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[IC] Urban Brawl 8 -- finished

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inca1980

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« Reply #75 on: <06-22-13/1142:48> »
@Zach:
[spoiler]
Drone 1 has 16P incoming.  Drone 1 Soak: Body 3 + Armor 9 - AP 4 = (8d6.hits(5)=2).  Takes 14P and is toast.

Drone 2 has 15P incoming.  Drone 2 Soak: Body 3 + Armor 9 - AP 4 = (8d6.hits(5)=3).  Takes 12P and is also toast.

[/spoiler]

Zach unloads with autofire at the group of drones overhead and just lays into them.  The hail of armor piercing bullets tears massive holes through them and two of them immediately go off-line and start crashing straight towards the ground leaving only 1 left.


 The lone drone's self-preservation subroutines quickly re-calculate ballistic trajectories based on the obvious muzzle flash coming from one of the hotel windows and prepares to openfire directly on Zach's position. 

[spoiler]
drone holding action until next IP.

@Storm:
You're turn :)  Keep the edge you were gonna spend to go first.

[/spoiler]

IP1,CT1: Rotodrone-17,  Storm-13, Zach-13
Edge: Zach-1/2, Storm - 2/3
Wounds: Zach{1S(drain)}, Storm{1P(drain), 2P}
« Last Edit: <06-22-13/2219:40> by inca1980 »


inca1980

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« Reply #77 on: <06-25-13/0007:42> »
@Storm:
[spoiler]
Drone 3 defense: Response 5 = (5d6.hits(5)=3).  You get 2 net hits so he has 6P incoming.   
Drone 3 Soak: Body 3 + 1/2 Armor 5 = (8d6.hits(5)=1).   Takes 5P but he glitched.  I'll give him a -1 to actions because some vital system was affected. 
Drone 3 Secondary Effect Resist: Body 3 + Armor 9 (5) = (12d6.hits(5)=5).  Managed to stay online. 

It'll make pilot test.  Drone 3 maneuver: Pilot 5 + Maneuver 4 - wound 1 - damage 1 (2)= (7d6.hits(5)=1).  Doesn't make it so will spin out of control. 

We're out of initiative.

Resist 6P falling damage with Body + 1/2 Impact.  You can add Gymnatics skill too.
[/spoiler]

You let off the spell and crackling arcs of electricity coil out from your arms and gather into a ball which shoots straight upward toward the sky.  It explodes on the last drone left and you see parts of it's circuitry fry.  Immediately it begins wobbling and weaving straight towards you and almost crashes into you but misses and hits the side of the building before smashing into the ground.  Speaking of crashing, you're just about to hit the ground yourself and you brace for impact. 

Edge: Zach-1/2, Storm - 1/3
Wounds: Zach{1S(drain)}, Storm{1P(drain), 2P}
« Last Edit: <06-25-13/0009:38> by inca1980 »

Sichr

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« Reply #78 on: <06-25-13/1708:34> »
That worked. Zach didnt forgot the drone in the coridor, and the situation given, he thought the best would be to add a bit mess into the situation.

Fingers reaches the belt, pulling one Hi-explosive grenade and removing the safety. He stood up and he jumped out of the window he threw the grenade on massacred bodies on the hallway, .

Agi(9)-Defaultin(1) (strange my previous attempt to roll just disappeared) (8d6.hits(5)=0)
scatter (1d6=4)
distance (1d6=5)
Nimble fingers bonus (1d6.hits(5)=1)
The grenade bounced on the hallway back into the room (4meters)

agi(9)+Gymnastics(3) (12d6.hits(5)=2)
Having been on the first floor, he landed almost safely on the ground before the blast hit...


Thermo

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« Reply #79 on: <06-27-13/1443:45> »
Cast quickly(2): spellcasting(6)+rea(2)+increase reflexes(2)-sustaining(2)-injured(1) (7d6.hits(5)=3)

Storm manages to get off her Levitate spell just before she would have slammed into the pavement. She purposely overcasts it to make sure she can stop in time.

Cast levitate(F7): spellcasting(6)+magic(4)+power focus(4)-sustaining(2)-injured(1) (11d6.hits(5)=4)

Resist drain(4): cha(12)+wil(9) (21d6.hits(5)=7) no drain

She sends a message to Zach as she slows her decent, coming gently to a stop at the pavement:

"We need to get an intact drone! DOS is in this as thick as we are, maybe he can figure out who's behind this mess."

inca1980

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« Reply #80 on: <06-29-13/1225:41> »
@Everyone:

Once Storm has stopped herself mid-fall a mere centimeters from the ground and slowly rotated herself back upright and onto her feet and Zach has smoothly landed right next to her, you both glance around the alley to see your options.  It stretches on in both directions for an unknown number of blocks but the side alleys of the Puyallup Lodge seem to be the fastest ways to the bike and you remember them being traversable from your initial inspection of the area.
       Looking up at the fire which is now creeping up the side of the plasticrete exterior you can see that the rooms you were in were part of only 6 windows in the back.  The rest of the back wall of the hotel is peppered with ventilation ducts encasing spinning fans which probably serve to climate control the sleep coffins which take up the majority of the interior.  No fire alarm has gone off yet and you wonder if there even is a functional one installed at all.  Patrons don't seem to be milling out either so either the whole place is empty or the sound-proofing on those sleep coffins has everyone still sleeping snugly. 
        All the torn up and burnt drones lying around you seem to be un-salvagable but you might find a functional data store somewhere in one of them.  Each one is around 20kg with the guns and ammo probably being about half of that. 



Thermo

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« Reply #81 on: <07-01-13/2054:38> »
The moment Storm hits the ground she summons one of her faithful Valkyries to protect her and Zach.

Summon F6 Valkyrie, optional powers Concealment, Elemental Attack: Water

Summon Valkyrie (F6): Magic(4)+Summoning(4)+Specialization(2)+Power Focus(4)-Sustaining(2)-Injured(1) (11d6.hits(5)=0) [no glitch, whew]
Summoning Resist: (6d6.hits(5)=2)
Drain Resist(4): Cha(12)+Wil(9) (21d6.hits(5)=6) [no drain]

The first Valkyrie apparently still didn't trust Storm after the incident in Tir. Storm had already given her word through a Geas that she'd never target an innocent using one of the proud Valkyries, but obviously she'd need to try harder to win some of the powerful warriors back to her side. She grimaced as the Valkyrie used her powerful arms to push Storm away before the contract was signed.

Summon Valkyrie (F6): Magic(4)+Summoning(4)+Specialization(2)+Power Focus(4)-Sustaining(2)-Injured(1) (11d6.hits(5)=4)
Summoning Resist: (6d6.hits(5)=2)
Drain Resist(4): Cha(12)+Wil(9) (21d6.hits(5)=7) [no drain]

The second Valkyrie was more willing to trust her, and she signed an agreement to help Storm in exchange for a moment of sacrificial pain from the woman. Storm showed the Valkyrie her badly burned hand and clenched it into a tight fist. The pain was extraordinary. The spirit accepted her sacrifice with a crisp nod. [2 services remaining]

"Proud Valkyrie, use your powers to Conceal us from the metal demons that threaten to harm us."

Storm makes sure her chameleon suit is activated, just as an added layer of protection against being noticed by the drones.

She has one more task to do before she and Zach hatch their plan, namely to heal herself from the damage caused by the flames.

Cast Heal: Magic(4)+Spellcasting(6)+Power Focus(4)-Sustaining(2)-Injured(1) (11d6.hits(5)=4)

Drain Resist(4): Cha(12)+Wil(9) (21d6.hits(5)=7) [no drain]

Storm sends a message to Zach via her PAN: "We need to get one of the drones thats still intact. One of them crashed when its rotors locked up. You know anything about electronics? I don't know a thing. Once we have the drone, I have an idea - I'll send a Trideo Phantasm that looks like the two of us down one path, we take the other path under the Valkyrie's Concealment veil. You shoot anything that gets in our way. Once we're clear I'll have the Valkyrie try to put down the flames to spare the innocents inside the building."

inca1980

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« Reply #82 on: <07-08-13/1825:05> »
Zach and Storm grab the most intact drone they can find and sprint down the alley stopping at the corner of the next alley and strategically peak around.  After a quick scan you see that the alley leading out onto the main street is also clear and they bolt making it to Zach's bike in seconds.  No sign of any drones out in the open but before they have a chance to find out Zach is already taking off into the night with Storm in back holding the charred piece of tech.  By the time you're on 167 heading north into Auburn it's quite apparent that nobody is trailing but you hold back a sigh of relief until about 30 min. later once you're at a safe location. 

Something doesn't seem quite right about the whole meet and you're determined to find out what the hell is going on here....