Now, isn't this supposed to be about the mini's game? Bull
Quote from: Bull on <02-09-13/1641:31>Now, isn't this supposed to be about the mini's game? BullThose who talk, don't know. Those who know, don't talk.
Greetings! My name is Ross Watson, and I am a huge fan of Shadowrun. I’ve been playing Shadowrun since its inception in 1989, and I’ve played every edition of the game right from the first. I’ve played Shadowrun when it was an online text-based game (Shadowrun Seattle MUX and Shadowrun Detroit MUX), and now I’m very pleased to say I’m deeply enjoying the opportunity to work on a game set in that universe!I’ve been a game designer for over 13 years now, and I’ve worked on a ton of games. Much of my experience lies in developing RPGs and miniature games, and it’s great to bring that experience to the table for Sprawl Gangers.
New design document online:http://www.shadowruntabletop.com/2013/02/sprawl-gangers-designer-diary-2/
Quote from: Cherno on <03-02-13/0732:11>New design document online:http://www.shadowruntabletop.com/2013/02/sprawl-gangers-designer-diary-2/It is interesting. I wonder how many playtesters actually grabbed their old Necromunda terrain before even taking a lookat the documents?
Quote from: Mara on <03-03-13/0108:01>Quote from: Cherno on <03-02-13/0732:11>New design document online:http://www.shadowruntabletop.com/2013/02/sprawl-gangers-designer-diary-2/It is interesting. I wonder how many playtesters actually grabbed their old Necromunda terrain before even taking a lookat the documents?Lol. Actually that's what we are using.....
One of the great things about designing for Sprawl Gangers is that I’m really designing the game that I have wanted to play for decades. Ever since discovering the joy of league- and campaign-based miniature games like Necromunda, Mordheim, and Blood Bowl, I’ve wanted to build my own take on a deep and engaging set of campaign rules.Sprawl Gangers features a set of robust rules that are ideal for seeing your gang grow and develop over time. Each ganger can develop his own skills and abilities, or he may be distinguished with a particular injury–although, of course, in the cyberpunk future of Shadowrun, many injuries can be solved simply by installing some cyberware!(continued)
Alas matchbox cars are too small. Need something a bit bigger...