NEWS

[5E OOC] Trial by fire

  • 397 Replies
  • 56351 Views

Zweiblumen

  • *
  • Ace Runner
  • ****
  • Posts: 1803
« on: <02-10-16/1626:24> »
This is not a recruitment thread.

IC Thread: http://forums.shadowruntabletop.com/index.php?topic=23495.0
Getting the planning started here.  If you could each put a place holder before we start talking things out to put your character sheets in, I'd appreciate it :)

Cast:
  • Tecumseh: Ork Poser Ganger
  • rednblack: Druid mage
  • badneighbor: Dwarf combat face

Where:
Gonna start off in the Jewel on the Bay, San Francisco.  More accurately, the Bay Area, but SF will be prominent.

House Rules:
  • No limits on Qualities, but the delta can't be less than a -10 difference
« Last Edit: <02-23-16/0025:49> by Zweiblumen »
Speech, Thoughts, Comm/Text, Subvocal

Zweiblumen

  • *
  • Ace Runner
  • ****
  • Posts: 1803
« Reply #1 on: <02-10-16/1628:59> »
Place holder #1
Speech, Thoughts, Comm/Text, Subvocal

Zweiblumen

  • *
  • Ace Runner
  • ****
  • Posts: 1803
« Reply #2 on: <02-10-16/1629:09> »
Place holder #2
Speech, Thoughts, Comm/Text, Subvocal

Zweiblumen

  • *
  • Ace Runner
  • ****
  • Posts: 1803
« Reply #3 on: <02-10-16/1629:19> »
Place holder #3
Speech, Thoughts, Comm/Text, Subvocal

badneighbor

  • *
  • Chummer
  • **
  • Posts: 156
« Reply #4 on: <02-10-16/1639:10> »
Second draft:

[spoiler]
 == Info ==
Street Name: Expo
Name: Marlowe Norwood
Movement: 8/16
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf Male Age 26
Height 3'10" Weight 111 lbs
Composure: 11
Judge Intentions: 10
Lift/Carry: 11 (90 kg/60 kg)
Memory: 9
Nuyen: 876

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 5
AGI: 4
REA: 3
STR: 6
CHA: 6
INT: 4
LOG: 4
WIL: 5
EDG: 2

== Derived Attributes ==
Essence:                   5.5
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  7
Mental:                    6
Social:                    10
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Mortimer of London: Ulysses Coat [+1]
   Trustworthy [+2] (Situations involving trust.)
Astral:                    10

== Active Skills ==
Animal Handling            : 0                      Pool: 5
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 3
Artisan                    : 6 [Painting]           Pool: 11 (13)
Automatics                 : 0                      Pool: 3
Blades                     : 0                      Pool: 3
Clubs                      : 0                      Pool: 3
Computer                   : 1                      Pool: 5
Con                        : 5                      Pool: 11
Cybercombat                : 0                      Pool: 3
Demolitions                : 0                      Pool: 3
Disguise                   : 4                      Pool: 8
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 3
Etiquette                  : 5                      Pool: 12
First Aid                  : 0                      Pool: 3
Forgery                    : 2                      Pool: 6
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 0                      Pool: 3
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 3
Impersonation              : 4 [Dwarf]              Pool: 10 (12)
Instruction                : 0                      Pool: 5
Intimidation               : 1                      Pool: 7
Leadership                 : 5                      Pool: 12
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 3
Negotiation                : 5                      Pool: 12
Perception                 : 4 [Visual]             Pool: 8 (10)
Performance                : 0                      Pool: 5
Pilot Ground Craft         : 1                      Pool: 4
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 2                      Pool: 6
Running                    : 0                      Pool: 5
Sneaking                   : 0                      Pool: 3
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 5
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 5 [[Martial Art]]      Pool: 9 (11)

== Knowledge Skills ==
Area Knowledge: SF (Street) : 3                      Pool: 7
Art                        : 5 [Fine]               Pool: 9 (11)
English                    : N                      Pool: 0
Fashion                    : 1 [Paris Scene]        Pool: 5 (7)
French                     : 2                      Pool: 6
Japanese                   : 3                      Pool: 7

== Contacts ==
Marianna Coughlan; Downtown SF; Art Gallery Curator (5, 3)
Mickey Arthur; Halferville; Black Market Art Dealer (1, 2)
Skylar Scrivens; Oakland; Beat Cop (4, 2)
Takuma Tsukino; Downtown SF; Aikido Sensei (2, 3)

== Qualities ==
In Debt VI
Inspired.RF (Artisan)
Phobia (Common, Moderate) (Heights)
Poor Self Control (Compulsive I, Personal) (Doodles)
Resistance to Pathogens/Toxins
SINner (National) (California)
Thermographic Vision
Trustworthy

== Lifestyles ==
Downtown SF (Medium)  1 months

== Cyberware/Bioware ==
Datajack
Tailored Pheromones Rating 2

== Armor ==
Ballistic Mask                      2
   +Flare Compensation
   +Gas Mask
   +Respirator Rating 2
   +Smartlink
Cheap Pants                         0
Cheap Shirt                         0
Cheap Shoes                         0
Cheap Socks                         0
Cheap Undergarments                 0
Coveralls                           0
Forearm Guards                      1
Good Pants                          0
Good Shirt                          0
Good Shoes                          0
Good Socks                          0
Good Undergarments                  0
Helmet                              2
   +Trodes
Mortimer of London: Berwick Suit    9
   +Custom Fit
Mortimer of London: Ulysses Coat    10
   +Concealability
   +Custom Fit (Stack)
Nice Pants                          0
Nice Shirt                          0
Nice Shoes                          0
Nice Socks                          0
Nice Undergarments                  0

== Weapons ==
Ares Predator V
   +Concealable Holster
   +Gas-Vent 2 System
   +Smartgun System, Internal
   Pool: 6   Accuracy: 7   DV: 8P   AP: -1   RC: 5
Knife
   Pool: 3   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Shock Gloves
   Pool: 9   Accuracy: 7   DV: 8S(e)   AP: -5   RC: 3
Streetline Special
   +Hidden Gun Arm Slide
   Pool: 6   Accuracy: 4   DV: 6P   AP: -   RC: 3
Unarmed Attack
   Pool: 9   Accuracy: 7   DV: 6S   AP: -   RC: 3

== Martial Arts ==
Aikido
   +Called Shot (Disarm)
   +Yielding Force (Counterstrike)

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module

== Gear ==
Ammo: APDS (Heavy Pistols) x50
Ammo: Regular Ammo (Holdouts) x50
Ammo: Stick-n-Shock (Holdouts) x50
AR Gloves
Bliss x5
Certified Credstick, Gold x2
Certified Credstick, Silver x5
Certified Credstick, Standard x10
Datachip x10
Fake SIN (Émeric Martel) Rating 3
   +Fake License (Firearms License) Rating 3
   +Fake License (Concealed Carry Permit) Rating 3
Flashlight
Jazz x5
Restraint, Metal
Restraint, Plastic x10
Security Tags x10
Stealth Tags x10
Subvocal Mic
Tool Shop (Art Studio)
Zen x5

[/spoiler]

Here's my 20 Questions:

[spoiler]

1. What is the Character’s sex?
Male

2. What is the character’s physical size?
Average for a dwarf. A little slim.

3. What is the color of the character’s hair, eyes, and skin?
His natural hair color is black but he often dyes it. His eyes are bright blue. He’s caucasian, and his complexion is fair.

4. What is the character’s general appearance?
He knows how to change his look depending on his social situation. If he’s slumming it in Oakland or hanging out in Halferville he goes with a blue-collar look, with very little ornamentation. When he’s with the high society art crowd he goes all-out with wildly styled and colored hair, glitter in his beard, some guyliner, and his most expensive, avant-garde clothing. When he’s not trying to impress anyone, his tastes fall more on the modern French fashion style. He has a lot of tattoos.

5. Where was the character born?
Born and raised in San Francisco.

6. What is the character’s age?
26

7. What was the character’s family?
His family still lives in Halferville and he visits them on occasion. If he were to be honest, he’d say he only does it out of obligation. His parents are both still alive, though they’re divorced and have both started new families. He’s the oldest child, and has one full sibling: a sister named Zanna. She’s a waitress and bartender in Halferville. He has almost a dozen half-brothers and sisters from after the divorce, but he barely knows them.

8. Has the character begun his own family?
No time for that drek.

9. Where or how was the character educated?
Public school, community college dropout. Since then, he’s learned a lot about art from the gallery, and taken up martial arts lessons. Years ago he found an old Aikido sensei who was willing to teach him some self-defense in exchange for running chores and errands for the dojo. He places high value in a good teacher, but doesn’t care for formal education.

10. Has the character ever done anything else for a living?
Before running the shadows, he was a freelance painter and graphic designer.

11. What about the character’s political and religious beliefs?
Liberal and agnostic.

12. What is the character’s moral code?
He’s not a killer. He’d never tell any of his new associates in the shadows but he’s never killed anyone. In general, he believes good people should be treated with respect and bad people should get what they deserve.

13. Does the character have any goals?
He’d like to run the shadows for long enough to fund his art, maybe open a gallery of his own someday. Then retire to a nice island somewhere, surrounded by nice things and nice people. He’s not a realistic person.

14. Why does the character run the shadows?
He couldn’t make ends meet as an artist. He wouldn’t “sell out” to work as a designer for a corp, and as a freelancer he kept getting screwed by the very same corps. Eventually he said enough is enough. He will almost always take a job that hurts one of the Japanacorps.

15. What is the character’s personality?
Incredibly fun. His favorite sound in the world is when he walks into a room and it explodes with people cheering, greeting, and otherwise happy to see him. He’s happy to see them, too. He’s extroverted, but not a dance-on-the-table party animal type. He’s more of a sit-around-big-table-with-drinks-and-drugs-and-laugh-and-tell-stories type.

16. What special qualities does the character possess?
He’s a gifted artist, especially as a painter. He loves oil paints but they’re hard to get ahold of. Acrylics are the next best thing.

17. Are there certain things the character just cannot do?
Nothing you’re going to get him to admit, anyway.

18. What does the character hate?
Japanacorps.

19. What does the character love?
Loud rooms full of creative people. Anything French, especially their food and clothing.

20. What is the character’s name?
Birth name: Marlowe Norwood
Fake SIN: Émeric Martel
Street name: Expo (short for “Exposure”)

[/spoiler]

« Last Edit: <02-15-16/2331:12> by badneighbor »

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #5 on: <02-10-16/1639:34> »
== Info ==
Street Name: Uffington
Name: Aiden Gosse
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf
Composure: 9
Judge Intentions: 8
Lift/Carry: 5 (30 kg/20 kg)
Memory: 8
Nuyen: 480¥

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: A(4) - Magician or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: E(0) - 6,000¥

== Attributes ==
BOD: 3
AGI: 3
REA: 4
STR: 2
CHA: 3
INT: 5
LOG: 2
WIL: 6
EDG: 4
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                9 + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    5
Social:                    6
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Alchemy                    : 1                        Pool: 7
Archery                    : 4 [Crossbow]           Pool: 7 (9)
Armorer                    : 0                      Pool: 1
Assensing                  : 5 [Aura Reading]       Pool: 10 (12)
Automatics                 : 0                      Pool: 2
Binding                    : 2                      Pool: 8
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 1
Con                        : 4 [Fast Talk]          Pool: 7 (9)
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 2
Etiquette                  : 2                      Pool: 7
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 2                      Pool: 5
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 4
Negotiation                : 2                      Pool: 5
Perception                 : 4 [Visual]             Pool: 9 (11)
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 0                      Pool: 2
Running                    : 0                      Pool: 1
Sneaking                   : 3 [Urban]              Pool: 6 (8)
Spellcasting               : 6 [Illusion]           Pool: 12 (14)
Summoning                  : 6                      Pool: 12
Survival                   : 2                      Pool: 8
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
                           : 0                      Pool: 0
Area Knowledge: San Franscisco : 3                      Pool: 8
Magical Theory             : 6                      Pool: 8
Magical Threats            : 6                      Pool: 8
Parazoology                : 6                      Pool: 8
Sperethiel                 : 2 [Speak]              Pool: 7 (9)

== Contacts ==
Estrella Catalan; San Francisco; Fixer (3, 1)
Sontag; San Francisco; Talismonger (3, 1)
Trip Mendez; San Francisco; Meta Rights Organzier (1, 1)

== Qualities ==
College Education.RF
Did You Just Call Me Dumb?
Focused Concentration (Rating 4)
Low-Light Vision
Magician
Mentor Spirit (Dragonslayer) (Stag)
Prejudiced (Specific, Outspoken) (Hermetics)
Social Stress
Weak Immune System

== Spells ==
(Tradition: Druid, Resist Drain with WIL + INT (11))
Ball Lightning             DV: F-1
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase Reflexes          DV: F
Levitate                   DV: F-2
Manabolt                   DV: F-3
Control Thoughts          DV: F-1
Physical Mask              DV: F-1
Stealth                    DV: F-2
Trid Phantasm              DV: F

== Lifestyles ==
Squatter  1 months

== Armor ==
Armor Jacket                        12
Ballistic Mask                      2
   +Gas Mask
   +Trodes

== Weapons ==
Knife
   Pool: 2   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Medium Crossbow
   Pool: 7   Accuracy: 6   DV: 7P   AP: -2   RC: 2
Unarmed Attack
   Pool: 2   Accuracy: 4   DV: 2S   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
AR Gloves
Bolt: Injection (Crossbows) x6
   +Narcoject
Bolt: Standard (Crossbows) x6
Certified Credstick, Standard
Cram x2
Fake SIN (CFS) Rating 1
Flashlight, Low-light
Medkit Rating 3
Psyche x1
Reagents, per dram x30
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
R2 Power Focus (Unbound)
R4 Sustaining Focus (Unbound)

20 Questions
[spoiler]1. What is the Character’s sex?
Male

2. What is the character’s physical size?
Past slender and into gaunt territory, Uffington is past 195 cm, but he's all skin and bones. 

3. What is the color of the character’s hair, eyes, and skin?
Very fair complexioned, with a shock of almost white blond hair.  His facial hair is ruddy, red, and comes in patches.  His eyes are a steely gray.

4. What is the character’s general appearance?
He holds fairly close to neo-primitivist fashion.  He has a number of Celtic tattoos, including a torq around his neck, braces on his arms, and a pair of Uffington horses on his chest facing inward.  He has a large bulbous nose, making him less attractive than most elves, and his hair which is longer in front than in the back is a bit stringy.  He usually keeps it tucked behind his very prominent ears, which are lined in a row of piercings. 

5. Where was the character born?
Puyallup Barrens.

6. What is the character’s age?
25

7. What was the character’s family?
His parents were full-grown and new parents themselves during the Night of Rage.  Their child, a daughter named Chryssal died in the troubles, and Sam and Abigail waited many years before having more children, an older brother named Trim was born in 2047, and Aiden followed in 2051.  Aiden has never known money.  He was born and raised in Puyallup, while his dad usually worked odd jobs when he could find them, while his mom had a somewhat steady gig working at a sweat shop that was a front for some corp or another.  Aiden's older brother Trim took to gang life in his middle teens and died before hitting twenty. 

8. Has the character begun his own family?
Ya know, that might be in the cards one day, if Uffington can ever get out from underneath the boot heels enough to breath for a moment or two, then yeah, he could see himself finding a nice little elf girl, settle down, and do the kids thing.  But right now he's hungry, and the girls he's interested in are rarely interested in return.

9. Where or how was the character educated?
Uffington had rather little raw talent for schooling, especially in any of the hard sciences.  What he did have was a boundless curiosity and a father who supported his son's thirst for knowledge, most likely it would stop him from getting into too much trouble later on.  On Uffington's thirteenth birthday, the family sprung on a Metalink for him, which really opened up whole new worlds for him.  When he Awakened at fourteen, Sam was convinced that Aiden would be the one to get out of the barrens, trying to get him a scholarship to one of Evo's feeder schools.  Aiden couldn't pass the IQ tests, though, and learned most of his magic knowledge from a kindly old dwarf named Riley who owned a talismonger shop a few blocks from the crime mall.  Again, Sam was convinced that Aiden would show enough promise to be noticed, and at the very least be employed by one of the local corps.  Instead, he was noticed by the Laésa.

10. Has the character ever done anything else for a living?
Uffington wouldn't be able to tell you much about it even if he wanted to -- and he doesn't -- but Uffington spent a little bit of time in his late teens and early twenties with the Laésa.  He never moved up as a Laésasa, having a more narrow set of talents than what they needed for solo operatives, and his naturally curious nature put him at odds with the group's main selling point for potential clients.  Besides, Uffington took too kindly a view on the Ancients, who were in direct competition with the Laésa.  At the end of the day, Uffington had his Seattle privileges revoked, and he saw no future for himself in the Tir. 

While he couldn't tell you the nature of the work, Uffington had been to San Francisco a number of times, and had made some friends there after the laes had worn off, so the California Free State seemed like the best place to land, at least temporarily.

11. What about the character’s political and religious beliefs?
Uffington has long bought into the image of the noble elf following the old ways.  Religiously he is very devote, though his political views are more nuanced.  He's seen the blatant corruption and ignoble behavior of the Tir Tairngire, and has seen how the protectors of elven kind, the Laésa, have abandoned that charge.  While he may have an idealized picture in his mind about Tír na nÓg, he's really come to see politics themselves as being corrupting, and he's just fine leaving those games to the politicians.  Still, he's involved in metahuman rights, or was until he started taking to the shadows in earnest. 

12. What is the character’s moral code?
In Druidism there is a concept: An Fhírinne aghaidh an tSoail, the truth against the world.  It is important not to let the brutal dystopian moral wastes of the sixth world infect and grind down the individual.  Instead, Uffington believes that it is his moral obligation to stand tall against what seems pernicious, and live in a certain kind of harmony with nature.  You've got to get out of your head, though, the notion that nature is all fields and the soft warmth of the sun on your back.  Nature is about the hunt, the raw terror of the beasts and the waves, earthquakes, and volcanoes, death and rebirth.  Life is sacred, yes, but so is taking life.

13. Does the character have any goals?
So far Uffington has had rather scarce possibilities for his life.  He'd like to open up the field more, and he knows that in order to do so he'll need money.  From a purely mercenarial point of view, he'd like to make that money, become more powerful, and make even more money.  He figures that he'll probably die in those endeavors -- and he's made peace with that -- but should he survive and make a little nest egg, he'd like to return to Tir Tairngire or maybe Tír na nÓg with a brand new SIN and a hunk of cash to settle down and start a family.

14. Why does the character run the shadows?
It pays better than the sweatshops, and he believes it to be one of the few lines of work open to him where he has any agency. 

15. What is the character’s personality?
Uffington finds people fascinating.  What they do, why they do what they do, what their beliefs are, how they think they'll best get ahead, how the way they speak betrays their biases and desires, this all interests him endlessly, even if he takes a rather dim view of metahumanity in general. He can be witty, if a bit abrasive, and often asks the wrong questions to the wrong people.  He in incredibly trustworthy, though, believing his word to be his bond, and feeling as though he is a representative for his kind (both elven and druid) when he interacts with outsiders.

16. What special qualities does the character possess?
He's a gifted magician, who takes great interest in the spirits whom he summons.  His Mentor Spirit, the Stag, demands that his behavior remain upright, and that he conduct himself with a certain amount of nobility -- not a hard request on an elf.   

17. Are there certain things the character just cannot do?
Advanced Calc, running long distances, not relying heavily on his magic to get him through.  He will not desecrate or destroy what few natural areas remain.

18. What does the character hate?
Hermetic magicians, elves who sell-out elves or otherwise fail to live up to his standards, but really hate is a rather misplaced emotion.  Uffington believes that usually when someone says, "hate," they mean, "fear," and that gives those who you find yourself in opposition to too much power over you.

19. What does the character love?
Sunrises on holy days, metas whom he can trust, his parents.

20. What is the character’s name?
Birth name: Aiden Gosse
Fake SIN: Gregor Boiko
Street name: Uffington[/spoiler]

Physical Condition Monitor: 10/10  Wound Modifier: 0  Damage caused by Drain: 0
Stun Condition Monitor: 8/11  Wound Modifier: 1  Damage caused by Drain: 2
Edge: 2/4
« Last Edit: <09-12-16/1316:32> by rednblack »
Speech
Thought
Matrix/Comm
Astral
Subvocal

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3938
« Reply #6 on: <02-10-16/1649:28> »
Heavily inspired by this image:
[spoiler][/spoiler]

Name: Nanuq
Alias: Knucks
Race: Human (Ork Poser)
Sex: Male
Nationality: Salish-Shidhe
Ancestry: Native American
Money: ¥4,780
Current Karma: 1
Knowledge Karma: 5

Attributes
BodyAgilityReactionStrength
36 (9)5 (8)5 (8)
LogicIntuitionWillpowerCharisma
4552
EdgeEssenceInitiative
50.00251d6 + 13
Physical l.Mental l.Social l.
963
Physical boxStun boxOverflow
0/100/100

Positive Qualities
NameNotes
Agile DefenderAgility for Full Defense
Barrens Rat-1 Concealability for items hidden on person (up to five)
Biocompatability (Cyberware)     
Perfect Time+1 Performance, Extra Free Action, always knows time to the minute
School of Hard Knocks2 for 1 Street Knowledge skills
Steely Eyed WheelmanTerrain Modifiers are reduced by 1
Vehicle Empathy+1 Pilot tests, +1 Handling

Negative Qualities
NameNotes
Dead EmotionShame/Guilt
Family Curse-2 to addiction tests
In Debt IVOwe ¥30,000 to Koshari, 10% due every month
Ork Poser
Prejudice (Common, Outspoken) (Humans)     -4 to social interactions
SINner (National)Salish-Shidhe
So Jacked Up+1 Reaction -1 Logic, or vice versa

== Cyberware/Bioware ==
Used Bone Density III
Cyberears Rating 1
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
Cybereyes Basic System Rating 1
   +Image Link
   +Low-Light Vision
   +Flare Compensation
Minor Biosculpting Modification (Ork)
Used Muscle Replacement Rating 3
Used Reaction Enhancers Rating 3
Used Striking Callus Rating 2
Tusk(s), Small Rating 2

Active Skills
Skill Groups
NameRating     Notes
Firearms skill group4+1 smartlink when applicable
...Automatics4
...Longarms4
...Pistols4
Athletics skill group1
...Gymnastics1
...Running1
...Swimming1
Outdoors skill group     1
...Navigation1
...Survival1
...Tracking1

Individual Skills
Name     Rating     Notes
Automotive Mechanic (Wheeled)     1 (3)     
Computer (Matrix Search) 2 (4)
Etiquette (Street)1 (3)
Intimidation (Physical) 1 (3)
Locksmith1
Palming1
Perception (Hearing)5 (7)+3 audio enhancers
Performance (Drumming)1 (3)+1 Perfect Time, linked to Agility
Pilot Ground Craft (Wheeled)1 (3)+1 Vehicle Empathy
Sneaking (Urban)5 (7)
Throwing Weapons (Blades)5 (7)
Unarmed Combat (Wildcat)6 (8)

Knowledge Skills
NameRating     Category
Gangs4Street
Music (Orxploitation)     2 (4)Interest
Sports (Combat Biking)1 (3)Interest
Sprawl Life4Street
Street Drugs4Street
Syndicates2Street
Underworld4Street

Language Skills
NameRating
EnglishN
Or'zet (Speak)3 (5)

Contacts
Name     Location     Profession     C/L     Description
Fish Boy     Daly CityLow-Ranking Koshari Ganger     2/2TBD
Doc Sands    Near SFSU, by Lake Merced     Back-Alley Street Doc2/1TBD

== Lifestyles ==
Blue-Collar Apartment  (Bayview, Low), paid through the end of September 2075

== Armor ==
Armor Vest 9
   +Chemical Protection 3
   +Fire Resistance 3
   +Nonconductivity 3
Custom Ballistic Mask 2
   +Vision Enhancement Rating 3
   +Smartlink
   +Gas Mask
Forearm Guards 1
   +Concealed Pocket

== Weapons ==
Grenade: Flash-Bang
Grenade: Fragmentation
Grenade: High Explosive
Mossberg AM-CMDT
   +Personalized Grip
   +Shock Pad
   +Smartgun System, Internal
   +Underbarrel Weight
Plasteel Toe Boots
Ruger 101
   +Imaging Scope
      +Vision Magnification
   +Personalized Grip
   +Shock Pad
   +Smartgun System, External
   +Stock
Survival Knife
Throwing Knives
Urban Tribe Tomahawk

== Martial Arts ==
Wildcat
   +Finishing Move

== Commlink ==
Hermes Ikon (DP: 5, FWL: 5)
   +Trodes
   +Subvocal Mic
   +Micro-Transceiver

== Gear ==
Ammo: APDS (Sniper Rifles) x20
Ammo: Explosive Rounds (Sniper Rifles) x20
Ammo: Hollow Points (Sniper Rifles) x20
Ammo: Stick-n-Shock (Sniper Rifles) x20
Ammo: Explosive Rounds (Shotguns) x20
Ammo: Flechette Rounds (Shotguns) x30
Ammo: Gel Rounds (Shotguns) x20
Ammo: Stick-n-Shock (Shotguns) x20
Grenade: Flash-Bang x4
Grenade: Fragmentation x4
Grenade: High Explosive x4
Throwing Knife x10
Urban Tribe Tomahawk

Autopicker Rating 5
Lockpick Set
Tool Kit (Automotive)

Fake SIN (Salish-Shidhe National) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Firearms License) Rating 4

Glasses Rating 4
   +Vision Enhancement Rating 3
   +Smartlink

Betameth x5
Betel x20
Cram x10
Hurlg x5
Jazz x5
NoPaint x10
Snuff x10
Generic Uppers x49
Generic Downers x49

Medkit R6
Stim Patch R6
Tranq Patch R6
Trauma Patch

one piece of Expo's art (http://payload310.cargocollective.com/1/17/547492/8512145/13-copy_o.jpg)

== Vehicles ==
Toyota Gopher (Heavy-Duty Pickup) (Used)
   +Sensor Array Rating 2

== Background ==
[spoiler]Nanuq was born in 2055, the youngest of three brothers. His father was an ork and his mother was a human. Both of Nanuq’s older brothers are orks. Nanuq, a human, was an unpleasant surprise for his father. His arrival introduced a certain frigidity to his parents’ relationship, as his father questioned his mother’s fidelity. It was a chilly household after that and there were no more children.

Nanuq’s older brothers are Kuruk and Machk. Each of the three brothers' names means “bear” in a different native language. Nanuq’s father favored his two older brothers. Nanuq was the runt of the litter, especially in size compared to his much larger brothers. Nanuq grew up idolizing his brothers, following them around everywhere, wanting to be big and strong like they were.

Their father was a blue-collar laborer in Boise, Salish-Shidhe Council. ¥100 a day, six days a week, ¥32,500 a year. It wasn’t a lot for a family of five but it kept a roof over their heads and soy on the dinner table. The family even had SINs, so the boys attended school.

The job didn’t offer much in the way of vacation or time off. To cope with the constant grind, Nanuq’s father turned to simsense, with a particular fondness for the Rambo series. (Favorite: Rambo Twenty: "Siberian Slay-ride," with Vita Revak, the Russian pom star.) Mom popped pills to deal with her loveless marriage and constrained circumstances.

With dad on simsense and mom on pills, there wasn’t much family structure. Nanuq’s older brothers found the structure they were looking for in gang life; Nanuq, idolizing them, wanted to as well. Being a human, and not a particularly big one, he was never fully welcome. His brothers, more competent and more popular by far, tolerated him but treated him like a pest and the rest of the gang mirrored that treatment as well.

Gangs being gangs, Nanuq’s older brothers eventually found themselves facing some heat from the law. In the early 2070s, they decided to duck town and find their fortunes elsewhere. Their timing was excellent, as they got swept up in the tempo craze and struck it rich.

Nanuq’s brothers began sending money home. Tons of it. First, ¥2,000 a month, then ¥5,000. Then ¥10,000 a month, from each brother. There was more than enough money for their father to transform into a full-time simsense junkie, turning first to cal-hots and, eventually, BTLs. Their mother OD’d on pills and their father eventually died of dehydration on a BTL bender. Either Kuruk and Machk hadn’t heard or hadn’t cared, as the money kept coming, leaving Nanuq flush with cash.

Nanuq took the money put it into anything that would fulfill his dream of being an ork. First it was the muscles. Then it was his bones, so they could bear the stress that his new muscles generated. Then it was his ears, so they could be pointy, and a new pair of tusks. Then metatype modification to make him look more like an ork, then striking callouses. Cybereyes and reaction enhancers came later as the money kept rolling in.

All of a sudden this eager-to-please teenager was bigger and stronger than anyone else in the gang. The gang immediately identified the value of this, even if Nanuq still wasn’t accepted socially. But he was happy as long as he was hanging around orks, or at least not humans, whom he grew to resent on behalf of his ork brothers.

Nanuq grew up in a rough household, so he already knew how to fight, but the gang had a guy who had done his mandatory year in the Sioux Defense Force. He knew some Wildcat techniques, which he used taught to the gang. Nanuq, being reasonably bright and physically supreme, was an eager student. His prowess with his fists eventually earned him the nickname “Knucks” from the gang, one of the proudest moments of his life.

With the money from his brothers, Knucks developed some hobbies. He liked the outdoors, so he bought a well-used Toyota Gopher he nicknamed ‘Pepe’ to go offroading in the hills surrounding Boise. There he learned some of basics about survival and tracking, as well as hunting with a rifle and a shotgun. Knucks learned the basics of auto maintenance, and he got better with his commlink as he searched the Matrix to find answers for his repair questions.

Knucks has been into orxploitation music ever since it got big in 2064. He was only a nine years old at the time, but his brothers loved it so he did too. He loved that they sang in Or’zet and he threw himself into the language. His favorites are the classics from CrimeTime and Orxanne. He’s particularly fond of the drumming, and has been air-drumming along for years.

Knucks came by his drug addiction the old fashioned way: through peer pressure and bad influences. His gang loaded him up with Cram and NoPaint, especially when it was time to brawl with another gang. Afterwards, it would be eX, Push, and Hurlg to celebrate. (Knucks can’t stomach hulrg any better than a normal human. It leaves him curled up with massive stomach cramps, but he drinks it anyway - much to the derision of the other gangers - because drinking hurlg is what orks do.)

When Knucks’ mother died, she left behind a giant stash of pills that she had purchased with the money that her sons had sent home. Knucks didn’t want them to go to waste and soon found himself popping handfuls at a time. Everyone - including himself - presumed he was feeling empty and sad over the death of his parents and the departure of his brothers, but in reality he was feeling emptier and emptier due to his massive essence loss due to second-hand cyberware and bioware. The pills help fill the void, or at least cover it so that he doesn’t sink into a pit of existential despair.

Knucks’ situation changed when his brothers suddenly stopped sending money home. Although he had been “investing” in himself through various ‘ware, he hadn’t been setting aside any money for an emergency. He quickly found himself in debt to the Koshari. Gang life didn’t pay much, so Knucks got the idea to go find his brothers. The gang, relieved to be rid of a socially-inept poser, urged him to go find Kuruk and Machk. Knucks loaded up Pepe with his guns and gear and took off for San Francisco.

His first night in town, Knucks ended up in the Mission District, but quickly learned that many orks lived in Bayview, so he got an apartment there after a few nights. He had heard stories about Oakland/”Orkland”, but the last known contact with his brothers was in San Fran proper, so he wanted to stay on the west side of the Bay. He doesn’t have much to go on, just the name and commcode of a low-ranking ganger that his brothers were reported to deal with, plus a not-entirely-qualified street doc that his regular bonesaw in Boise referred him to. Other than that he’s new in town and with even fewer friends than usual.[/spoiler]

== 20 Questions ==
[spoiler]
1. Gender?
Dude

2. What is the character’s physical size?
Gigantic but not tall. Huge, artificial muscles everywhere. He looks like a short ork. If most orks are 1.9 meters (6'3") then he's probably 1.75 meters (5'10").

3. What is the color of the character’s hair, eyes, and skin?
He's Amerind. His skin is deeply tanned, with black hair. He has cybereyes that are subtly orange, not unlike a bear's eyes.

4. What is the character’s general appearance?
He's an ork poser street punk with huge muscles like a Mr. Olympia contestant. He wears armored vests to show off his arms. He usually wears a hoodie underneath (with the sleeves ripped off) to help stay warm, and to pull over his head if it's raining and/or he's feeling mysterious. See the picture under the spoiler tags at the top of this post.

5. Where was the character born?
He was born and raised in Boise, Salish-Shidhe.

6. What is the character’s age?
He was born in 2055. Presuming we're playing in the mid-to-late 2070s, he's likely in his early 20s.

7. What was the character’s family?
See the background above.

8. Has the character begun his own family?
No.

9. Where or how was the character educated?
He graduated high school in Boise. He's also been a ganger who was raised by the streets.

10. Has the character ever done anything else for a living?
He's been a ganger, if that's a "living". Most of his money came from his brothers, who struck it rich in the tempo trade.

11. What about the character’s political and religious beliefs?
He's a metahuman supremacist, so he supports anyone with a pro-metahuman platform. He's a sworn foe of the Arch-Conservatives like Kenneth Brackhaven (even if Knucks has never been to Seattle). Elves are fine just as long as they're not trying to repress orks. As for religion, not really. He has some rudimentary shamanistic beliefs that aren't well-developed and rarely enter into his line of thinking.

12. What is the character’s moral code?
As a street punk, he's not above brawling and vandalism and stealing. He'll talk big about the men he's killed but, like many things, he's more of a poser than a hardened killer.

13. Does the character have any goals?
He wants to find his brothers. He wants to be fully accepted as the ork that he believes that he is, even if - deep down - he knows that he isn't and he's intensely insecure about it.

14. Why does the character run the shadows?
Knucks wants to find his brothers. In the meantime, he's deeply in debt to the Koshari and needs to pay them back.

15. What is the character’s personality?
He's an insufferable poser who is incredibly insecure under the surface. More than anything, he wants to be accepted as an ork and he will do anything to achieve that goal, including grotesque transformations of his body. His addiction to uppers and downers gives him a bi-polar-esque personality, either moping and introspective or excitable and irrational.

16. What special qualities does the character possess?
He has the natural talent and timing to either be a good driver or a good drummer, if he ever wanted a legitimate occupation. For now, both are just hobbies. He always knows the time, down to the minute, even without checking his commlink.

17. Are there certain tings the character just cannot do?
Knucks is a classic "follower" who will readily follows anyone with a modicum of leadership ability. He's also relatively naive and prone to take things at face value, believing people unless he has an explicit reason not to. He'd make a great cultist if he ever found religion.

18. What does the character hate?
Knucks hates humans and, by extension, he secretly hates himself. He also hates anything or anyone that would repress his ork brothers and sisters, with whom he feels an intense camaraderie (that is rarely reciprocated).

19. What does the character love?
Knucks loves ork culture. He loves spicy food, or at least pretends to even though it gives him the screaming shits. He's a huge fan of Orxplotation music, especially Orxanne. He's also fond of the woods and the outdoors, where he enjoys loud pursuits like hunting and offroading in his Toyota Gopher. He also loves going to gym to show off his muscles, or anywhere that he can safely be shirtless.

20. What is the character’s name?
His birth name is Nanuq. His street name is Knucks, which his gang gave to him to reflect his prowess as a brawler. He is intensely proud of the name and will use it for all occasions not requiring a SIN.
[/spoiler]

Karma log
Spent 5 Karma Working for the Man
Spent 4 Karma on Computer 2
Swapped In Debt V for In Debt IV while upgrading/downgrading Prejudice from Biased to Outspoken to offset karma cost of In Debt

Nuyen log
Spent ¥500 on one piece of Expo's art
Spent ¥2,000 on September 2075 lifestyle
Spent ¥3,000 on September 2075 debt payment
Spent $7,500 paying down debt
« Last Edit: <09-20-16/1800:27> by Tecumseh »

Zweiblumen

  • *
  • Ace Runner
  • ****
  • Posts: 1803
« Reply #7 on: <02-10-16/1657:51> »
W00t!  Already, here we go.  Gonna try and keep this one on the simpler side.  Start small and all.  Lets get the characters backstories and such flushed out here and then I'll get the IC post up.  Do you guys want to have any overlapping histories or have distinct backgrounds?  FWIW, I've no preference.
Speech, Thoughts, Comm/Text, Subvocal

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3938
« Reply #8 on: <02-10-16/1814:56> »
My character will be fresh off the bus from Boise, so likely won't know the others. Unless, by some strange coincidence, they have Salish-Shidhe roots too. He thinks of himself as a meta, so he'll go to meta-heavy neighborhoods. He'd probably start in the Mission and then end up in Bay View after finding out that it has a large population of orks and trolls.

Is Zweiblumen going to be okay GMing a game without a Matrix PC??

Can I get a ruling on the stackability of titanium skeleton + striking callouses + knucks, please?

Currently I have Charisma higher that it should be, given the weakness of my character's personality. But I need high Charisma for Intimidation (Physical). Can we house rule that another attribute can be used for Physical Intimidation? Strength would work best for my guy, but even an average of Body+Str would be reasonable.

Zweiblumen

  • *
  • Ace Runner
  • ****
  • Posts: 1803
« Reply #9 on: <02-10-16/1838:40> »
I'd say that TS stacks with either SC or knucks, but knucks and SC don't stack as they are essentially the same thing.  TS is adding the rigidness and mass behind the blow, where as knucks and SC are providing an improved striking surface.

And yeah, I'm fine with no Matrix PC :) having Astral and Physical will keep me busy enough.  Hopefully someone will have a few points in computer to run some searches now and then, or have a Nixdorf to run some searches.  Again, nothing a few commcalls couldn't fix, but sometimes its nice to have those on your own :)
Speech, Thoughts, Comm/Text, Subvocal

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #10 on: <02-10-16/1900:07> »
I've always thought Intimidation should run off of BOD, but I never bothered to implement it as a house rule in any of my games.

Which reminds me, I've been meaning to start a thread it make a post somewhere that puts all my house rules in one spot. I should do that.
Speech
Thought
Matrix/Comm
Astral
Subvocal

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3938
« Reply #11 on: <02-10-16/1914:26> »
Well for my own BOD 3 poser, Body wouldn't be much help. I'm hoping STR 9 gives people a little bit of pause, but maybe he's too ridiculous to take seriously.

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3938
« Reply #12 on: <02-10-16/1917:40> »
Hmm, I just discovered that my titanium skeleton and my muscle replacement are both over the availability limit. I may have to tone him down a bit.

Zweiblumen

  • *
  • Ace Runner
  • ****
  • Posts: 1803
« Reply #13 on: <02-10-16/2028:59> »
Forgot about that. I'm used to having HL tell me all of these things, I'll have to actually pay a bit of attention now I guess ;).

Don't forget about some of the meta alterations that are available in chrome flesh.  Dunno how much room you have in your build for them, again see the rule of cool.  If it makes sense I'll allow it.
Speech, Thoughts, Comm/Text, Subvocal

Zweiblumen

  • *
  • Ace Runner
  • ****
  • Posts: 1803
« Reply #14 on: <02-10-16/2032:28> »
I've always thought Intimidation should run off of BOD, but I never bothered to implement it as a house rule in any of my games.

Which reminds me, I've been meaning to start a thread it make a post somewhere that puts all my house rules in one spot. I should do that.

That makes sense to me, however I can see CHA being used as a swap out.  You don't have to be big to be intimidating, but I'd think it would default to BOD, with CHA or even WIL being an alt option.

Also think that matrix search should be logic instead of intuition and most of the rigger base attribs being swapped out for mental ones.  Again, as we come across stuff, I'm happy to make changes as we go.
Speech, Thoughts, Comm/Text, Subvocal