You're talking about comparing modifications and only modifications between two very similar editions, yes. I'm talking about a more in-depth and flexible design system, one which accounts for all the odd and 'but you can't do that in the rules' things that SR5 currently has us stuck with.
Are there challenges? Yes. Might well-designed weapons be 'overpowered'? That depends on what you mean by 'overpowered', but from what I've been able to determine,
everyone means something different by that, and in regards to simple things like guns,
nobody really takes into account how tough it is to get, or how expensive it is compared to other items of its class. Everyone seems to be concerned only with 'how easy does it make your life once you have it?' Thing is, all the gear out there
is meant to make your life easier.Hawatari has two sets of pistols - four in total - which cost 4,775¥ each. They have smartlinks, improved rangefinders, built-in silencers, are melee reinforced, use caseless high-density ceramic ammo (at 250¥ per 10, as compared to 20¥/10 for regular ammo), are invisible to MADs, innately have two points of recoil compensation, and possess personalized gecko-grip grips. They
kick fraggin' ass. As it says in the story, they are made
exclusively for the Personal Protective Services agents assigned to the Shiawase family and a few other top executives. For the same price, she could have gotten not one, not two, not four, but
45 Colt Government 2066s. But storywise, because she is no longer in Shiawase, if she ever loses them, she is going to have to pay lots of people lots of money to help her get into very dangerous places to be in position to be able to steal one or two of the damn things.
By the straight-out 'are they overpowered', yeah, sure they are; they kick fraggin' ass. Or, y'know, I could have just purchased a whole slew of pistols, SMGs, and other weapons for the
20,000¥ spent on those four measley overpriced heavy pistols.
Difficulties? No; that's essentially accounted for.
As for 'incompatibilities in the ingame World of Shadowrun', no, I really don't need to acknowledge any that you might imagine, because they're imaginary, and easily explained. "Where'd you get those?" "Pick one:"
- A small production run that never panned out because they were too expensive.
- A revolutionary weapon system built by a small company that got burned to the ground by a AAA competitor.
- A highly-controlled small-production-run weapon used exclusively by a small cadre of individuals in a megacorporation.
- Built by my contact Quasimodo the Armorer - and he can make a set for you, but it'll take a while.
There are always
reasons available. And because you are
using the Shadowrun systems, there are no 'in-game-world' incompatabilities except those you invent in order to prevent others from getting their hands on them.