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Modding a Morrissey Élan

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Ted Fast

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« on: <06-08-13/1622:43> »
One of my players have picked up a Morrissey Élan hold-out pistol as a legal concealed carry weapon and now I noticed this
Quote
Composed entirely of polyresin materials, the Élan cannot be detected by
magnetic anomaly detectors (MADs) and thus may be the epitome of concealability.

That got me thinking, should their be any special rules for modding the Morrissey Élan?
Seems to me like it has the Ceramic/Plasteel Components Level 3 already although it isn't made explicitly clear in the text.

So should any mods added to the Morrissey Élan have it's cost multiplied by 6 and is availability sett to 20F or is that a really dumb idea?

Do you have any better suggestion?

Mantis

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« Reply #1 on: <06-09-13/0151:33> »
We use the very idea you are talking about, that is, use the rules for ceramic/plasteel components found on pg 150 of Arsenal. At least you can mod the Elan. The very nice HK Urban Fighter can't be modified at all and it uses the same rules.

Reaver

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« Reply #2 on: <06-09-13/0446:47> »
One of my players have picked up a Morrissey Élan hold-out pistol as a legal concealed carry weapon and now I noticed this
Quote
Composed entirely of polyresin materials, the Élan cannot be detected by
magnetic anomaly detectors (MADs) and thus may be the epitome of concealability.

That got me thinking, should their be any special rules for modding the Morrissey Élan?
Seems to me like it has the Ceramic/Plasteel Components Level 3 already although it isn't made explicitly clear in the text.

So should any mods added to the Morrissey Élan have it's cost multiplied by 6 and is availability sett to 20F or is that a really dumb idea?

Do you have any better suggestion?

well, the player has a choice. If he mods it with "regular" mods, then the gun loses it "undetectably to MADs" as the components with trigger the MAD. IF he want to keep it a stealth pistol, then he's got to pay out for it.
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I_V_Saur

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« Reply #3 on: <06-09-13/1002:40> »
Some mods will conflict, others won't. You should sit down with your GM and consider this - does the Hi-Power mod, by nature, require easily-detectable parts, or is it just a different shape?

Some mods are a no-brainer. The appearance mod is, by its nature, bulky and noticeable. You just aren't getting a Trekkie Phaser through security without some fast-talking. On the other hand, a Weapon Focus isn't any more visible to a scanner. The wagemage, however...

Things like the Smartgun system, generally no issue. Redundant Process Manufacturing? That's gonna show.

What mods do you have in mind?

Ted Fast

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« Reply #4 on: <06-10-13/2028:42> »
Thanks for the feedback guys.

Ghoulfodder

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« Reply #5 on: <06-16-13/1810:34> »
Some mods will conflict, others won't. You should sit down with your GM and consider this - does the Hi-Power mod, by nature, require easily-detectable parts, or is it just a different shape?

Some mods are a no-brainer. The appearance mod is, by its nature, bulky and noticeable. You just aren't getting a Trekkie Phaser through security without some fast-talking. On the other hand, a Weapon Focus isn't any more visible to a scanner. The wagemage, however...

Things like the Smartgun system, generally no issue. Redundant Process Manufacturing? That's gonna show.

What mods do you have in mind?
I've got a back up character worked out with a modded Elan so I'd be interested in your thoughts on a silencer. Otherwise mine's just modded with a personalised grip, which isn't going to be a problem, and a smartgun system.

I_V_Saur

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« Reply #6 on: <06-17-13/0732:28> »
Some mods will conflict, others won't. You should sit down with your GM and consider this - does the Hi-Power mod, by nature, require easily-detectable parts, or is it just a different shape?

Some mods are a no-brainer. The appearance mod is, by its nature, bulky and noticeable. You just aren't getting a Trekkie Phaser through security without some fast-talking. On the other hand, a Weapon Focus isn't any more visible to a scanner. The wagemage, however...

Things like the Smartgun system, generally no issue. Redundant Process Manufacturing? That's gonna show.

What mods do you have in mind?
I've got a back up character worked out with a modded Elan so I'd be interested in your thoughts on a silencer. Otherwise mine's just modded with a personalised grip, which isn't going to be a problem, and a smartgun system.

Silencers, from my admittedly limited knowledge of firearms, add a cylinder to the end of a gun, to disperse sound and make it harder to detect the location of the shot. In the case of arms like a shotgun, it seems to make them even louder.

Such components, by factory default, are noticeable on scanners, but can be built from plasteel/ceramic components, as per the mod. Silencers are a separate item, one that can be removed and replaced shortly, but also one that visibly changes the base size of the item in question. To summarize, the grip isn't an issue, smartgun systems are almost entirely electronic, so a non-issue, but the silencer, to be equally effective, should be modded itself, and as a precaution, should be stored apart from everything else.

Ghoulfodder

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« Reply #7 on: <06-17-13/1358:19> »
Largely agree with that, although it's specifically a silencer mod rather than accessory, which says to me it becomes integral.

FuelDrop

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« Reply #8 on: <07-06-13/2049:36> »
You want concealable? Morrissey Élan with easy breakdown. The only way anyone is noticing that sucker is by pinging the ammo.
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Michael Chandra

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« Reply #9 on: <07-08-13/0744:53> »
And there exists ammo for that, if I recall correctly. Lousy damage but still.
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Nal0n

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« Reply #10 on: <07-08-13/1716:52> »
You mean caseless, Hi-C Plastic rounds in a chem seales clip? Expensive but nearly undetectable.

I carry an Elan with those on every single char.

Michael Chandra

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« Reply #11 on: <07-08-13/1753:29> »
I incorrectly recalled them having a damage penalty. Instead, all they have at normal range is no benefit like other expensive ammo.
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Xzylvador

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« Reply #12 on: <07-08-13/1822:24> »
You mean caseless, Hi-C Plastic rounds in a chem seales clip? Expensive but nearly undetectable.

I carry an Elan with those on every single char.

Capsule rounds in chem seals are just as undetectable.
But if you fill 'em with DMSO'd Slab, Narcoject, Gammascopolamine, Novascorpion Venom or Ringu if you can get your hands on it... They're a LOT more effective than those plastic or ceramic bullets.

Reaver

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« Reply #13 on: <07-09-13/0614:12> »
You mean caseless, Hi-C Plastic rounds in a chem seales clip? Expensive but nearly undetectable.

I carry an Elan with those on every single char.

Capsule rounds in chem seals are just as undetectable.
But if you fill 'em with DMSO'd Slab, Narcoject, Gammascopolamine, Novascorpion Venom or Ringu if you can get your hands on it... They're a LOT more effective than those plastic or ceramic bullets.

Just don't walk by a Chemsniffer :p

At the very least it will pick up the propellant, if not all that nasty stuff...
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Mäx

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« Reply #14 on: <07-09-13/0752:29> »
You mean caseless, Hi-C Plastic rounds in a chem seales clip? Expensive but nearly undetectable.

I carry an Elan with those on every single char.

Capsule rounds in chem seals are just as undetectable.
But if you fill 'em with DMSO'd Slab, Narcoject, Gammascopolamine, Novascorpion Venom or Ringu if you can get your hands on it... They're a LOT more effective than those plastic or ceramic bullets.

Just don't walk by a Chemsniffer :p

At the very least it will pick up the propellant, if not all that nasty stuff...
Thats what the chemically sealed mags are for 8)
"An it harm none, do what you will"

 

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