To clear the air....
I ain't that good, and I know it.
A degree of talent, possibly. What I find makes a good image is the material rather than the rendering. And you'll note, I copied(ish) a well known Shadowrun image.
For instance I'm talented enough to know that the brake pad should be in fact be shiny, and frankly there isn't enough shine on the body of the bike. I'm not sure if I've done enough to make the characters compelling. However... 8 hours of my time, and 4 days of work with another 2 days of rendering... feh... close enough.
What makes this render interesting is my choice of characters; (I absolutely want to make a bunch of characters based on this.)
http://fluffybush.deviantart.com/art/At-The-Malt-Shop-354983423(follow on:)
http://fluffybush.deviantart.com/art/Jinkies-The-Voice-Print-Matches-355188174Nice render Machinegun. I'm a Daz users my self ,what lighting did you use?
Its all done in Reality 2.5. I converted anything that looked like it should glow into a light source. Even though its a dark render, there is a huge amount of light in it.
To all:One of the things I like about Reality is that it simulates film and cameras. A picture of that you typically see that has been professionally produced has huge huge amounts of light in it. The reason is that cameras can't see a very wide dynamic range. In reality, you get fire flies
http://preta3d.com/Kill%20the%20render%20noise%20form%20your%20Lux%20scenes/Now I understand more about what they are doing when I see videos about making movies. Gandalf striding down a path, but there's a gaffer holding a reflector out of sight and low... to reflect light up his face a bit, and reduce the dynamic range required for the camera.
If you don't master the lighting, your renders will look like low grade pornos! :-)
Lots of good examples here;
http://www.luxrender.net/forum/gallery2.php