When something is a "must have" as Hobbes said.. its a good indication that it is probably not balanced well in my experience.
^^ THIS ^^
Amen brother! Preach it!
We have a saying at our game table, "Hard choices are an indication of well-balanced game design." On the other hand, when something is so fantastic that everyone takes it, or so crappy that nobody would ever dream of it, then it's clearly priced wrong. When everyone does the same thing with qualities, you lose a lot of the variety that qualities bring to characters.
Although lately, the number of "must have" choices is getting large enough that picking between them is starting to get hard, creating a kind of balance between the uber powerful qualities and then another tier of balance below it for the normal power ones. I guess you could write that off as power creep, I just wish the creep was spread a little thinner and not concentrated in just a few places.
More or less, yes. You wind up with a few "everyone of type X character takes these" and then some secondary choices depending on what you're up to. Then you wind up with a bunch of "never take these" options. As a GM I never worry about top tier stuff, mainly because I've got 5 players each playing one character so its really just the couple PCs that take the "uber" option. Mages and adepts still likely won't take this. Anyone with Resources E, probably D, won't take this.
Mostly I'd like to see the "never take these" options priced lower so they have a purpose other than to trip up newbies.
A tiny bit of extra essence isn't a big deal for most starting characters, its down the road when you've got a couple hundred K in the bank and a Deltaware street doc contact that you'll see a difference. But by then the rest of the team is doing crazy stuff too. *shrug* Could matter by then.