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Author Topic: [5e] Circles of Power Recruitment [Prime Runners Wanted!]  (Read 10056 times)

Triskavanski

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #15 on: (20:52:15/04-14-15) »
I've got another question..

Is it possible to write a "quest" in our backstory that would be incorporated into the game, as it would be part of a driving force for our character?
Concepts are great, but implementation sucks. Why not improve it?

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Aria

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #16 on: (02:32:07/04-15-15) »
I've got another question..

Is it possible to write a "quest" in our backstory that would be incorporated into the game, as it would be part of a driving force for our character?
Absolutely, player driven content gets my vote every time!
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ScytheKnight

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #17 on: (03:04:23/04-15-15) »
Been working up the upgrade... and it seems some people got rather sick of Snow Crashes' atrocious social skills... gone from Cha 1, Etiquette 2 to Char 3, Influence Group 4... so he's picked up College Education and Linguist to show someone packing him off to school  ;D, alas getting an education and working with some higher rollers has gotten him used to living comfortably(Medium), so roughin' it is gonna suck .. also let me get some more knowledge and language skills despite core stats not changing. Most of the cash got sucked up in upgrading 'ware

Gives me a good idea of overall story now, both pre-Circus Tricks and in the intervening year before Circles of Power. Seeing things laid out is something that helps me drive the story.
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saithor

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #18 on: (18:41:56/04-15-15) »
Character will be ready soon, just need to get gear done. No problems with doing a Mystic Adept?
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Poindexter

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #19 on: (22:23:27/04-15-15) »
I've never played in one of your games before.
This could be fun. If there's room, count me in if you'll have me.

I've always wanted to do an Ork Kendo master. Probably an adept, but that just seems so "par for the course" so maybe not. Perhaps he could be related to Jack's ork...
I also have a soft spot in my heart for this elven machine gunner from chicago, former merc named Weedy I made a long time ago. I could tune her up to your specs.

Lemme know, eh?
There's always room!

Mage and Samurai roles are so far 'unfilled' so if you and Saithor wanted to cover those that would be great...if you want to play something else then I've no problem with that either, I always tailor the opposition to the current posters to keep you on your toes without under or overwhelming you (at least in theory!) :)

Ok, I'm more or less done with her. since you said we should be able to fill two roles, I went with rigger as the secondary, focusing her mainly on air recon and light fire support. She's also a pretty good get-away driver. I'll post up her backstory and personality and all that good stuff tomorrow after work. Brief rundown: Born in chicago in 49. Separated from her family during the chaos of 55. Survived in the containment zone on her own by scavenging until her late teens, when she was hired on as recon by a merc group running missions into the CZ. Made a small fortune and retired by age 25, away from Chicago and the bad memories therein. It only took her a year for the entire fortune to be lost. Sure, she had some really nice gear and some really nice chrome to show for it, but she had to find work again and she'd be damned if she was going back to bug city.

Ya dig, so far? 
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Triskavanski

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #20 on: (23:32:03/04-15-15) »
My biggest problem I've got right now for the character is..

Do I go dark and brooding, everyone betrayed me, and now I wear the cowel of angst as I hunt those who betrayed me
Or Do I go a little more happy go lucky, eternal hope of wonder, lets have fun and enjoy our felonious acts?


Right now I'm leaning more to the second one.
Concepts are great, but implementation sucks. Why not improve it?

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ScytheKnight

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #21 on: (23:46:45/04-15-15) »
Just my 2 nuyen... but angsty characters are really easy traps to fall into, as indeed are the happy go lucky. Both can get a bit one dimensional.

Shadowrun is a game that really sets itself up for flawed characters, characters with their good traits and bad, mental strengths and flaws. Even just combining those two traits, someone trying to keep a happy-go-lucky attitude, but often falling into brooding angst is far more compelling than one or the other.
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Jack_Spade

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #22 on: (04:53:33/04-16-15) »
@Triskavanski
If your character is first and foremost a professional, the rest is usually no problem. As long as you are exceedingly competent you can be a bunny ears laywer, no problem.
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Aria

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #23 on: (12:45:00/04-16-15) »
Character will be ready soon, just need to get gear done. No problems with doing a Mystic Adept?
None whatsoever!  5 karma pts per adept point as per erratas etc but otherwise good to go...
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Jack_Spade

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #24 on: (13:26:07/04-16-15) »
Just finished my character. It's really refreshing for once to be able to build a concept without many compromises


== Info ==
Street Name: Isaint
Name: Pankratius Schmidt
Movement: 10/20
Karma: 306/337 (275+62 bonus)
Street Cred: 33
Notoriety: 0
Public Awareness: 0
Ork male Age 28
Height 1.88 Weight 90
Composure: 8
Judge Intentions: 10
Lift/Carry: 11 (90 kg/60 kg)
Memory: 8
Nuyen: 168.000 (70.000 invested into Plane)

== Priorities ==
Metatype: B extra - Any metatype (3)
Attributes: A extra - 24 Attributes (4)
Special: B - Adept, Magician, or Technomancer
Skills: A extra - 46 Skills/10 Skill Groups (4)
Resources: E extra - 100,000¥ (0)

== Attributes ==
BOD: 5 (6)
AGI: 5
REA: 5 (9)
STR: 7 (8)
CHA: 3
INT: 7
LOG: 3
WIL: 5
EDG: 5
MAG: 7

== Derived Attributes ==
Essence:                   6
Initiative:                16 + 4d6
Rigger Initiative:         16 + 4d6
Astral Initiative:         14 + 2d6
Matrix AR Initiative:      16 + 4d6
Matrix Cold Initiative:    7 + DP + 3d6
Matrix Hot Initiative:     7 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  11
Mental:                    6
Social:                    6
   Custom Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Securetech PPP: Legs Kit [-1] (Must be visible)
   Securetech PPP: Vitals Kit [-1] (Must be visible)
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 2
Arcana                     : 1                      Pool: 8
Artisan                    : 1                      Pool: 8
Assensing                  : 1                      Pool: 8
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 6 [Matrix Search]      Pool: 11 (13)
Con                        : 6 [Fast Talk]          Pool: 9 (11)
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 6                      Pool: 14
Diving                     : 0                      Pool: 5
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 4
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 5
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 6 [Dodge]              Pool: 11 (13)
Hacking                    : 0                      Pool: 2
Hardware                   : 3 [Locks]              Pool: 6 (8)
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 1                      Pool: 4
Leadership                 : 2                      Pool: 5
Locksmith                  : 3 [Anti-Tamper]        Pool: 8  (10)
Longarms                   : 6 [Sniper Rifles]      Pool: 11 (13)
Navigation                 : 4                      Pool: 11
Negotiation                : 1                      Pool: 4
Palming                    : 6                      Pool: 12
Perception                 : 6 [Visual]             Pool: 13 (15)
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 1                      Pool: 10
Pilot Watercraft           : 0                      Pool: 8
Pistols                    : 6 [Tasers]             Pool: 11 (13)
Running                    : 1                      Pool: 9
Sneaking                   : 6                      Pool: 11
Spell casting              : 1                      Pool: 7
Software                   : 1                      Pool: 4
Survival                   : 4                      Pool: 9
Swimming                   : 1                      Pool: 8
Throwing Weapons           : 1                      Pool: 6
Tracking                   : 4                      Pool: 11
Unarmed Combat             : 5 [Strikes]             Pool: 10 (12)

== Knowledge Skills ==
Area Knowledge: Rhein-Ruhr : 2                      Pool: 9
English                    : 1                      Pool: 8
Latin                      : 1                      Pool: 8
Italian                    : 1                      Pool: 8
French                     : 1                      Pool: 8
Gangs                      : 1                      Pool: 8
History                    : 4                      Pool: 7
Shadow Community           : 3                      Pool: 10
Small Unit Tactics         : 6 [Urban]              Pool: 13 (15)
Underworld                 : 2                      Pool: 9
Magic Theory               : 2                      Pool: 5
Area: Below                : 1                      Pool: 8

== Contacts ==
Alan (Armorer) (3, 1)
Darren (Fence) (5, 2)
MacDuff (Fixer) (6, 1)
Torrent (Freebee) (6, 2)

== Qualities ==
Adept
Faceless
Did you just call me dumb?
Records on File (NeoNET)
Ambidextrous
Code of Honor (Warrior)
Exceptional Attribute (INT)
Hawk Eye
Human-Looking
Jack of All Trades Master of None
Low-Light Vision
Mentor Spirit (Dragonslayer)
Prejudiced (Common, Biased) (Women)
Illness (Grade I)
Perfect Time
Agile Defender
Practice, Practice, Practice (Gymnastics)
Spirit Bane (Shadow Spirits)

== Martial Arts ==
Karate
 - Kip-Up
 - Counterstrike

== Powers ==
Initiate Level: 5

Adept Centering

Attribute Boost (BOD) Rating: 1
Attribute Boost (AGI) Rating: 1
Combat Sense Rating: 2
Critical Strike (Unarmed)
Demara
Enhanced Accuracy (skill) (Pistols)
Facial Sculpt Rating: 1
Heightened Concern
Improved Reflexes 3
Linguistics
Rapid Draw
Keratin Control
Improved Attribute (Reaction) (Discount)
Improved Attribute (Strength) (Discount)
Improved Attribute (Body) (Discount)
Nimble Fingers 1
Adrenalin Boost Rating: 1
Flexibility 1
Metabolic Control
Motion Sense

== Foci ==
Qi-Focus 4 (Astral Perception)
Weapon Focus 6 (Knucks)
Qi-Focus 2 (Elemental weapon: Fire)
Qi-Focus 4 (Adept Spell: Levitation) (Limited: Blue Feather Fetish)

== Adept Way ==
Way of the Athlete

== Lifestyles ==
Abandoned Warehouse outside London (middle)  1 months

== Armor ==
Ares Victory: Wild Hunt             14
   +Auto-Injector
   ++Crash
   ++Hemosynth
   ++Stim 6
   ++Kamikaze (Pharmaceutical)
   ++Antidote 6
   +Electrochromic Clothing
   +Gear Access
   +Gel Packs
   +Liner - Chemical Protection (6)
   +Nonconductivity 6
   +Biomonitor
   +Holster
   +Single Sensor Rating 3 (Ultrasound)
Custom Ballistic Mask               2
   +Electrochromic Clothing
   +Jammer, Area Rating 6
   +Micro-Transceiver
   +Respirator Rating 6
   +White Noise Generator Rating 6
Forearm Guards                      1
   +Shock Frills
   +Miniwelder
Helmet                              2
Lined Coat                          9
   +Electrochromic Clothing
   +Fire Resistance 6
   +Fresnel Fabric 6
   +Thermal Damping 6
   +YNT Softweave Armor
Securetech PPP: Legs Kit            1
Securetech PPP: Vitals Kit          1

Full Body Armor 17
 +Chemical Seal
 +Gel Packs
 +Nonconductivity 6
 +Thermal Damping 6
 +YNT Softweave Armor
 +Concealable Holster
 +Single Sensor (Ultrasound) Rating 4
 +Electrochromic clothing
Full Body Armor: Helmet 3
 +Auto-Injector
 +Jammer, Area Rating 6
 +Ultrasound Noise Generator Rating 4

Full helmet    500¥
 +Transys Avalon   5000¥
 ++hot sim module   250¥
 ++Programm Carrier (Virtual Machine)   1400¥
 ++Agent 4   8000¥
 +Thermographic Vision   500¥
 +Smartlink   2000¥
 +Flare Comp   250¥
 +Trodes   70¥
 +YNT Softweave   1000¥
 +Autoinjector   1500¥
 +Vision Magnification   250¥

Riot shield    1500¥
 +Shock Weave    1000¥
 +Easy breakdown (powered)   1250¥
 +Pulse Weave    3000¥
 +Personalized grip   100¥
 +Custom look   300¥

Summit Suit 8 6 7 2,500¥
 +Chemical Protection 6
Argentum Coat 12 / +4 14 10 3,600¥
 +Nonconductivity 6
 +Fire Resistance 6
 +Shock Frills 2 6R 250¥
Electrochromic modification — +2 +500¥

BRIEFCASE SHIELD (ARMOR)  +4 14R 1,800¥

Forearm Guards +1 3 6 300¥
 +Miniwelder w/ 1 fuel canister
 +Jammer (Area R6)

Ballistic Mask +2 8 6 150¥
 +Respirator R6
 +Gasmask
 +Microtransceiver
 +Sensor R3 Ultrasound
 +Sensor R3 Laser Microphone
 ++Select Soundfilter R3
 +Sensor R3 Geiger Counter


RUTHENIUM POLYMER CLOAK 4

== Weapons ==
Defiance EX Shocker
   +Laser Sight
   +Personalized Grip
   +Quick-Draw Holster
   Pool: 11 (13)   Accuracy: 7   DV: 9S(e)   AP: -5   RC: 2
Defiance EX Shocker
   +Laser Sight
   +Personalized Grip
   +Quick-Draw Holster
   Pool: 11 (13)   Accuracy: 7   DV: 9S(e)   AP: -5   RC: 2
Grenade: Gas
   Pool: 6   Accuracy: 9   DV: Chemical (10m Radius)   AP: -   RC: 2
Grenade: Flash-Bang
   Pool: 6   Accuracy: 9   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Modified UV-Flash-pak
   Pool: 6   Accuracy: 9   DV: -    AP: -   RC: 2
Grenade: HE
   Pool: 6   Accuracy: 9   DV: 16    AP: -2   RC: 2
Monofilament Chainsaw
   Pool: 0   Accuracy: 3   DV: 8P   AP: -6   RC: 2
Ruger 101
   +Easy breakdown (manual)
   +Bipod
   +Imaging Scope
   +Personalized Grip
   +Shock Pad
   +Silencer
   +Sling
   +Smartgun System, External
   +Stock
   +Spare Clips (4)
   Pool: 11 (13)   Accuracy: 9   DV: 11P   AP: -3   RC: 5
Cavalier Arms Crockett EBR
   +Easy breakdown (powered)
   +Imaging Scope
   +Personalized Grip
   +Shock Pad
   +Gas Vent III
   +Sling
   +Smartgun System, External
   +Stock
   +Spare Clips (4)
   +Spare Clips Extended Rating 2 (4)
   Pool: 11 (13)   Accuracy: 9   DV: 12P   AP: -3   RC: 6
Ruger Super Warhawk (Ruger Ultra Warhawk)
   +Ammo skip system
   +Concealed Quick-Draw Holster
   +Personalized Grip
   +Smartgun System, Internal
   +Custom look
   +Longbarrel
   +Chameleon coating
    +Speed Loaders (2)
   Pool: 11   Accuracy: 10   DV: 9P   AP: -2   RC: 2
Savalette Guardian
   +Gas-Vent 3 System
   +Personalized Grip
   +Silencer
   +Smartgun System, Internal
   +Spare Clips (2)
   +Spare Clips Extended Rating 2(2)
   Pool: 11   Accuracy: 9   DV: 8P   AP: -1   RC: 6
AUTO-ASSAULT 16
   +Sling
   +Ammo skip system
   +Chameleon coating
   +Personalized grip
   +Gas-vent system III
   +Smartgun system, external
   +Shock pad
   Pool: 11   Accuracy: 7   DV: 13P   AP: -1   RC: 9
Shock Gloves
   Pool: 6   Accuracy: 9   DV: 8S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 9   DV: 6S   AP: -   RC: 2

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6) (Real SIN)
   +Trodes
Fairlight Caliban (ATT: 0, SLZ: 0(1), DP: 7, FWL: 7)
   +Trodes
   +Subvocal Mic
   +Fake SIN (Arni) Rating 4
   +Fake SIN (Simon) Rating 4
   +Sim Module, Hot
   +Stealth Dongle
   +Program Carrier (Virtual Machine) +2 Packs
   +Agent 6
   +Browse
   +Signal Scrub
   +Exploit
   +Sneak
   +Smoke and Mirrors
   +Wrapper
App: Ticker
App: Diagnostics

4x Nixdorf Sekretär (ATT: 0, SLZ: 0(1), DP: 6, FWL: 2)
   +4x Stealth Dongle

== Gear ==
Advanced Medkit Rating 6
Ammo: APDS (Heavy Pistols) x17
Ammo: APDS (Sniper Rifles) x105
Ammo: APDS (Custom AP-1, Sniper Rifles) x60
Ammo: Gel Rounds (Heavy Pistols) x12
Ammo: Gel Rounds (Sniper Rifles) x40
Ammo: Regular Ammo (Sniper Rifles) x80
Ammo: Regular Ammo (Heavy Pistols) x36
Ammo: Capsule Ammo (Heavy Pistols) x30 (Narcoject+DMSO)
Ammo: Capsule Ammo (Heavy Pistols) x10 (Incendiary Phosphor)
Ammo: Taser Dart (Tasers) x40
Ammo: 12x Custom APDS (Heavy Pistols)(+1 AP)
Ammo: 12x Custom Gel rounds (Heavy Pistols)(+1 Damage)
Ammo: 12x Custom Regular (Heavy Pistols)(+1 Damage)
Ammo: 7x Custom Ex-Ex (Heavy Pistols)(+1 AP)
Ammo: 12x Hand loaded silver bullets   
Ammo: 32x Flechette (Shotgun)
Ammo: 64x Regular (Shotgun)
Ammo: 32x APDS (Shotgun)
Ammo: 32x Gel(Shotgun)

Autopicker Rating 6
Backpack
Reactive myomer pack
Certified Credstick, Silver Rating 6
Contacts Rating 3
   +Smartlink
   +Thermographic Vision
   +Image Link
Data tap x3
Duct Tape
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake License (Adept License) Rating 6
Fake License (Weapon Focus License) Rating 6
Fake License (Concealed Carry Permit) Rating 6
Fake License (Firearms License) Rating 6
Fake License (PI Licence) Rating 6
Fake License (Driver's License) Rating 6
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Flare Compensation
Grenade: Gas (Pepper Punch) x3
Grenade: Thermal Smoke x1
Grenade: Flash-Bang x3
Grenade: HE x7
Grenade: Modified UV-Flash-pak
Kamikaze (Pharmaceutical) x2
Antidote x2
Micro-Transceiver x4
Microwire (100m)

Monofilament Chainsaw
Rapelling Gloves
Restraint, Metal x2
Restraint, Plastic x10
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Tranq Patch Rating 9 x2

Survival Kit
Telescoping Mirror on a Stick
Tool Kit (Hardware)

CHEMSNIFFER RING (SENSORS) R6
PORTABLE CHEMICAL INJECTOR Wrist: 3 doses, 500 nuyen
HOLO BRACELET (ELECTRONICS)
TAILORED PERFUME/COLOGNE STATS  Black Panther 8R 250¥

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2
   +Spoof Chip
   +Morphing Plates

THUNDERCLOUD MORGAN
   +Morphing license plate
   +Spoof chip
   +Valkyrie Module
   +Increased Seating
   +Mechanic Tool Kit
   +Smuggler Compartment
MORGAN   (GROUNDCRAFT)                        
HANDL   SPEED   ACCEL   BODY   ARM   PILOT   SENS   SEATS   AVAIL   COST
3 / 5    4   3   14   6   —   —   3   8   7,500¥


Aeroquip M.E.D.-1 'Dustoff' Medical Evacuation Drone (Large)
 +Chameleon Coating
 +Spoof Chips
 +Sensor Array Rating 3
 +Autosoft: Evasion
 +Autosoft: Maneuvering
 +Autosoft: Stealth
 +Virtual Machine
 +Encryption
 +Flash pack

SPARRING DRONE
 + Pilot 5
 + Electronic Warfare Autosoft 5
 + Lockpicking Autosoft 5
 + Evasion Autosoft 5
 + First Aid Autosoft 5
 + Medicine Autosoft 5
 + Demolitions Autosoft 5
 + Maneuver Autosoft 5
 + Stealth Autosoft 5
 + Targeting (Auto Assault 18) Autosoft 5
 + Smartsoft
 + Virtual Machine
 + Piloting MORGAN Autosoft 5
HAND   ACCEL   SPEED   PILOT   BOD   ARM   SENS   AVAIL   COST
5   2   2   5   4(1)   0   6   6   16,600¥
Realistic Features 1                        

Essy Motors DroneMaster   16000¥
x8 HORIZON LITTLE BUDDY    16000¥
 +Swarm Software   600¥
 +Chemistry (Restricted)    3000¥
 +Demolitions (Restricted)    3000¥
 +Hardware    3000¥
 +Armorer   3000¥
RELOADING DRONE    4500¥
 +illegal Armorer autosoft    250¥
 +Pilot 4   3200¥
Shop (Explosives)   5000¥
Hardware Kit   500¥
Armorer Kit   500¥
   
16 kg TNT raw-material   

== Description ==
Big and strong yet remarkably indistinguishable from a normal human, Pankratz has harnessed his inherent magical ability to blend in with society, without risking undue attention.
At work he is usually kitted out with an almost ridiculous number of protective gear that he - thankfully - doesn't employ while working undercover.

== Background ==
Pankratz is a German Ork, born and raised in the sprawl of Greater Munich. Ironically as a young boy he wanted nothing more than to become a police man, but this youthful enthusiasm soon encountered the varied forms of social and racial discrimination his heroes displayed daily towards people like him. Undeterred, he applied to police academy again and again without success. His frustration triggered his awakening as an adept and set him on his way into the shadows: Instead of being a police man he became a private detective and sometime bounty hunter. His uncanny abilities to track down people and subdue them made him a sought after asset all over Europe.
One of his most distinctive features is his strict personal codex: Beside his devout catholic upbringing he follows his mentor spirit St. George, the Dragonslayer. He avoids killing, is a man of his word and has a serious protector complex. 
« Last Edit: (17:50:16/03-14-17) by Jack_Spade »
talk think matrix

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Crossbow

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #25 on: (14:09:33/04-16-15) »
Shadowrun is a game that really sets itself up for flawed characters, characters with their good traits and bad, mental strengths and flaws. Even just combining those two traits, someone trying to keep a happy-go-lucky attitude, but often falling into brooding angst is far more compelling than one or the other.

When did you game with Smiley?  ;)  (BTW Aria, sheet is in works.  You never told me if I should base him London or Seattle.)

ScytheKnight

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #26 on: (18:45:12/04-16-15) »
@Jack_Spade

Just noticing a couple of things in the sheet...

You've got spare clips for your tasers, Defiance Ex Shockers use Internal Magazine(m) not Clip(c) so you don't need to buy spare clips.

Next you've got Mini-Grenades but no launcher? Thrown grenades are Aerodynamic or Non-Aerodynamic, Mini-Grenades are used in launchers.

Thirdly you've got multiple pistols with Smartgun systems... but no Smartlink, either implanted or external.

Finally the Fairlight Caliban is a Device Rating 7 comlink, Device Rating is still limited to 6 Prime Runners.
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Poindexter

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Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #27 on: (18:51:14/04-16-15) »
Actually, go ahead and count me out. I just don't have it in me anymore to put any energy into a character and game KNOWING that in a month or so, most of the players are gonna disappear.
"speaking out loud"
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ScytheKnight

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From To<<Matrix message>>
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Triskavanski

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    • Triskavanski's house Rules
Re: [5e] Circles of Power Recruitment [Prime Runners Wanted!]
« Reply #29 on: (20:32:37/04-16-15) »
Tobbis aka, Lucky Dog


Contacts - Doctor Acula - Not this character's real name. But a real genius when it comes to certain medical applications, particularly his main forte. Eccentric and odd, he's matched by his assistant Frankie, a heavily cybered up street sam, who seems to have more metal in her than really even should be there. (In truth, part of her cybernetics is fake). Acula tends to do a whole gothic motif, based around the more classic vampire. Tobbis is actually a child hood friend of Acula, and sometimes shares in the enjoyment of old monster movies. Not slashers however or some of those other cheese mockomentery horror films. Monster movies, be the horror or even some of the more comical ones, they love most of them.

Doc loves them so much, he began working on a number of genetic serums in an attempt to make the monsters in real life.. serums he wasn't always particularly careful with. (Not that they worked however) One such serum, the werewolf one, was drank by Tobbis, on accident. (He was thirsty and thought he grabbed his cup of water like substance) And it changed him. Rather, it reacted to his own hidden genetics,  transforming him to the dog-beast man form he was. A rather disappointing turn, since he didn't even gain the ability to shift back and forth, let alone any of the super natural super powers of a werewolf.

The Doctor functions as Tobbis's drug and bioware dealer. Not that he really has any more need for the latter.


Frankie  is a street sam, who functions as Tobbis' fixer. Early on in his career as a runner, she was the one responsible for getting him a little more well known. Even the one who suggested some of the bioware that now rests in Tobbis' head.


In his earlier life, he wasn't poor. But well, he really wasn't well off either. Living out on his own in some small little shack for a few years until Doctor Acula came back from medical school, He made his way with minor jobs, ones that didn't pay very well, if at all. Often he worked more retail positions, not having strength or fortitude to work anything tougher. Didn't help that when other's his a growth spurt, he was already slowing down. But one thing he could count on was his brain. It took a few years to begin going into more of a criminal affair, but most everyone was already doing a little bit here and there of that. Then when he became a changeling, his two friends helped him more, since it was mostly their fault to begin with. Tobbis' primary goal in life is to make a small fun land, where he'll always be tall enough for the rides, and have more games than you can shake a fist at.





Still a work in progress
https://docs.google.com/spreadsheets/d/1ppM5OFzwA7CVklSkn8nCadH7vXUlz-aIVF1KhQIN3bE/edit?usp=sharing

« Last Edit: (20:47:05/04-17-15) by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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