Yes, turning your back against the shooter is a bad idea when you have 12 dice to avoid getting hit... Go out there and dodge bullets will ya!
To be honest, taking full cover in not turning your back against shooter, it's what it is - taking cover. Also in SR5 there's no penalty for being outflanked of shot from the rear as long as you're already engaged in combat, i.e. you know you can be shot. Attacker won't even have positive modifer, as Character Has Superior Position is a melee combat mod.
...in combination with hit the dirt (interrupt; another +2 to defend)
1. Rule from p. 168 mentions that Hit the Dirt is only used when caught in suppressive fire. 2. Why do you think it provides additional +2?
...take cover (simple; another +2 or +4 to defend)
Why do you think that Take Cover action will provide
additional bonus? Adept is already fully covered, and that's why he at least can roll 4 dice.
If you are going behind full cover you need a way to still see your attacker (maybe an augmented reality overlay image feed from your long range sniper drone or the camera feed from your own smartgun -that btw also let you return fire around corners without having to take the blind fire modifier).
An alternative to cover if you want your opponent to get the blind fire modifier is to cast an invisibility spell (complex [or simple for reckless]; -6 to hit him) or maybe have the decker turn off the lights while you activate thermographic vision vision enhancement, ultrasound sensor headware or astral perception...
It's always good to have variants, but, however, that doesn't negate the fact full cover
itself is screwed
"It's good idea to have a cover, it gives me +4 for my defense. I've already dodged three attacks. But those Renraku guards are outnumbering us, so I'll better move behind that concrete wall. Wow, now I have full cover, and I'm certainly not gonna be hi.." - BANG! Runner's brain is blasted.
In fact, SR5 is only system I know which makes full cover a
worse option than drowing yourself straight and standing uncovered.
Hell, even SR4A, if I recall correctly, gave -6 to the attacker and +4 to the defender WITHOUT making defender unaware of attack and WITHOUT taking away from him his normal defense dice pool (though it was only Reaction-based in SR4A, it was fair enough).
More than that, SS/SA is a favourable option for shooting fully covered enemies, as you will have only -1 damage box mod! You don't even have to spray bullets and pray for hitting the guy behind the wall (it's even a worse option, as you'll have more severe negative damage mod) - as long as you have idea he's somewhere there you can just pull the trigger and get him.