Two questions, one which I've found other threads for but no real resolution, and one that's more out of curiosity than anything. I'll start with the latter, as this has direct bearing on the former.
1. Should the Punch/Clout/Blast series of spell be Direct instead of Indirect?
There are several inconsistencies for these three spells, namely:
1.a Punch is the only Indirect combat spell with a Touch range in both Core, Street Grimoire, and Shadow Spells
1.b Punch/Clout/Blast follows the same Drain formula as every other Direct spell in Core, Street Grimoire, and Shadow Spells
Touch range Direct spells are F-6, LOS range Direct spells are F-3, and LOS (A) Direct Spells are F
Most LOS range Indirect spells are F-3, while most LOS (A) range Indirect spells are F-1
1.c Punch/Clout/Blast is a Physical spell that does Stun damage; there is currently no Direct spell with these attributes in Core, Street Grimoire, or Shadow Spells
Death Touch/Manabolt/Manaball are Mana spells that do Physical damage
Shatter/Powerbolt/Powerball are Physical spells that do Physical damage
Knockout/Stunbolt/Stunball are Mana spells that do Stun damage
It just seems a little too convenient to me that Punch/Clout/Blast would fit perfectly as a Direct Physical spell that deals Stun damage, with the same drain codes as the other Direct spells. This is further compounded since Punch is the only Indirect spell in the books with a Touch range, which leads me neatly into my next question.
2. How does Direct vs Indirect Combat spells with a Touch range work?
My assumptions are as follows, using the Spellcasting sequence from page 281.
Direct:
Step 1. Choose spell: Magician chooses a Direct Combat spell, in this case Death Touch
Step 2. Choose the target: Magician must "establish a link" with the target, in this case by making a Touch-Only Attack (p187, SR5), rolling Unarmed Combat X + Agility Y + Touch-Only 2 [Physical], opposed by Reaction A + Intuition B.
Step 3. Choose spell Force: Magician now selects the Force of the spell, in this case 6
Step 4. Cast spell: Magician rolls Magic X + Spellcasting Y [Force], and since this is a Direct spell the opponent does not get to resist the spellcasting attempt, only the damage. DV is Hits on the spellcasting test.
Step 5. Determine effects: Direct spells are resisted only with Body (Physical spells) or Willpower (Mana spells), so the target of the spell in this case rolls Willpower A since Death Touch is a Mana spell, with hits reducing the DV, in this case 6
Step 6. Resist Drain: As usual.
Step 7. Determine ongoing effects. As usual.
Indirect:
Step 1. Choose spell: Magician chooses a Direct Combat spell, in this case he only has one option, namely Punch
Step 2. Choose the target: Magician must "establish a link" with the target, in this case by making a Touch-Only Attack (p187, SR5), rolling Unarmed Combat X + Agility Y + Touch-Only 2 [Physical], opposed by Reaction A + Intuition B.
Step 3. Choose spell Force: Magician now selects the Force of the spell, in this case 6
Step 4. Cast spell: Magician rolls Magic X + Spellcasting Y [Force], and since this is an indirect spell the opponent gets to resist the spellcasting attempt by rolling Reaction A + Intuition B again
Step 5. Determine effects: Indirect spells have a DV of Force + Net Hits and an AP of -[Force], and are resisted as usual
Step 6. Resist Drain: As usual.
Step 7. Determine ongoing effects. As usual.
Given that Punch is essentially the only combat spell in the book that gets two separate attempts to resist the attack (Reaction + Intuition to avoid the Touch-Only Attack and then again to avoid the Indirect combat spell), I posit that the Punch/Clout/Blast series of spells should be Direct and not Indirect. This puts them in line with every other Direct spell in the book, clears up that whole issue with Indirect touch-only attacks, and offers magicians two options each for dealing Stun and Physical damage through Direct spells.
Thoughts?