Here's ones I struggled to find at first with the chargen section:
- You also get Cha X 3 in more Karma just for contacts, but you can't spend it elsewhere
- You can only max one stat at chargen
- Knowledge skills are (INT + LOG) x 2 in free Knowledge Skill points.
- Max of +4 on cyber boosts to any one attribute with gear
- You only get one attack action per pass, Simple or otherwise.
Neat stuff:
* Cold damage can be used to outright shatter armor.
* There are no limits on defense checks or soak rolls.
* Mana Bolt/Stun Bolt are no longer king of casting. I recommend Control Actions/Thoughts so far as the Go-To Troll Stopper spells now.
Things I am finding pretty silly:
* Trauma patches are somehow wireless. Somehow it releases chemicals *better* that way?
--Fun fact: If it's online, that also means you can hack a trauma patch, if you wanted to. Or at least brick it.
* Area spells use Grenade scatter rules to land instead of hitting where you aimed them now.
Things that would have helped:
* A picture that illustrates how grids, hosts, icons and systems and personas, etc. all come together. Even one would have been great. All that text and not one single image of what it looks like to be on a grid. Oversight?
* A master character creation chart. Every rule in one place on one page.
* All chargen rules broken out in tables or highlighted somehow. Compare to the older 1 and 2e rulebooks to see my point. A similar feel to the pages would have been well received.