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Sprawl Gangers

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Mara

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« Reply #90 on: <02-10-13/2236:58> »
Now, isn't this supposed to be about the mini's game? :)

Bull

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Black

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« Reply #91 on: <02-10-13/2345:53> »
Now, isn't this supposed to be about the mini's game? :)

Bull

Those who talk, don't know. Those who know, don't talk.

So true  ;)
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Cherno

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« Reply #92 on: <02-16-13/0817:54> »
Game Designer roos Watson has published a short blip about his involvement in Sprawl Gangers on the Catalyst Game Labs homepage:

http://www.shadowruntabletop.com/2013/02/sprawl-gangers-designer-diary-1/

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Greetings! My name is Ross Watson, and I am a huge fan of Shadowrun. I’ve been playing Shadowrun since its inception in 1989, and I’ve played every edition of the game right from the first. I’ve played Shadowrun when it was an online text-based game (Shadowrun Seattle MUX and Shadowrun Detroit MUX), and now I’m very pleased to say I’m deeply enjoying the opportunity to work on a game set in that universe!

I’ve been a game designer for over 13 years now, and I’ve worked on a ton of games. Much of my experience lies in developing RPGs and miniature games, and it’s great to bring that experience to the table for Sprawl Gangers.

AJCarrington

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« Reply #93 on: <02-16-13/1201:02> »
Yep...quite looking forward to diving into the play test rules... :)

Cherno

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« Reply #94 on: <03-02-13/0732:11> »

Mara

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« Reply #95 on: <03-03-13/0108:01> »
New design document online:

http://www.shadowruntabletop.com/2013/02/sprawl-gangers-designer-diary-2/

It is interesting. I wonder how many playtesters actually grabbed their old Necromunda terrain before even taking a look
at the documents?

Black

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« Reply #96 on: <03-03-13/0226:12> »
New design document online:

http://www.shadowruntabletop.com/2013/02/sprawl-gangers-designer-diary-2/

It is interesting. I wonder how many playtesters actually grabbed their old Necromunda terrain before even taking a look
at the documents?

Its a good idea Mara.  When I first heard of SprawlGangers I really thought of Necromunda in the Shadowrun Universe.  Shame is, even though I really loved the Necromunda battle reports in White Dwarf.. I never bought the game or minitures or terrain.

I really think getting the right terrain is going to be cruical for Sprawlgangers.  I hope they look at bringing out some multi-level terrain.
Perception molds reality
Change perception and reality will follow
SR1+SR2+SR3++SR4+hb+++B?UB+IE+W+sa+m-gmM--P

DarkLloyd

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« Reply #97 on: <03-10-13/2042:39> »
New design document online:

http://www.shadowruntabletop.com/2013/02/sprawl-gangers-designer-diary-2/

It is interesting. I wonder how many playtesters actually grabbed their old Necromunda terrain before even taking a look
at the documents?

Lol. Actually that's what we are using.....
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Wailer

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« Reply #98 on: <03-13-13/1500:56> »
New design document online:

http://www.shadowruntabletop.com/2013/02/sprawl-gangers-designer-diary-2/

It is interesting. I wonder how many playtesters actually grabbed their old Necromunda terrain before even taking a look
at the documents?

Lol. Actually that's what we are using.....

Same  ;D

Companero

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« Reply #99 on: <03-13-13/1903:16> »
The only problem with the old Necromunda terrain - sacrilege, I know - is that it won't really support bikes... and I really hope any game including the Ancients has bikes...

Also, has anyone thought about improvised playtest models yet? I'm thinking: my old Necromunda gang up against some GW Dark Eldar models rebuilt with whatever automatic weapon parts I can find in the bits box... 
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AJCarrington

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« Reply #100 on: <03-13-13/1920:09> »
Lego... ;D

Cherno

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« Reply #101 on: <03-13-13/1933:03> »
Designer diary 3 has been posted:

http://www.shadowruntabletop.com/2013/03/sprawl-gangers-designer-diary-3/

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One of the great things about designing for Sprawl Gangers is that I’m really designing the game that I have wanted to play for decades. Ever since discovering the joy of league- and campaign-based miniature games like Necromunda, Mordheim, and Blood Bowl, I’ve wanted to build my own take on a deep and engaging set of campaign rules.

Sprawl Gangers features a set of robust rules that are ideal for seeing your gang grow and develop over time. Each ganger can develop his own skills and abilities, or he may be distinguished with a particular injury–although, of course, in the cyberpunk future of Shadowrun, many injuries can be solved simply by installing some cyberware!

(continued)


Mara

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« Reply #102 on: <03-14-13/0210:47> »
What size toy cars would one use for 28 mm or 54 mm scale minis(the two most common size mini scales)? I would like to start building up terrain, and it seems like gang-based games should have some burned out, shot-up, or on-blocks cars for terrain.

Black

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« Reply #103 on: <03-14-13/0338:15> »
Alas matchbox cars are too small. Need something a bit bigger...
Perception molds reality
Change perception and reality will follow
SR1+SR2+SR3++SR4+hb+++B?UB+IE+W+sa+m-gmM--P

Mara

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« Reply #104 on: <03-14-13/0453:19> »
Alas matchbox cars are too small. Need something a bit bigger...

Yes, I know. I was thinking stuff like they used to make in the 80's and early 90's, hence why I was asking for what size. I wish
I still had those toy cars from back then :(