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[5e OOC] Where Angels Fear to Tread

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Blazrath

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« Reply #75 on: <09-17-14/1613:31> »
They will eventually disappear if you do not agitate tjem and its a very smart idea to stay on the road. You do feel that they are a confident and competent group that easily has control of these roads, even though the natives and people that have lived here long en ough know this is Hells Angel territory.
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Ryo

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« Reply #76 on: <09-17-14/1653:49> »
Come on guys, we can take 'em.

But if not, I suppose we should move along to the next thing.

Ravensoracle

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« Reply #77 on: <09-17-14/1740:33> »
Maybe we should all roll composure to see if we can hold out till they leave us alone. Or we can move on. I am fine either way.
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rednblack

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« Reply #78 on: <09-17-14/2247:26> »
Maybe we should all roll composure to see if we can hold out till they leave us alone. Or we can move on. I am fine either way.

I would be fine with this, though tbh Snap is torn between his desire to protect the squishies on the bikes -- he doesn't know y'all's capabilities yet -- and his desire to show JD that he respects his leadership.  Really, I'm down for anything, but if we're going to pass them by, let's do it and get to Augusta, or whatever it is that's next.
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Poindexter

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« Reply #79 on: <09-17-14/2304:48> »
Maybe we should all roll composure to see if we can hold out till they leave us alone. Or we can move on. I am fine either way.

I would be fine with this, though tbh Snap is torn between his desire to protect the squishies on the bikes -- he doesn't know y'all's capabilities yet -- and his desire to show JD that he respects his leadership.  Really, I'm down for anything, but if we're going to pass them by, let's do it and get to Augusta, or whatever it is that's next.

agreed. Donger is a team player, plus he REALLY doesn't want to kill anyone. He won't fire until given the order.

also, if we aint shootin em, racin em, or talkin to em, i agree, lets be on our way.
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Blazrath

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« Reply #80 on: <09-17-14/2358:34> »
Sounds somewhat unanimous. Can I get a composure roll from everyone, the next IC post will not differ that much, but it will change how they treat you guys later in the game.
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Ryo

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« Reply #81 on: <09-18-14/0001:19> »
Composure: 11d6t5 4

Wide Eyes is pretty composed.

Ravensoracle

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« Reply #82 on: <09-18-14/0036:47> »
Compsure Roll: 8d6t5 4
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Poindexter

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« Reply #83 on: <09-18-14/0134:49> »
composure: 10d6t5 5

like i said.

donger aint lettin off a round until he's instructed to.
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reyjinn

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« Reply #84 on: <09-18-14/0308:15> »
comp: 5d6t5 2

Jackie isn't all to comfortable with this big a pack hounding the team it seems.
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rednblack

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« Reply #85 on: <09-18-14/1035:02> »
Composure: 6d6t5 2
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Ravensoracle

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« Reply #86 on: <09-20-14/2115:40> »
I'll be honest, I'm at a loss on what we want to happen in this scene.
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Ryo

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« Reply #87 on: <09-20-14/2144:25> »
I'll be honest, I'm at a loss on what we want to happen in this scene.

Yeah, ditto.

rednblack

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« Reply #88 on: <09-20-14/2240:26> »
My guess is that we'll be called for a navigation test soon since we've lost the road. Snap will be happy to help with a teamwork test.

Otherwise, I think the town of 97 is flavor.
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Blazrath

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« Reply #89 on: <09-21-14/2032:47> »
Its been mostly flavor, but its stuff that may or may not come into play. I'll put a post up soon, just need to recover. Eventually, there will be navigation rolls, but right now its easy to follow.
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