NEWS

Into the Chaos[OOC]

  • 870 Replies
  • 113541 Views

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5449
« on: <08-21-15/0609:14> »
Map

Characters and players:
1. Jack_Spade Kynos ex-military Jarhead - charsheet
2. Mulcarn - Sovereign , Black Mage - charsheet
3. Shaman_Yuri - Minnie,  Mouse adept story charsheet
4. Mercy Merchant - Athos, Troll Shooter charsheet


Finished Runs and rewards
Mulcan,  Big guns,- Where is the mage? finished, 5k /6 karma reward.
WNxTyr4el  , Jack Spade, Crossbow,  - Explosive Start, 7.5k / 6 karma reward.
Mercy Merchant , Shaman_Yuri, Jayde Moon - 6 karma. +5k to Jayde Moon
Mulcan,  Big guns -  Meet the knights  5k/6 karma  -  Crossbow 500/2 karma.
Mercy Merchant, Jack Spade - 6 karma (for prison run)
1.12.2015 - Mercy Merchant, Jack Spade,Shaman_Yuri,Mulcan  5 karma.
23.2.2016 - Mercy Merchant, Jack Spade,Mulcan - 5 karma
25.2.2016 - Jack Spade - 6 karma, 37.5k nuyen

dropped out?
1. Bartleby - Roxxy - Troll disco diva and technomancer - charsheet
2. Triskavanski - Papa Ratzy charsheet
3.  WNxTyr4el  - Aiden Pirce - charsheet
4. Crossbow - Flatline -  human mage/medic charsheet
7. All4BigGuns Serge-  Medic and Pistoleer charsheet
9. Spitfire - Spitfire Decker charsheet+Story
10. Obidancer - Big Jim charsheet + Story
11. Jayde Moon - Barrens Courier, Cat Mentor Adept. charsheet

« Last Edit: <02-25-16/1353:53> by gilga »

Crossbow

  • *
  • Prime Runner
  • *****
  • Posts: 2881
« Reply #1 on: <08-21-15/0745:05> »
Name: Devon Harris
Alias: Flatline
Race: Human (mixed Black/White/Amerind)
Sex: Male
Nationality: UCAS
Physical Description: Mulatto skinned, slim, bookish, with a serious face, a little skittish

There is a neighborhood in the Redmond Barrens that nobody talks about.  Actually there are a lot of places in the Barrens that no one talks about, but this part of the Barrens doesn't get talked about because the people that live there want to keep it secret.  The reason they keep it a secret is because the people that live there don't want the world to know that life in this little part of one of the worst hellholes on earth is not really all that bad, it is kind of an oasis in the brutality around it.  In fact the folks that live there call it the Oasis.  It is near enough to Touristville that you can still hear sirens most nights, but a little too deep into the district for the slummers and thrill seekers to risk making the attempt.  The Oasis is not really any better off than the area around it, there is crime and desperation, and rundown buildings, but the folks here care a little more and actually look out for each other when they can.  It is the kind of place that a married Mafia lieutenant can stow the dime piece he keeps on the side with his illegitimate kid if he likes her.  Where a Shadowrunner can have his brother's family move to after the brother takes a bullet for him.

One of the reasons that the Oasis exists is the Harris Clinic, a place where locals can do for real care.  One of the reasons that the thin, awkward looking young man walking out of the Clinic knows he can safely walk these streets without fear is that his name is Devon Harris, he is the son of Dr Maxwell Harris, the founder of the clinic.

Devon knows that after the 12 hour shift he just finished that he really should just go home and sleep, but he also knows that he is going to the 'other' clinic a few blocks away to check on the razorgirl's new mod and spend a few more hours going over rituals in his Lab.  He pops his last Caff-Tab and cracks a new pack, walking a little faster so that he might sleep in his real bed tonight.


20 questions

• We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?

Devon Harris’ heritage is marked by every major counterculture movement of the last century.  His ancestors were Freedom Riders, Civil Rights Activists, Hippies, Bohemians, Feminists, and Peaceniks.  They were part of Anonymous, Greenpeace, and Occupy.  With the beginning of the Sixth World they just continued the struggle, putting in time for every cause and anyone downtrodden.  Charity, community, and equality are as natural as breathing for him.

Devon’s father’s family has been in the medical field going back centuries.  There has been a Doctor Harris in Seattle as long as there has been a Seattle, with varying degrees of fame, fortune, and success.  The latest incarnation is the Harris Clinic, a neighborhood practice that includes a nearby shadow clinic for those requiring unique voluntary procedures and care without questions run by Dr. Maxwell Harris, Devon’s father.

Lydia Harris (Pinkskin Salish name - Walks With Deer) was a pretty little nymph that captured Maxwell’s heart in college, she has flitted in and out of his and Devon’s life, magic being both her nature and her calling.  They have an interesting relationship.

Devon is their only child with a foot in both worlds.

• Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent.  All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character’s parents say about her?

Max would like Devon to buckle down and get a medical degree so he can take over the practice and Max can retire, whatever that means to old doctors.  Lydia wants him to live life on his own terms and find his own path, she thinks he is too studious and loves to bring him out to the Cascades with her.  Both are very proud of him for following their lead.  Devon is a weird kid.

• Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attacks of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences.  Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?

Most of those times have been marked by civil unrest in Seattle, which for Devon means a busy life, days with Mom out trying to fix things, nights with Dad putting folks back together in the clinics.

• Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her.  How did your character get into shadowrunning, and why did she take that path?

Devon had known of Shadowrunners his whole life, one of his earliest memories is from the night of the Big D’s assassination, one of those busy days mentioned earlier. He saw a team of runners bring a comrade into his dad’s clinic and then guard the place from the violence on the street.  There was a REALLY big troll that carried an HMG like a shotgun.

He didn’t really consider getting into shadowrunning until he began to understand that Runners funded the shadowclinic, which brought in a LOT of money.  He figured that he can run for a bit and build up a nice nest egg to get him though Medical School.

• People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character’s living space like, and what has he added or changed to make it his own?

He lives in the neighborhood he grew up in, near the clinic, his space is simple and functional as he can make it, probably needing a woman’s touch, but clean.  His real home is the Magic Lab that is off a hidden passage of the shadow clinic.  That is where he cuts loose, as much as a hermetic ever does anyway.

• Everyone has beliefs, and many have beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?

He upholds the Hippocratic Oath even though he is under no obligation to do so, and believes in fighting for the little guy.

• Everyone has aspects of their personality that grate on someone.  Even the best of friends annoy one another from time to time.  The flaws in a person’s character are as important as the qualities.  What do you dislike most about your character’s personality?

Kinda bookish, and I don’t like drugs

• The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A megacorps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?

Doc Wagon and Crashcart are the best of the worst, because some of their guys actually care.  The rest are just tools keeping people down.

• People make acquaintances and friends; we’re hardwired for it.  Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?

Decker- Jimmy Nelson (Jammer) is another kid from the hood who wasn’t on the streets enough to fall in with the gangs and too smart not to make something of himself.  Jimmy and Devon are the same age so they got on well and built a solid friendship.  Jimmy also does IT for the clinic.

Fixer- Three-Toes is that guy from the neighborhood who handles the ‘business’ and keeps things cool.  They have a purely professional relationship, but the dwarf is the one who Devon went to to put the word out that he was looking for shadowwork.  For the record, Devon knows for a fact his feet are pristine, and will NEVER ask about his name.

Talismonger-  The Curio Corner is a little shop on the edge of the neighborhood, it is run by a couple of old folks who met a long time ago.  The man is a Cat shaman (Tom) and his wife is a hermetic (Theresa) so they make it work.  When he decided to get into the game he went to them for his foci and was allowed to help make them, so there is a bond there.

Ganger- Danny Broxton is another kid Jimmy and Devon’s age from the hood.  He was not nearly as lucky as the other two and went down a different path, but they have history, so he is one of those guys he knows.

 • It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?

Unless he has specific plans, he probably is either sleeping or putting in a shift at the clinic.  Or helping someone organize a protest for something on Monday.

• Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?

From having a foot in two very different worlds and living in the same area his whole life.

• Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?

Wetwork, anything that harms large groups of innocents, he is a Robin Hood runner (probably more Friar Tuck)

• If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?

It chose him, The Protector made itself known to him as soon as his abilities emerged.  He thinks that it had been a Patron of his father’s line all the way back and was waiting for someone with the Talent to emerge.  The Protector tolerates his mother’s shamanistic ways because of a deep connection to her totem (Bear).  His spirits are tools, but they deserve respect, kind of like capable underlings.

• While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?

He doesn’t have any, but he has no problem with them, he just knows he doesn’t need them as long as he has magic.

• Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?

He loves and protects ordinary people, especially the ones in his neighborhood.

• Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?

He has a doctor’s deep fear of making a mistake that kills someone, without arrogance that it can’t happen.

• People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?

His foci are precious to him, they are thick bracers, one with a sword and one a shield, he helped create them.

• One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up.  What did your character want to become when he was a child, and what are his goals now?

Same, make his parents happy, help people.

• A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks.  Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices?

Form follows function, he doesn’t do a lot of frivolous things, but he understands style.

• Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?

He was given the name because of his low key nature and skillset, and the fact that the hothead Samurai who gave it to him was convinced he would be dead in a year.

« Last Edit: <09-19-15/1719:23> by Crossbow »

Bartleby

  • *
  • Newb
  • *
  • Posts: 38
« Reply #2 on: <08-21-15/0819:16> »
[spoiler]== Info ==
Street Name: Roxxy
Name: Roxxy
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll F Age 33
Height 6'7" Weight 280
Composure: 7
Judge Intentions: 6
Lift/Carry: 10 (75 kg/50 kg)
Memory: 10
Nuyen: 324

== Priorities ==
Metatype: B - Any metatype
Attributes: D - 14 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 5
AGI: 2
REA: 2
STR: 5
CHA: 2
INT: 4
LOG: 5
WIL: 5
EDG: 1
RES: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6 + 1d6
Rigger Initiative:         6 + 1d6
Astral Initiative:         
Matrix AR Initiative:      6 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  6
Mental:                    7
Social:                    5
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 4
Automatics                 : 0                      Pool: 1
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Compiling                  : 6 [Machine]            Pool: 12 (14)
Computer                   : 6 [Matrix Perception] Pool: 11 (13)
Con                        : 2                      Pool: 4
Cybercombat                : 0                      Pool: 4
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 4
Electronic Warfare         : 6 [Jamming]            Pool: 11 (13)
Escape Artist              : 0                      Pool: 1
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 4
Forgery                    : 0                      Pool: 4
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 6 [Hosts]              Pool: 11 (13)
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 2                      Pool: 4
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 1
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 1
Perception                 : 0                      Pool: 3
Performance                : 2                      Pool: 4
Pilot Ground Craft         : 0                      Pool: 1
Pilot Watercraft           : 0                      Pool: 1
Pistols                    : 0                      Pool: 1
Registering                : 6 [Machine]            Pool: 12 (14)
Running                    : 0                      Pool: 4
Sneaking                   : 0                      Pool: 1
Software                   : 6                      Pool: 11
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==

== Contacts ==
Jerrry; Fixer (3, 2)
Tsarmina; Street Doc (2, 2)

== Qualities ==
Addiction (Moderate) (BTL Tripchip)
Codeslinger (Hack on the Fly)
Distinctive Style
Perfect Time
Signature
Technomancer
Thermographic Vision

== Lifestyles ==
Low  1 months

== Armor ==
Armor Vest                          9
Helmet                              2

== Weapons ==
Ares Crusader II
   +Gas-Vent 2 System
   +Smartgun System, Internal
   +Spare Clip
   Pool: 1   Accuracy: 7   DV: 7P   AP: -   RC: 4
Combat Knife
   Pool: 1   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Unarmed Attack
   Pool: 1   Accuracy: 6   DV: 5S   AP: -   RC: 2

== Commlink ==
Living Persona (ATT: 2, SLZ: 4, DP: 5, FWL: 5)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: Regular Ammo (Machine Pistols) x100
Camera, Micro Rating 1
Certified Credstick, Silver
Certified Credstick, Standard Rating 1 x5
Contacts Rating 3
   +Image Link
   +Vision Magnification
   +Smartlink
Datachip x10
Earbuds Rating 3
   +Select Sound Filter Rating 1
Fake SIN (Sasha Cleopatrar) Rating 3
   +Fake License (Driver's License) Rating 3
   +Fake License (Automatic Weapons License) Rating 3
Flashlight
Gas Mask
Headjammer Rating 6
Micro-Transceiver
Restraint, Plastic x10
Slap Patch, Stim Patch Rating 1 x2
Slap Patch, Trauma Patch
Standard Tags x10
Stealth Tags x10
Tag Eraser
Tripchip x2
Trodes

== Description ==
Roxxy is a large female troll with the soul of a disco queen. On the outside, she looks like a normal unemployed troll in the barrnes. However, inside the matrix, she'll usually be rocking her disco suit and roller blades, riding around as she wreaks havoc on systems and such. Her distinctive fro and smooth moves make her standout, and every moment with her is a party.

== Background ==
Roxxy used to be the manager of a failing discotheque. While pop simstars became all the rage, disco was sadly left behind, but Roxxy refused to let it go. Unfortunately, while browsing her extensive disco collection on the system, she unfortunately was hit with a very large dose of freakout from Crash 2.0. This in turn opened her eyes to the possibliities of disco. Disco was forever, and with her newfound powers, she is determined to bring disco under the spotlight once more.

== Concept ==
The concept is a technomancer that focuses on destroying information and replacing it with funk and groove. Some would consider her a terrorist, but in reality she just wants to spread the love, man. However, due to her distinctive and eccentric, paranoid nature, she easily stands out in systems. On the outside she looks normal enough for a troll with a large orange afro.[/spoiler]

[NOTE: This is still a work in progress as I'm getting help from a friend concerning this build. Will let you guys know what I've jiggied around.]
« Last Edit: <08-21-15/2200:47> by Bartleby »

Crossbow

  • *
  • Prime Runner
  • *****
  • Posts: 2881
« Reply #3 on: <08-21-15/0856:15> »
Bringing Flatline into the run:

Devon would have VERY little experience under his belt at this point, with one run to his credit, but a promising one.  His fixer owes him a favor though and would push him out through your contacts as a magical talent since your crew lacks one.

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5449
« Reply #4 on: <08-21-15/0900:45> »
I am on it, don't worry.

Shaman_Yuri

  • *
  • Omae
  • ***
  • Posts: 616
« Reply #5 on: <08-21-15/0931:48> »
Here is my character as of 2230 CDT on Fri, Aug 21.  I'm still working on gear, but weapons are getting solid and stats are locked in.

Minnie Mouse Character Sheet in PDF format
« Last Edit: <08-21-15/2340:47> by Shaman_Yuri »

Bartleby

  • *
  • Newb
  • *
  • Posts: 38
« Reply #6 on: <08-21-15/0932:02> »
@gilga, would it be possible for me to have been registering a sprite before I get a call from Kynos? I'll make the appropriate rolls needed. Girl's gotta get a backup dancer ready for the night just in case a call comes for a job.

Also, how do we know each other?
« Last Edit: <08-21-15/0939:08> by Bartleby »

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #7 on: <08-21-15/0945:35> »
Name: Justin "Serge" Feron
Meta-type: Human
Ethnicity: Half Caucasion / Half Cherokee
Age: 30
Height: 5'11"
Weight: 175 lbs.
Hair: Brown
Eyes: Brown

Sheet: Serge - Medic and Pistoleer

He lives and runs a small clinic in what used to be an old animal hospital near the edge to just outside Touristville to help take care of the Redmond residents (the "obscure/difficult to find" mainly applies to those who don't know Redmond areas very well).

He has something of a "deal with the devil" with a gang boss he's friendly with to keep his home/clinic and the general neighborhood around it 'safer' than the rest of Redmond--security at the cost of providing medical services for the gang.

His girlfriend is a pharmacy technician in Bellevue, and she helps make sure the clinic is stocked with decent medicines.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5449
« Reply #8 on: <08-21-15/0947:25> »
@Bartleby yes no problem about that. How do you know each other? that's for you to come up with something.

Bartleby

  • *
  • Newb
  • *
  • Posts: 38
« Reply #9 on: <08-21-15/1021:02> »
Alright, doing the compiling + registering rolls for a L4 Machine Sprite here since it'll happen before my post.

Roxxy [Compiling]: 14d6 4 hits
[Compiling Test]: 04d6 0 hits
[Fade test]: 10d6 5 hits

no Stun damage
Compiled L4T4 Machine Sprite

Roxxy [Registering]: 11d6 4 hits
[Registering Test]: 8d6 2 hits
[Fade test]: 10d6 4 hits

no Stun damage
Registered L4T4 Machine Sprite - Mr. Brown


Wow, I hope I am this damn lucky with my rolls in the future.

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #10 on: <08-21-15/1026:26> »
Being an M.D., that could be a reason for Serge to know just about anyone in any team since he could have patched any one (or all) of them up at some point.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Mulcarn

  • *
  • Omae
  • ***
  • Posts: 940
« Reply #11 on: <08-21-15/1036:10> »
Am I acclimated to the background count by chance?
Speech|Thoughts|Matrix|Whisper|Astral|Descriptors and Narrative

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5449
« Reply #12 on: <08-21-15/1044:25> »
nope, just if you have homeground. (and then only at a certain location).
@big guns and Mulcarn since you both are already ready I'll start you in a few hours.
« Last Edit: <08-21-15/1053:59> by gilga »

Mulcarn

  • *
  • Omae
  • ***
  • Posts: 940
« Reply #13 on: <08-21-15/1055:27> »
Works for me
« Last Edit: <08-21-15/1058:16> by Mulcarn »
Speech|Thoughts|Matrix|Whisper|Astral|Descriptors and Narrative

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #14 on: <08-21-15/1205:33> »
nope, just if you have homeground. (and then only at a certain location).
@big guns and Mulcarn since you both are already ready I'll start you in a few hours.

I leave to head to work around 3pm Central time (in Texas), just to let you know.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen