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SR5 SRM / CMP Mission list (and their books too!)

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Vertigo916 "Patches"

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« on: <06-19-14/1318:26> »
Included is a link to the book on Drive Threw RPG for those that are currently published as of June 19, 2014

You would not believe how hard this information is to find for someone just starting out.. Its not actually listed in any of the reviews of the books, nor is it listed on the online store.. I got the information from my local gaming store by walking down there and buying the book (^_^).  If any one can think of or knows of other books that have SRM5 valid modules in them please let me know and ill update them.

NOTE: The CMP 2010's are available in hard print and are open to any one to run at home.

SRM 5A-01: Chassin' the Wind

SRM 5A-02: Critic's Choice

SRM 5A-03: Gone Long Gone

SRM 5A-04: Liberation

SRM 5A-05: While the City Sleeps

SRM 5A-06: Take a Chance

SRM 5B-07: 10-57

SRM 5B-08: Amber Waves of Grain

SRM 5B-09: Ancient Rumblings

SRM 5B-10: Tick Tock

CMP 2010-01: Manhunt Sprawl Wilds

CMP 2010-02: Carbon Copy Sprawl Wilds

CMP 2010-03: Ashes Sprawl Wilds

CMP 2010-04: Humanitarian Aid Sprawl Wilds

CMP 2010-05: Lost Island Found Firing Lin

CMP 2010-06: Deconstructing Patriots Firing Lin

CMP 2010-07: Congressional Conspiracies Firing Lin

CMP 2010-08: Stormcrow Undone Firing Lin

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Convention Mission Packs (CMP) 2013 and 2014.

Please remember these are "current" CMP's and are available only threw convention play. (Last updated June 19, 2013

CMP 2013-01: Dragon's Song 1: Jailbreak

CMP 2013-02: Dragon's Song 2: Berlin Walkz

CMP 2013-03: Dragon's Song 3: Neo Tokyo Fusion

CMP 2013-04: Dragon's Song 4: Ballroom Blitz

CMP 2013-05: Dangerous Games 1: Rolling the Dice

CMP 2013-06: Dangerous Games 2: Double Down

CMP 2013-07: Dangerous Games 3: Full House

CMP 2013-08: Dangerous Games 4: Gone for Broke

CMP 2014-01: Boundless Mercy 1: Recon

CMP 2014-02: Boundless Mercy 2: Search

CMP 2014-03: Boundless Mercy 3: Recover

CMP 2014-04: Boundless Mercy 4: Destory

CMP 2014-05: Company Men 1: Silence is Golden

CMP 2014-06: Company Men 2: A Nights Work

CMP 2014-07: Company Men 3: Run out the Guns

CMP 2014-08: Company Men 4: Demolition Run
« Last Edit: <06-20-14/0653:07> by Vertigo916 "Patches" »
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Timothy M. Patrick

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« Last Edit: <06-19-14/1327:34> by PalosApep »
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Vertigo916 "Patches"

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« Reply #2 on: <06-19-14/1334:53> »
Both updated here and on the shadowrun.com forums thanks!
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AJCarrington

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« Reply #3 on: <06-19-14/1649:14> »
Thanks for this...really nice it see the CMP list. Given my huge challenge in getting to conventions, hopefully we'll see some of these in formal release one day.

Emperors Grace

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« Reply #4 on: <06-19-14/1728:53> »
Thanks, I was unaware of any past the second, I guess I should watch convention listings more.

Vertigo916 "Patches"

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« Reply #5 on: <06-19-14/1834:01> »
Yea all of these were pulled from the Gencon / Origins listings. There are probably more that i know know about.. Ill have to work on my decker skills (^_^)
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Dangersaurus

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« Reply #6 on: <06-19-14/1931:04> »
I'm not clear on this. We're not a Missions group, but I would like to run some of these. What do you have to do to buy these and run them at home?

Bull

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« Reply #7 on: <06-19-14/2304:47> »
CMPs are Convention Exclusive, so they're only generally available to GMs who run at conventions (Large or local).  Eventually they'll get bundled up and released as a compilation for sale (Elven Fire, Sprawl Wilds, and Firing Line were like this), though there's no regular time frame for that.

Vertigo916 "Patches"

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« Reply #8 on: <06-20-14/0654:02> »
I'm not clear on this. We're not a Missions group, but I would like to run some of these. What do you have to do to buy these and run them at home?

Any thing with a link to the right of it you can buy and run at home (inside or outside of) Mission play. they are basically modules that are being sold for the game.

In short there are 10 missions you can buy and do what ever with as of june 20, 2014 
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Dangersaurus

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« Reply #9 on: <06-20-14/1311:21> »
I see now. I knew about the CMPs, but I'd gotten the idea that if you signed up as a Missions GM you got early access to the others - somewhat like it used to be in the RPGA (hey, maybe still is - I've haven't run an RPGA game in a decade).

Vertigo916 "Patches"

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« Reply #10 on: <06-20-14/1736:33> »
I see now. I knew about the CMPs, but I'd gotten the idea that if you signed up as a Missions GM you got early access to the others - somewhat like it used to be in the RPGA (hey, maybe still is - I've haven't run an RPGA game in a decade).

That would be a really good idea for play testing the "new" cmp's (2015) before conventions. But i dont think it works that way.
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Hyeroler

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« Reply #11 on: <06-24-14/0149:15> »
Hi all - I'm going to Gen Con this year and was wondering where A Simple Job falls in regards to currency in SRM? Is this a new mission or something that has been out for a while?

Dr. Meatgrinder

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« Reply #12 on: <06-24-14/0724:45> »
Hi all - I'm going to Gen Con this year and was wondering where A Simple Job falls in regards to currency in SRM? Is this a new mission or something that has been out for a while?

A Simple Job is this year's Gen Con tournament and is not part of the Missions campaign.  It's a two-night tournament, non-elimination (everyone who plays the first night should come back for the second) with pre-gen characters, and usually there are prizes for the top table.  (It's also sold out.  If you still want to play there's a chance you might get in with generics, but I strongly doubt they'll spin up additional tables.)
« Last Edit: <06-24-14/0758:32> by Fringe »
Guiding principle for game balance:  Players avoid underpowered stuff and flock to overpowered stuff.
Missions Freelancer (SRM 04-10 Romero & Juliette, SRM 05-01 Chasin' the Wind, SRM 06-06 Falling Angels, PM-02 A Holy Piece of Wetwork)

Hyeroler

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« Reply #13 on: <06-24-14/1011:33> »
@Fringe - thanks for the info. A seat actually opened up recently and I was able to snag it.. I've been checking events daily since pre-reg opened to get into games I missed out on at launch, ;) Is a tournament module more deadly than a normal mission? Where can I learn more about this sort of event?


Dr. Meatgrinder

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« Reply #14 on: <06-24-14/1926:51> »
Nice!  I've been checking for other events, just not daily.

Yes, the tournaments tend to be deadly, but you'll be playing pre-gen characters so have fun with it.  The tournament missions tend to be somewhat grander scale and can be higher power.  The two I remember were my first and my last years GMing the tourney:  I first GMed it in 2009 (my first year GMing for Catalyst), when the half the tables of 1,000-Karma runners teamwiped.  The last time I GMed it was 2012, when the first night was newb runners in 2050 (to coincide with the release of Shadowrun 2050) and the second night was those same runners 20 years later.

I haven't had anything to do with the tournament in the last couple of years, so all that may have changed and I just don't know it.  Nothing against the tourney, just my personal preference toward Missions.

I think there's generally not much hard info to be had except the event blurb.  I think it's like most any other RPG tournament, but I haven't done too much research in that regard.
Guiding principle for game balance:  Players avoid underpowered stuff and flock to overpowered stuff.
Missions Freelancer (SRM 04-10 Romero & Juliette, SRM 05-01 Chasin' the Wind, SRM 06-06 Falling Angels, PM-02 A Holy Piece of Wetwork)