The characters sheet for Käse can be found
here.KäseBeing the only elf in the small Dutch village Hallum was pretty tough on Freek's parents, though they managed and loved their elven son as much as all their other children, at least, that's what they always told him. His father hated his mother for bearing him a freak, luckily his other 4 children were normal humans. Freek went to school just like any other boy his age would, but little children can be cruel, and if you're the only elf in a school full of humans you're bound to be picked on. Freek often came home with cuts and bruises, clothes torn and school supplies broken or stolen by the many bullies.
When Freek's magic abilities started manifesting at the age of 12 he began lashing out at the bullies in school, accidentally blinding one with his magic. His father started doing research on magical boarding schools and arranged for his son to be picked up by Saeder-Krupp and brought to one of their magic schools in Bremen. At the school Freek had a hard time fitting in. He was one of the few non-German students and had difficulty following the German classes. When he did speak German it was with a thick Dutch accent. This lead to everyone calling him Käse-Kopf, or Käse.
As puberty started setting in Freek started to become more and more anti establishment, especially anti SK. He started openly insulting Lofwyr and other high ranking SK employees. When at age 18 he tried to escape the compound for the second time, this time mortally wounding two security guards, Freek was moved from the school to an experimental lab in Bavaria. It was here where Feek's eyes were replaced for cyber eyes as part of a series of tests surrounding astral perception and assensing. The tests and almost torture like practices continued until one night when a group of Shadowrunners infiltrated the compound to extract one of the other test subjects. During the confusion Freek managed to escape his cell and started his escape. While trying to find his way out of the compound Freek ran into the party's decker who was under heavy fire from SK security. A well placed fireball took care of the security goons and Freek begged the decker to take him with them. Having saved his life the decker used his open connection to the compound's host to find info on the the young mystic adept and quickly erase whatever he could find on the kid. Freek and the decker met up with the rest of the team that had found their target in the meantime and explained the situation. Taking Freek with them the runners made their escape from the compound. During the getaway Freek tried his best to help the runners shake their pursuers casting fireballs and lightning bolts. Eventually the drain took its toll and Freek fell back unconscious in the back of the van. Freek woke up in a forest to the sound of men shouting and a VTOL flying overhead. Without a second to spare Freek cast an invisibility spell on himself and started making his way towards the shouting to see what had happened. From a distance he could see the wreckage of the van and the bodies of three of the five runners he had escaped with, including the decker. He started running as fast as he could, the invisibility spell keeping him from being detected.
After several days of walking Freek came to the decrepit edge of the Munich sprawl, having no money he took up some small jobs here and there, eventually making his way into the Shadows.
[spoiler]
KäseMETATYPE: ELFB
2, A
2, R
1/3, S
1, W
5, L
5/6, I
4/5, C
3, ESS
5, EDG
2, M
5Condition Monitor (P/S): 9 / 11
Armor: 19
Limits: Physical 3, Mental 8, Social 7
Physical Initiative: 5/8+3D6
Active Skills: Assensing
6, Automatics
1, First Aid
1, Influence Group
2, Perception
3, Pilot Ground Craft (Wheeled +2)
3, Pistols (Semi-Automatics +2)
6, Sneaking
4, Spellcasting
6, Summoning
6Knowledge Skills: Allied German States
2, Cheeses
3, Rhine-Rhur-Megaplex
6, Saeder-Krupp
4Languages: Dutch
3, German
NQualities: Antipathy, Hermetic Mystic Adept, Mentor Spirit: Adept Powers: Mountain, Adept Powers, Prejudiced (Specific) (Outspoken): Shamans, Records on File (3): Saeder-Krupp
Spells: Control Thoughts, Fireball, Heal, Improved Invisibility, Lightning Bolt, Stealth, Stunbolt
Adept Powers: Astral Perception, Combat Sense (1), Improved Reflexes (2), Mystic Armor (3)
Augmentations:. .
Cerebellum Booster (Alphaware) (1). .
Cerebral Booster (Alphaware) (1). .
Cyber Lower Arm (Obvious) (Alphaware) (Main Hand) w/ Attention Co-Processor (Alphaware), Cybergun Modification, Heavy Pistol (Alphaware), Cyberlimb Agility (7), Cyberlimb Strength (3), Enhanced Armor +2 (Alphaware) (2), Fingertip Compartment (Alphaware)
. .
Cybereyes (Alphaware) (3) w/ Flare Compensation (Alphaware), Image Link (Alphaware), Low-Light Vision (Alphaware), Smartlink (Alphaware), Thermographic Vision (Alphaware), Vision Enhancement (Alphaware) (2), Vision Magnification (Alphaware)
Vehicles:. .
VW Golf (Ford Americar) [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]
. . . .
Gear:. . . . . .
Morphing license plate. . . . . .
Smuggling compartment (dwarf, human, elf, or ork)Gear:. .
Argentum Coat w/ -3 modifier for concealability, Custom Fit, Custom Fit (Stack), Drag Handle, Fire Resistance (6), Increase Social Limit by 1, Nonconductivity (6), Tag Eraser
. .
Ballistic Mask w/ Audio Enhancement (3), Gas Mask
. .
Bert Bühle w/ Fake License: Awakened (3), Fake License: Drivers License (3), Fake License: Obvious Cyber arm (3), Fake SIN (3)
. .
Berwick Suit w/ -2 modifier for concealability, Custom Fit, Increase Social Limit by 1
. .
Bug Scanner (6). .
Chemsuit (6). .
Chemsuit (6). .
Chisel/Crowbar. .
Climbing Gear. .
Ear buds (3) w/ Audio Enhancement (3)
. .
Long Haul x5
. .
Magecuff. .
Magemask. .
Marius Müller w/ Fake License: Awakened (4), Fake License: Drivers Licence (4), Fake License: Obvious Cyber Arm (4), (1 month) Low Lifestyle, Marius Müller (4)
. .
Medkit (6). .
Medkit Supplies x5
. .
Meta Link. .
Microwire (m) x300
. .
Neuro-Stun VIII x5
. .
Plastic Restraints x10
. .
Psyche x5
. .
Rapelling Gloves. .
Respirator (6). .
Stim Patch (6) x4
. .
Subvocal Microphone. .
Survival Kit. .
Sustaining Focus: Illusion Spells (3). .
Tag Eraser. .
Transys Avalon. .
Trauma Patch x2
. .
White Noise Generator (6)Weapons:. .
Colt M23 [Assault Rifle, Acc 4, DV 9P, AP -2, SA/BF/FA, 40 (c)] w/ (100x) Regular Ammo, Sling
. .
Savalette Guardian [Heavy Pistol, Acc 7, DV 8P, AP -5, SA/BF, RC 1, 12 (c)] w/ (100x) APDS, (100x) Regular Ammo, Silencer/Suppressor, Smartgun System, Internal, (100x) Stick-n-Shock
. .
Savalette Guardian cybergun [Heavy Pistol, Acc 7, DV 8P, AP -1, SA/BF, RC 1, 12 (c)] w/ (100x) Regular Ammo, Smartgun System, Internal
. .
Streetline Special [Hold-out, Acc 6, DV 6P, AP –, SA, 6 (c)] w/ Advanced Safety System, (50x) Regular Ammo, Smartgun System, Internal
. .
Survival Knife [Blade, Acc 5, DV 5P, AP -1]
Contacts:Karin Metzer [Talismonger] (Connection 2, Loyalty 2)
Kurt Gulmiç [News Reporter] (Connection 4, Loyalty 2)
Pankratius Schmitt [Fixer] (Connection 5, Loyalty 4)[/spoiler]