Another day, another release:
https://docs.google.com/file/d/0B7KaFhodT908WGpLZk9aZGdpVUkThe augmentations sections is done, what's missing is them affecting attributes. Things finally correctly track capacities, essence, availability and costs.
Hey Flaser, looking awesome. Can't wait for it to be finished!
One thing I would suggest would be to not limit selecting the same priority twice.
There are a couple of examples of alternate chargen in the book that that give the same priority twice (eg: B,C,D,E,E for a low level game).
I know my players would love to use something like this and I intend to run a low level game like the example above soon =)
I'm not going to take out a feature that most people will use to benefit a few. What you request though, can be done by making the sheet use a different priority list depending on what "mode" you're running at the moment.
I might look into it later, right now though I focus on getting the core functions pat down.
I thought I'd suggest allowing us to put what our code is (ie. not killing women, children, civilians, ect.) for those who choose the code of honor quality.
You can already do this, just add your code to the list of Honor Codes (S Column, on the Quality Subchoice Lists worksheet). If you ask for the cell to dynamically change to an entry field from a drop-down list when you select Code of Honor, it can't be done without VB Script (...and I'm not sure if it can be done with that either).