This rule is severely dangerous to non-combatants, but doesn't make much difference to most player characters except to punish mistakes more harshly. I've never made a character with less than 12 defense dice, since my awakened characters have high intuition and my combat characters have great reaction. Unless you are facing situationally reduced dice pools, or spells that incur such penalties (Bugs, Opium Den, etc), the danger is only from not mitigating the opponents' attack dice, which happens with or without this rule. It makes not getting surprised and such even more important.