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What is the composition of your table?

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Prodigy

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« on: <04-15-14/2236:17> »
My table is 6 players right now. Pretty well rounded.

Centurion- Male Human Leader/Sniper/Infiltrator
Thumper- Male Adept Troll Tank/CQB
Flash- Male Elf Face/CQB/Infiltrator
Grinder- Male Human Decker/Drone Support
Tripwire- Male Human Infiltrator/Explosives Expert
Stormcloud- Female Human Mage

Team specializes in Extractions and (you probably guessed it) infiltrating facilities. They have also started doing a lot of PPO ( body guarding) work.

What do your tables look like?

« Last Edit: <05-05-14/0626:24> by Prodigy »

Lethal Joke

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« Reply #1 on: <04-15-14/2246:23> »
Four players total for when we get started;

One is a human decker - VERY focused on the Matrix side of things.
Another is an elf aspected magician - almost as good with a bow, uses fire combat spells.
Unbuilt street samurai
Fourth player just joined and has no idea yet.

I am the GM.
« Last Edit: <04-19-14/0044:44> by Lethal Joke »

Reiper

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« Reply #2 on: <04-16-14/0007:39> »
The current one I am GMing has,

Face\Medic - Uses a narco jet gun
Gunslinger]Adept - He's a total a hole of a character, actually enjoys putting bullets into enemies
Shaman - Mainly conjuring, has some face skills as well
Technomancer - Has done some amazing tricks with the class
Rigger - He's new to our group after we lost a player, seems like he'll be a combat rigger, has a riot shield mounted on one of his drones so he can shoot from behind it.
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Noble Drake

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« Reply #3 on: <04-16-14/0025:58> »
The team being put together (we finish character generation and start play on Friday - I am so excited!) don't have names yet, but I have heard enough about them to share for this thread:

Male elf - confidence man and team lead
Female elf adept - close combat specialist, former corp-military
Male dwarf - heavy gunner, demolitionist, former mercenary
Male human 1 - engineering focused decker (eventually a rigger/decker)
Male human 2 - the above fella's technomancer younger brother
Male human 3 - meth-cooking street shaman with wizgang buddies
Human 4 - ambiguously gendered infiltration and disguise specialist

...and they all currently work a few nights a week at Underworld 93.

Dinendae

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« Reply #4 on: <04-16-14/0831:57> »
Hermetic Mage
Phys Adept/B&E
Adept Decker
Street Sam/Face

Kincaid

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« Reply #5 on: <04-16-14/0837:57> »
Right now it's all Missions, so it varies widely, but the last long-running campaign I played in was:

Human Face/B&E
Human Hermetic Mage (Full)
Human Mystic Adept
Ork Merc
Human Rigger (primarily drones, but decent wheelwoman)

And a part-time elven decker.
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PiXeL01

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« Reply #6 on: <04-16-14/0930:17> »
Down to four at the table with two rotating GMs;

(Me)Human SMG gunslinging speed freak adept/medic - addicted to watching action trids and tries to copy the moves. Had a very brief career as exec security. (Main GM)
Elf Drone rigger but can handle a rifle and the wheels too (secondary GMs)
Elf decker/face - good in the matrix, not too bad as face or with his machine pistol. Hates being elf, wants to be a "standard" human
Troll tank - new player.

There are two other players interested in joining the group if their schedule fits.
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Agonar

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« Reply #7 on: <04-16-14/1015:51> »
My online game currently has 4 PCs

Female Elf - Sniper/Face/B&E
Male Human Adept - B&E/Pistol/Physical Combat
Male Dwarf Bear Shaman
Male Ork Magician

We had a Male Human Technomancer as well, but the player is taking a break for a while.
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TormDK

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« Reply #8 on: <04-16-14/1149:43> »
My Group is;

Troll PhyAdept as the muscle. Comes from a troll merc clan in the Portland area. Just in it for the Nuyen.
British Dwarf demotionlist. As good with his pistol as he is at blowing things up with explosives, also a crack mechanic although no rigger (Yet anyhow)
Elf Magi-face . Full blooded magician from Tir na nOg. Sent to Seattle to live in the shadows as a test by his Clan before assuming a position of power within the Clan. Dresses nice, and keeps the Words flowing, with some illusionery magic to back it up.
Elf Magician - mindbending hoodie from the sprawl. Uses his magic to manipulate and force people to do things against their will.
Human Decker - as quick on his deck as he is behind the wheel.

Sipowitz

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« Reply #9 on: <04-16-14/1418:49> »
What is the composition of your table?

Oak table, which I suspect is actually pine with an Oak veneer, it's awfully light for its size.  Various nails and screws, some poly and stain.

Group-wise?
Human Mystic adept
Human Streetsam
Human Decker
Elf Face
Dwarf Physad
Orc Streetsam

Wailer

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« Reply #10 on: <04-16-14/1722:21> »
First of all - it's so awesome to see as many dwarves out there as there are. WTB one for my table!

Game is set in Denver:


Job - Nerdy Troll Hacker from the Aurora Warrens. Turned second-hand cyber-beast combat stim junkie retro-Hulk fanatic. The Ghoul-whisperer.
Max -  Former Ares trauma surgeon and Job's cyberdoc. Human Face, Intrusion expert, Sniper.  The pressures of negotiating around Job's bloody reputation turned him into a flipside addict.
Redge aka 'The Birdman' - Tir Elf Mystic Adept. Playboy Artificer and typical elven bastard. The man with the plan. The smarmy of One.
Rasputin - Human Pyschotherapist-slash-Russian Psionic. Beef with the Vory. Beef with Denver. Beef with the crew. Turned into a Bond villain.
'Dragon' Chang - Hong Kong Wujen, fresh off the (landlocked) boat. The crew's formerly innocent now struggling with a fall-from-grace story


cantrip

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« Reply #11 on: <04-16-14/1745:31> »
New group - just playing since December - two newbs (to SR), two veterans and my wife - she's awesome!  :D

We are also just starting to rotate GMs the last few weeks.

Human (F) Street Samurai - focusing in pistols, parkour, Krav Maga and combat biking
Orc (M) Phys Ad - focusing in blades, speed and attitude; also our backup wheelman
Human (M) Technomancer - super secretive (okay - most TMs are...), stealthy hacker with a degree in chemistry
Human (M) Shaman - focusing in spirits, clubbing and general mischief (also GM)
Human (M) Rigger - focusing in B&E/Stealth Infiltration and the professional way (also GM)

I'd like to see more of a mix of meta-types, but that's okay for now. I think once we play a bit and get the kinks out of our characters, we usually offer a rebuild to make a few tweaks--or change meta types. The rigger and shaman flip between PC/NPC, so we may make some other changes as time goes on.

Tenlaar

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« Reply #12 on: <04-16-14/1930:49> »
I just want to say how jealous I am of you all for having groups and games going right now.  It makes me a sad panda.

Also, dwarves rule.  Every time I make a new character for fun I want it to be a dwarf.
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Jeeves

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« Reply #13 on: <04-16-14/2352:52> »
I've got

A human wetwork specialist,
an elf face with many ex-girlfriends,
a dwarf rigger,
A shaman with an obsession with snakes
and a technomancer with a chip on her shoulder.

Dangersaurus

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« Reply #14 on: <04-17-14/0032:03> »
5, sometimes 6 players:
Human SINner Face/Rigger
Human SINner Decker/Physician
Elf Shaman
Human Mad Bomber
Troll Street Sam
(Human Gunslinger Adept)

Based out of Vladivostok, Seattle, L.A. & Hong Kong.