Author Topic: [Resource] [Game Aids] Hacking 101 - Step-by-Step Basics of Hacking Guide  (Read 6699 times)

AceFace

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Hello all,

I put together the attached guide to help out the hacker in the game I'll be running shortly and to help me wrap my head around the basic hacking rules as they are (probably) most likely to be used. I hope it's of some use to other GMs/players looking to tangle with hackers for the first time.

Please note that the information in the guide is BBB only (that's how we're starting our campaign, though we may introduce some stuff from Unwired in time) and is not intended to be a comprehensive list of everything a hacker can do (see Smoo's excellent guide for that: http://forums.shadowrun4.com/index.php?topic=5938.0). I hope it's still helpful and easy to follow despite all that.

I'd like to thank the people who provided feedback and helped me correct my errors and knock this faintly into some sort of useful shape on the Rules and Such board - lurkeroutthere, RiggerBob, Kat9 and UmaroVI.

Cheers everyone...

Edit: Updated version with new layout and some typos fixed.
« Last Edit: February 27, 2013, 03:24:50 PM by AceFace »
For help with SR4A hacking basics, try my Hacking 101 guide.

wolfrider66

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Re: [Resource] [Game Aids] Hacking 101 - Step-by-Step Basics of Hacking Guide
« Reply #1 on: September 24, 2012, 01:07:57 PM »
Hello all,

I put together the attached guide to help out the hacker in the game I'll be running shortly and to help me wrap my head around the basic hacking rules as they are (probably) most likely to be used. I hope it's of some use to other GMs/players looking to tangle with hackers for the first time.

Please note that the information in the guide is BBB only (that's how we're starting our campaign, though we may introduce some stuff from Unwired in time) and is not intended to be a comprehensive list of everything a hacker can do (see Smoo's excellent guide for that: http://forums.shadowrun4.com/index.php?topic=5938.0). I hope it's still helpful and easy to follow despite all that.

I'd like to thank the people who provided feedback and helped me correct my errors and knock this faintly into some sort of useful shape on the Rules and Such board - lurkeroutthere, RiggerBob, Kat9 and UmaroVI.

Cheers everyone...

Edit: Updated version with some typos fixed added.

Thanks for the help, I really need it.
wolfrider66
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Alpha Blue

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Thanks a bunch! Nice examples:)

Kat9

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In fact, I pass along your and Smoo's guide to everyone I game with in Shadowrun :)

Wolfboy

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thanks, maybe this will help me understand this side of things better
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Ener

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Re: [Resource] [Game Aids] Hacking 101 - Step-by-Step Basics of Hacking Guide
« Reply #5 on: December 06, 2012, 04:45:47 PM »
I have to say that thing was brilliant, I'll pass it along to the hacker in group I gm at the next meeting

Zolt

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Re: [Resource] [Game Aids] Hacking 101 - Step-by-Step Basics of Hacking Guide
« Reply #6 on: December 26, 2012, 11:11:27 AM »
This is seriously awesome! I don't think I've ever talked to one GM or player who doesn't struggle with the Matrix. At last it all makes sense now! Well.. most of it at any rate.

thalandors

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Re: [Resource] [Game Aids] Hacking 101 - Step-by-Step Basics of Hacking Guide
« Reply #7 on: February 26, 2013, 10:56:37 PM »
Is it normal that I can't see any link to this guide  :-[

AceFace

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Re: [Resource] [Game Aids] Hacking 101 - Step-by-Step Basics of Hacking Guide
« Reply #8 on: February 27, 2013, 02:34:51 AM »
Really sorry - had some trouble with the latest version of the PDF. I've attached the Word file to this post for now, but will see whether I can fix the PDF when I have a chance.
For help with SR4A hacking basics, try my Hacking 101 guide.

AceFace

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Re: [Resource] [Game Aids] Hacking 101 - Step-by-Step Basics of Hacking Guide
« Reply #9 on: February 27, 2013, 03:25:12 PM »
New version up in PDF format. Enjoy!
For help with SR4A hacking basics, try my Hacking 101 guide.

Willo

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As someone new to Shadowrun, hacking and Matrix stuff has been a little tough to get my head round as its fairly daunting. BUT this sir expalins things perfectly. Love it!! Thankyou very much  ;D

Elektrycerze3

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Good God, the days of constant page flipping are over. Thank you so much! Hope there will be something like your guide in the 5th ed.
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Razhul

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Detecting hidden nodes requires mutual signal range, no?

Automaton

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Anyone working on updating this to 5e ?

AceFace

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I have no plans to update this any time soon, but I'm very happy to provide the MS Word file if anyone else wants to.
For help with SR4A hacking basics, try my Hacking 101 guide.