EDIT: Forgot to mention that I have 2 karma leftover at this point.
Here's my second pass at this character. Let me make sure I understand Essence loss correctly. It can never be recovered, but if I replace ware (for instance Used Muscle Replacement 2 for Alpha grade) then the "recovered" amount goes into a sort of pool that can be used for more ware? So the 0.5 Essence that was previously used in this example would be available, even though my Essence score would never recover.
Notable changes: Skill 1 ranks bought with Karma and major skills bumped up, dropped 1 fake SIN, added Forearm Guards with Auto-injector, dropped some minor gear, substantial ware changes, bumped up Addiction negative quality, dropped Guts, 2 points of Reaction dropped for Intuition, upgraded Contacts, Kept Carromeleg Martial Arts with Iajutsu but dropped Riposte, exchanged Gel rounds for SnS ammo.
Mercy
METATYPE: ELF
B 5, A 7/9, R 3/5, S 3/5, W 3, L 2, I 5, C 3, ESS 0.29, EDG 2
Condition Monitor (P/S): 11 / 10
Armor: 20
Limits: Physical 7, Mental 4, Social 5
Physical Initiative: 8/10+3D6
Active Skills: Athletics Group 2, Automatics 6 (Assault Rifles +2), Blades 6 (Knives +2), Con 1 (Fast Talking +2), Etiquette 1, Palming 1, Perception 5 (Visual +2), Pilot Ground Craft 1, Sneaking 5 (Urban +2), Throwing Weapons 1
Knowledge Skills: Gang Identification 2, Shadow Community 3, Small Unit Tactics 4
Languages: English N, Japanese 2, Sperethiel 3
Qualities: Addiction (Moderate): Nicotine, Agile Defender, Code of Honor: Children (6dicepool vs. 4)
Augmentations:
Bone Lacing (Aluminum)
Cybereyes (4) w/ Flare Compensation, Image Link, Low-Light Vision, Smartlink, Thermographic Vision, Vision Enhancement (3), Vision Magnification
Damage Compensators (3)
Damper (Alphaware)
Datajack (Alphaware)
Muscle Replacement (Used) (2)
Platelet Factories (Used)
Synaptic Booster (2)
Vehicles:
Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]
Gear:
Area Scanner w/ Geiger Counter, Olfactory Sensor (4), Ultrasound
Backpack
Ballistic Mask w/ Audio Enhancement (3), Gas Mask, Micro-Tranceiver, Trodes
BDU's (black)
BDU's (OD green)
Casual Clothing
Certified Credstick, Silver
Certified Credstick, Standard
Chisel/Crowbar
Concealed Quick-Draw Holster
Concealed Quick-Draw Holster
Ear buds (3) w/ Select Sound Filter (3)
Flashlight
Forearm Guards w/ Auto-Injector
Gun Belt (1)
Identity: Specify Name w/ Fake SIN (3), (3 months) Middle Lifestyle
Identity: Specify Name w/ (12 months) DocWagon Platinum Contract, Fake License: Augmentation (4), Fake License: Concealed Carry (4), Fake License: Firearms (4), Fake License: Grenades (4), Fake SIN (4)
Identity: Specify Name w/ Fake License: Augmentation (4), Fake License: Concealed Carry (4), Fake License: Firearms (4), Fake License: Grenades (4), Fake SIN (4)
Lined Coat w/ Electrochromic Modification
Medkit (3)
Medkit Supplies x5
Meta Link Commlink
Meta Link Commlink
Meta Link Commlink
Meta Link Commlink
Micro-Tranceiver
Plastic Restraints x10
Sleeping Tiger w/ Custom Fit, Electrochromic Modification, Gel Packs, Holster, Newest Model, Nonconductivity (6), Ruthenium Polymer Coating (3), Thermal Dampening (4)
Stim Patch (6) x2
Tac Harness
Transys Avalon Commlink w/ Biomonitor, Sim Module
Trauma Patch x2
Trodes
Weapons:
Ares Crusader II [Machine Pistol, Acc 7, DV 7P, AP -4, SA/BF, RC 2(3), 40 (c)] w/ (200x) APDS, Flashlight, Folding Stock, Gas-Vent System (2), (100x) Regular Ammo, Silencer/Suppressor, Smartgun System, Internal, (10x) Spare Clips, (100x) Stick-n-Shock
FN HAR [Assault Rifle, Acc 7, DV 10P, AP -6, SA/BF/FA, RC 2(4), 35 (c)] w/ (300x) APDS, Flashlight, Foregrip, Gas-Vent System (2), Improved Range Finder, Laser Sight, (200x) Regular Ammo, Shock Pad, Silencer/Suppressor, Sling, Smartgun System, Internal, (10x) Spare Clips, (100x) Stick-n-Shock
Combat Knife [Blade, Acc 6, DV 7P, AP -3]
Combat Knife [Blade, Acc 6, DV 7P, AP -3]
Flash-Bang Grenade x6 [Grenade, non-aerodynamic, Acc 7, DV 10S, 10m R, AP -4]
Fragmentation Grenade x6 [Grenade, non-aerodynamic, Acc 7, DV 18P(f), -1/m, AP +5]
Thermal Smoke Grenade x6 [Grenade, non-aerodynamic, Acc 7, DV Th. Smoke, 10m R, AP –]
Contacts:
Jameson (Connection 4, Loyalty 3)
Lead (Connection 5, Loyalty 2)
Saw (Connection 3, Loyalty 4)
Starting ¥: 60 + (4D6 x 100)¥
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