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Heavily armored PC needs a little humbling.

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Wildcard

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« Reply #90 on: <03-23-13/1449:30> »
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As a standard rule of them, most street drugs have a Power of 6. If the Power is not reduced to 0, the drug still affects the character as normal. Alternately, the drug’s modified Power must still exceed the character’s Body for the drug to take effect.

Or, trying to shoot a guy with body 6 or higher with "broke the game lol" toxins won't work.
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nmap

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« Reply #91 on: <03-23-13/1703:27> »
You could use Narcoject. But Narcoject actually annoys me a lot, because it deals 10 stun, and is resisted by Body. So either you do someone 10 stun, he gets at least one success (which is probable even for someone with body 3) and he merrily continues on his way, or you give him two, and put him to hospital for few weeks, because he now has, depending on how lucky he is, 8, 9 or 10 physical.

So that thing either don't work, or almost kills someone. If it did 12 stun, or 6, that would work okay. But nooooo, the person who did that rule wasn't thinking.

EDIT: ahem, sorry for ranting. It just annoys me. Yeah, I can houserule that away, I shouldn't have to.

Novocrane

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« Reply #92 on: <03-23-13/2128:01> »
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If a toxin is applied at concentrated levels (more than a single dose), the gamemaster may increase the Power of the toxin as he feels appropriate, as well as increasing the damage it causes or its other effects by an appropriate amount.
I'd apply that to getting hit twice, too.

Ghoulfodder

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« Reply #93 on: <03-24-13/1023:32> »
This is not a "consistent world". It is not "realistic". All it is is passive aggressive douchebaggery spawning from not having the balls to say "No. That character isn't acceptable. Please make something else." right from the start.

Seems you skipped the 'passive' here, Guns. Chill a bit? He has his own points there, even if you don't like them. I don't either, but that's no reason to bite anyone's head off.
Except he's already said he wasn't GM at the time of character creation and raised concerns that were ignored. So there's no excuse for the tone.
I'm not going to sugar coat on this. It's his own fault that a character that isn't acceptable for his game got through, so he can either do the 'cordial chat' to deal with the situation or he can suck it up and deal with it.

All4BigGuns

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« Reply #94 on: <03-24-13/1153:22> »
@Ghoulfodder: It's already been stated by another, but here you go. The moment he took over as GM, he should have done a character audit and denied any character that wasn't acceptable. Since he didn't take that opportunity, he has no right to gripe. Period.
« Last Edit: <03-24-13/1222:12> by All4BigGuns »
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summers307

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« Reply #95 on: <03-24-13/1852:23> »
Hello everybody!

So after all the advice given here, I took to the campaign again and tried a few new tricks. The enemy psyker was fine, problem was the mage in the group is REALLY good as counter spelling, so no skin off anyone's teeth there.

Gassing the group was highly effective, and going full auto with a sub machine gun actually dealt physical damage to the troll. Even better was that because he took the low pain tolerance negative quality he start immediately panicking (gas) and fell apart for the rest of the encounter. Also, I threw a boat at him. PRICELESS!

Thanks to him realizing that I was no longer ignorant to things that could hurt him and me focusing more on what the rest of the group can do to contribute, I ran the best session ever last Saturday. Thank you everyone who contributed an idea my way, it will not be forgotten anytime soon.

I'm glad I didn't veto his character now. It was more satisfying when he realized he wasn't immortal anymore :)
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myrddin000

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« Reply #96 on: <03-30-13/1657:45> »
have a hacker/TM NPC hack and disable the crap outta his cyberware
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Zilfer

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« Reply #97 on: <04-03-13/1753:09> »
Congradulations, now don't forget to let him have his "invincible" moments. Everyone needs their moment to shine.... just like me dropping my F14 Orgy on a crowd of people with the dice pool both edged for hits and edged for soak.... xD I'm an Edge Addict I admit it.
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Mirikon

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« Reply #98 on: <04-03-13/1801:57> »
Honestly? I can't remember more than one or two times I've spent Edge on anything other than downgrading a critical glitch to a glitch.
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Zilfer

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« Reply #99 on: <04-03-13/1809:09> »
Honestly? I can't remember more than one or two times I've spent Edge on anything other than downgrading a critical glitch to a glitch.

I generally  make characters with consistantly 5-6 edge.... <.< that's why I'm called an Edge Addict though I mostly DM so my character's don't get play. xD
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Mirikon

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« Reply #100 on: <04-03-13/1811:31> »
Heh. I always have other things to spend those BP on. Like more skills, spells, or gear.
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« Reply #101 on: <04-03-13/1918:38> »
Yep, everyone always has something to spend something on. XD
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Black

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« Reply #102 on: <04-04-13/1737:27> »
Most my players have 3 to 5 edge and they expend it every session.  Sometimes for that 'it must die' roll, sometimes for the 'cwap, I just leapt through a skylight to avoid sniper fire only to find that I am in a shopping mall and falling 10 flights...." to the 'cwap, thats a lot of damage, time to edge my soak roll' to 'these are not the drones you are searching for' moments.  But I refresh every session and so the guys know that can spend away during the game.
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Reiper

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« Reply #103 on: <04-05-13/0212:35> »
Hello everybody!

So after all the advice given here, I took to the campaign again and tried a few new tricks. The enemy psyker was fine, problem was the mage in the group is REALLY good as counter spelling, so no skin off anyone's teeth there.

Gassing the group was highly effective, and going full auto with a sub machine gun actually dealt physical damage to the troll. Even better was that because he took the low pain tolerance negative quality he start immediately panicking (gas) and fell apart for the rest of the encounter. Also, I threw a boat at him. PRICELESS!

Thanks to him realizing that I was no longer ignorant to things that could hurt him and me focusing more on what the rest of the group can do to contribute, I ran the best session ever last Saturday. Thank you everyone who contributed an idea my way, it will not be forgotten anytime soon.

I'm glad I didn't veto his character now. It was more satisfying when he realized he wasn't immortal anymore :)

I'm glad to hear it went well, and that he seemed to take the discovery of his lack of immortality fairly well. It'll probably make him a much better players having to be able rely on others as much as they rely on him.
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JoeNapalm

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« Reply #104 on: <04-13-13/1236:57> »
@Ghoulfodder: It's already been stated by another, but here you go. The moment he took over as GM, he should have done a character audit and denied any character that wasn't acceptable. Since he didn't take that opportunity, he has no right to gripe. Period.

He's not griping, he's asking for advice. Which is why we are here, and thankfully other people have provided some.

Just saying "You screwed up, deal with it" is not productive. A good GM learns from their mistakes, and there are always ways to fix it. The player wanted to play a tank, the GM learned how to cope with said tank, everybody wins.

You stated your opinion that he should have disallowed the character on page 1, which is fairly unhelpful seeing he already allowed it, and you're still harping on the guy on the same point on page 7. How's does that help?


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