Apologies in advance for the thread necro, but we just got done playing this mission.
I don't believe I'm in the minority when I say that players HATE railroad adventures. When the "Debugging" sections don't contain advice for what to do when a competent runner team engages with a scene, there's something wrong. Simple things like, "There are two people dead inside the house? It must be a setup. We have a spirit manifest inside, grab the deck, and break out through a window." or "Our rigger maintains drone air cover around the brothel so that nobody sneaks up on us. We need to be in and out in less than 60 seconds." or "You just hacked out commlinks, huh? The same commlink that has rating 6s all around and is icier than the north pole? That commlink? You make any rolls for that?"
Sorry, I can roll with a LITTLE exposition and plot in my missions, but taking the runners on a ride through a short story so that the "metaplot" can be advanced? Not too cool, and very un-empowering for the players. And when you take power away from the players, it's not a role playing game any more.