Some questions about Channeling, the metamagic augmentation of possession :
We made a lot of house rules for this (because of the facility to build a channeler who can channel spirit 8, 9 or 10…), but we are sure, here we can find some “real rules” answer
Sorry for the language, hard for me to had a good, technical and grammatical good English… but our table really need answer…
We don’t talk about the GM choice… (like speak in DigGrim…)… Simply imagine a char build for Possession and channeling… With little imagination… 400BP… Easy to convoke a spirit 10… +10 to all physical… 20 to armor with hardened…
Mega battle mag…
So need complement about all the “extra non talk part” rules of channeling…
- What is the mental attribute?
The magician one?
Or, like in possession the spirit attribute?
- Is it possible to “control” spirit for being channeled for “eternity”?
- If yes can you had “second control”?
- Do you used the both skills (better between spirit and magician?) ?
- Do you used the magic spirit Attribute?
Imagine… In the case of a regeneration char…? For cast spell?
- In the same way… You used the edge and the init of the spirit ?
What about init pass?
- What about the “permanent” power of spirit? like, “regeneration”, or “energy aura”? It’s automatic for the magician? It requeer a services?
All this question because if we follow the channeling way of build… Who sayd “all don’t speack in channeling is like possession…”
With a spirit 10… you had a +10 to all physical (limited by magician max augmented attribute we suppose…)… 20 to armor with hardened… 10 minim to all mental… and all spe attribute @ 10 (edge, init, magic) with min 2 pass…
All spirit skills at 10, and all normal skills of the magician…
With all the permanent power of the spirit… like regeneration, energy aura…
With no time limit (exept services) if you “control” the spirit?
Only one limit… you used the lower magic resistance between magician and spirit…
Thx for yur answer, and again sorry fot he language.