Just to make it official:
I thought it would be interesting to try a Possession tradition, and aside from that, Vodou is awesome - Task spirits for manipulation, Guardian Spirits for combat, and Spirits of Man for health gives it the ideal spirit for every role. I'd swap Guidance to Detection with Water in Illusion since Guidance spirits don't have concealment - a critical power for Illusion spirits - but considering the pixie has self only concealment, it's not major for this character. Oh, and it's Charisma based, so it's golden for pixies.
That said, Possession has its limitations (needing a vessel) that will make fielding spirits a little more challenging. Also, I will be voluntarily imposing some limits on the pixie that aren't strictly RAW - no guns larger than medium pistols for one, as well as various other size limitations. Other things as they come up. Life in the human world should be challenging for a pixie. Dolly (from her doll like stature as well as the Vodou connotation) manages it with panache, but it is still not without its constant reminders.
I'm still working on the finishing touches, but I'm close enough to put my hat in the ring.
So, without further ado, I present:
Dolly
Female Pixie Vodou Summoner
Her MO is to find a convenient metahuman opponent, sneak up and knock them out with punch, then use them as a spirit vessel for whatever is needed. This can also have the added advantage of providing a "cooperative" guard, etc, since the possessed will still pass any biometric ID system. Geek the mage? You have to find her first. With concealment and her small size in addition to a reasonable sneaking pool (9 dice), she's pretty adept at not being spotted. Aside form that, she is fond of summoning Guardian spirits to use whatever weapons the unwitting accomplice had on them when they took their impromptu nap. She also takes advantage of her natural charisma with some social skills (11 dice each in negotiation, etiquette, and con).
Born on the bayou - literally, Dolly's parents were running from something. They ran all the way to Louisiana, CAS, from their home in the forests of France. Her early years were spent on the run with her parents until eventually they decided that their daughter deserved better, and called in a favor somewhere to get her a NeoNET SIN. They dropped her off with a kindly elf very nearly exactly on her 10th birthday and disappeared into the night, never to be seen again. The elf, a NeoNET wage mage, looked after her through to her adulthood. Her natural gift for magic showed in the company sponsored magical training she received through her teen years and she graduated at the top of her class, winning the attention of corporate higher ups, resulting in a scholarship to Vassar. For this opportunity, NeoNET demanded a commitment to work for them that Dolly was only too happy to make - her foster parents had been kind and loving and the company had provided her with amazing opportunities, vastly better than the life she remembered living with her real parents. Her relative uniqueness as a pixie provided her a certain amount of celebrity during her tour as a wage mage, but that paled compared to what she garnered from her various efforts to promote NeoNET as a great corporation, especially as a supporter of pixie rights - a rarity outside of the Korrigan. Her videos and blogs brought her a great deal of attention - for better and for worse - from both metahumans and other metasapients that could relate to the plight of the pixie. This eventually landed her occasional parts on Trid shows and some movies. As with all things, her moment in the spotlight waned and while she still harbors fond feelings toward the opportunities NeoNET has offered her, she has spent the last four or so years plying her trade as an independent contractor on the streets of the New Orleans sprawl.
CAS (General CAS)
Fugitive
Magical Education
Ivy League University
Corporate (Wage mage)
Celebrity
Street Magic (Street Shaman)