanging out watching Trid while cleaning their guns - and counterspelling applies only to each person that Eddy (a mage) decides to cover with it.
Hostile mage gets an impressive limit-hitting roll on a force 10 powerball; Jim gets his 5 body and Eddy's astounding 10 counterspelling, and ends up only taking 5 damge on average; Eddy has similar results... but the entire apartment is now in a state ranging from beat-up to completely destroyed (even the gun parts and tridscreen!)
Scenario B: Same characters involved, but the counterspelling applies directly to the spell instead of to each chosen person.
The force 10 powerball is reduced to only having 7 hits; Jim still averages 5 damage, and Eddy too... but the apartment is looking at being largely okay, other than a few simpler objects which are damaged, but not destroyed.
It's a significant difference, and one that people usually just hand-wave away or gloss over because of the implication that a character blasted by a high force powerball might just end up functionally (if not actually) naked because of it.