Author Topic: Adept Investigator, help me fleshout please  (Read 108 times)

FST_Gemstar

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Adept Investigator, help me fleshout please
« on: (00:49:47/10-13-17) »
So I have been really into EBDAC aspected magician Investigator/PD/face types, mainly as I think they are solid concepts where being an aspected magician (or apprentice) can really shine, and can take on fun and non-magic rating dependent  metamagics like Psychometry really early in their career to add to their toolset.   

Most folks insist that you can do it well as an adept, and I have been resistant in trying. I finally put an adept framework that I like that is similar, but I'm not quite sure I like it better.   

Notes: 
Biggest change is going EADBC, as the character doesn't need to invest in magical skills like an aspected magician does. Dropping Skills A to B pushed me to drop being a primary face, which might be problematic, but the higher attributes lets the character be solid in a fight and when skulking about, while still being socially competent (and Intimidation pro). 
Psychometry - I originally assumed adepts can learn Psychometry as a metamagic, but looking into it, it seems like they have to take the Spiritual Way first. It basically adds a pre-initiation, and pushes the character to get Magic to 2 to take advantage of PP discount. It's not terrible, but this makes me think that aspected is still ideal for this kind of character type. +2 social to spirits can be a niche fun thing to have though.   

Help me with: 
Solid Rep - My initial thought for the concept was that the character would contract with KE for magical investigations that they didn't want to commit their own resources to, making dealing with cops easier. Another concept is to be more of a barrens investigator, with a rep with magical denizens that can't get help from traditional sources (free spirits, Infected, Freaky Changelings, etc.). Another option is to go more Oddity Collector/Investigator, and have a solid rep with other collectors/dealers.   
Poor Self Control - Haven't really thought this through, but I find that Private Detectives often have a weird quirk or phobia that helps define their character. 
Knowledge Skills -  I lost my sheet that had these started, but would love some unique ideas! With School of Hard Knocks, Mnemonic Enhancers 2, and An Alt Raven Mentor Spirit (+2 to knowledge skills), character can get get street knowledge to 12 dice with only knowledge point invested. I would prefer whackier/specific ones that aren't really represented elsewhere on the sheet. 
Qi Focus - I am playing it safe and limiting myself to a R1 Qi focus, so the character can't bind any power above a .25pp. I think I settled on Nimble Fingers (good for palming and in a fight), but if anyone can think of a better option, I'm interested! 
Anything Else!? - Always looking for feedback on how to make a sheet more interesting/functional. 

WIthout further ado....

Karma: 10 on nuyen, 10 on strength, 24 on PQs, 4 on contacts, 2 on focus, -25 on NQs = 0 leftover. 


== Personal Data ==
Street Name:
Name: Unnamed Character
Movement: 14/28 (2m/hit)     Swim: 8 (1m/hit)     
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 10
Judge Intentions: 11
Lift/Carry: 5 (30 kg/20 kg)
Memory: 12
Nuyen: 38

== Priorities ==
Metatype: E,0
Attributes: A,4
Special: D,1
Skills: B,3
Resources: C,2

== Attributes ==
BOD: 3
AGI: 5 (7)
REA: 4
STR: 2
CHA: 5
INT: 6
LOG: 3
WIL: 5
EDG: 3
MAG: 1

== Derived Attributes ==
Essence:                   5.00
Initiative:                10 +1d6
Rigger Initiative:         10 +1d6
Astral Initiative:         12 +3d6
Matrix AR:                 10 +1d6
Matrix Cold:               6 + DP +3d6
Matrix Hot:                6 + DP +4d6
Physical Damage           Track: 10
  Stun Damage           Track: 11

== Limits ==
   Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Physical:                  4
   Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Mental:                    8
   Medkit [+6] (Only for First Aid and Medicine)
Social:                    8
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Securetech PPP: Arms Kit [-1] (Must be visible)
   Vashon Island: Ace of Cups [+1] (Must be visible)
   Voice Warper [+1] (Only for intimidation)
Astral:                    8

== Active Skills ==
Assensing (Aura Reading or Psychometry) Base:  6          Pool: 14 (16)
Automatics (Machine Pistols) Base:  6          Pool: 13 (15)
Con (Fast Talk)          Base:  1          Pool:  6 (8)
Disguise                 Base:  5          Pool: 11
Etiquette (Street)       Base:  1          Pool:  6 (8)
Gymnastics (Climbing)    Base:  1          Pool:  8 (10)
Impersonation (Human)    Base:  1          Pool:  6 (8)
Intimidation (Interrogation) Base:  6          Pool: 11 (13)
Palming                  Base:  5          Pool: 13
Perception (Visual)      Base:  6          Pool: 15 (17)
Sneaking                 Base:  5          Pool: 12

== Knowledge Skills ==

== Contacts ==
; Fixer (4, 3)
; Antiquities and Oddities Dealer (4, 2)
; Urban Anthropologist (2, 2)
; Tamanous Member (1, 1)

== Qualities ==
Adept
Agile Defender
Biocompatability (Bioware)
Family Curse
Hawk Eye
Insomnia (Basic)
Jack of All Trades Master of None
Lightweight
Mentor Spirit (Raven (Alt))
Photographic Memory
Poor Self Control (Compulsive I, Personal)
School of Hard Knocks
Solid Rep

== Powers ==
Astral Perception
Enhanced Perception 2
Nimble Fingers

== Lifestyle ==
Low (Low) 1 Months

== Cyberware/Bioware ==
Cat's Eyes {Silly, but I thought it would be fun to make the character look more the part of a magical investigator}
Datajack
Mnemonic EnhancerRating 2
Muscle TonerRating 2
Neuro Retention Amplification
Tailored PheromonesRating 1

== Armor ==
Armor Jacket                       12
Ballistic Mask                      2
   + Flashlight, Infrared
   + Gas Mask
   + Voice WarperRating 1
Chameleon Suit                      9
Securetech PPP: Arms Kit            1
Vashon Island: Ace of Cups          9

== Weapons ==
AK-97
   + Gas-Vent 3 System
   + Laser Sight
   + Personalized Grip
   + Sling
   Pool: 13   Accuracy: 7   DV: 10P   AP: -2   RC: 5
Remington Suppressor
   + Concealed Quick-Draw Holster
   + Gas-Vent 3 System
   + Laser Sight
   + Personalized Grip
   + Sound Suppressor
   Pool: 13 (15)   Accuracy: 8   DV: 7P   AP: -1   RC: 5
Survival Knife
   + Concealable Holster
   Pool: 6   Accuracy: 5   DV: 4P   AP: -1   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 4   DV: 2S   AP: -   RC: 2

== Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   + Micro-Transceiver
   + Subvocal Mic
   + Sim Module
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear: Equipped ==
Ammo: APDS (Machine Pistols) x15
Ammo: APDS (Assault Rifles) x38
Ammo: Regular Ammo (Assault Rifles) x38
Ammo: Regular Ammo (Machine Pistols) x30
Ammo: Stick-n-Shock (Machine Pistols) x30
Backpack (Good)
Biomonitor
Certified Credstick, Silver
Climbing Gear
Contacts Rating 1 {to help disguise cat eyes when impersonating someone. I thought there were polychromatic lenses or something in HT, but I can't find them in chummer}
Datachip x10
Fake SIN Rating 4
   + Fake License (Weapon License) Rating 4
   + Fake License (Private Investigator License) Rating 4
   + Fake License (Concealed Carry Permit) Rating 4
Medkit Rating 6
Qi Focus (Bonded Foci) (Nimble Fingers) Rating 1
Rapelling Gloves
Stealth Tags x10
Survival Kit
Tool Kit (Disguise)

== Vehicles ==
Renault-Fiat Funone               
   + Metahuman Adjustment Rating 1
   + Sensor Array Rating 1

 

Post-Note: Concept may work best in this form as a CADBE elf that picks up some mnemonic enhancers and other 'ware in play. 
« Last Edit: (01:20:29/10-13-17) by FST_Gemstar »

Hobbes

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Re: Adept Investigator, help me fleshout please
« Reply #1 on: (13:19:11/10-13-17) »
Drop the Tailored Phermones and Armored Jacket for the standard Mortimer's of London suits. 

Tetrochromatic Vision?  Sync?  (More Perception dice, because, why not?)

Tracking skill, it's a classic.

... and 2 passes on a character with that much investment in Combat abilities isn't the best, go faster. 

ShadowcatX

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Re: Adept Investigator, help me fleshout please
« Reply #2 on: (14:30:12/10-13-17) »
I think by trying to avoid going full on adept you are hampering yourself a lot. The build would look a lot better I suspect if you took less Nuyen and more magic and picked up commanding voice and a few combat powers.

FST_Gemstar

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Re: Adept Investigator, help me fleshout please
« Reply #3 on: (14:31:50/10-13-17) »
Hobbes: 

Going faster may have to wait until picking up The Spiritual Way and raising magic to 2 (to discount the astral perception to .5pp and have 1.5pp for improved reflexes). 

Good call on not really needing tailored Pheromones and saving space for other useful 'ware. 

I'll find points for tracking (may just switch from gymnastics...)

FST_Gemstar

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Re: Adept Investigator, help me fleshout please
« Reply #4 on: (14:35:02/10-13-17) »
Shadowcat: 

Good call. I was trying to mirror aspected magician versions. I find that aspected magicians can play similar to adepts in a lot of ways, basically trading the benefits of power points for not needing to invest in a lot of magic. Being an adept though, it is inefficient to not draw on adept's primary power source, power points (which requires high magic).  You are right, going: 

Human D
Atts A 
Magic C 
Skills B
Resources E 

or 

Elf C
Atts A 
Magic C
Skills B
Resources E 

can get a lot more out of power points than the character is currently getting out of 'ware (initiative, social perks, skulking perks, memory perks, etc.)   It also makes picking up the Spiritual Way more efficient for a necessary part of the character concept. Basically, the character can get a free PP from the discounts, and then sacrifice that 1 PP to burn a point of essence of 'ware in play, without losing out on anything, and more efficiently growing using both karma and nuyen.   
« Last Edit: (14:49:26/10-13-17) by FST_Gemstar »

ShadowcatX

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Re: Adept Investigator, help me fleshout please
« Reply #5 on: (16:38:15/10-13-17) »
If you go elf, will that give you enough attribute points to drop attributes to B and raise skills to A and bring back the face portion of the build while keeping the combat side? Maybe if you go down to Willpower 3?