Hmmm, I think you're spread too thin here.
If you want to be the negotiator, I recommend moving over to be a shaman (Drain = Will + Cha), instead of the hermetic.
This way you can dump the logic Attribute back down (and the Cerebral Booster cash and essence resources) to spend on more Charisma (Pheromones?) and/or skills
Get a skill to 6, and specialise in it. If your GM is generous enough to allow it, TAKE IT! I recommend you bring up: Spellcasting to R6 (Spec: Combat Spells)
Note: Specialisation is cheap @2 karma, so use it for all your most common skill choices.
From your spell selection, I'm just guessing Combat spells is the obvious choice for most popular spellcasting option....
Also, Counterspelling(Spec: vs Combat Spells) is the most likely magic you'll be defending against... an extra 2 dice is pretty nice for 2 karma....
Specialise in whatever weapons you are most likely to carry. With Automatics, I'm assuming you're going for SMG's...
Also, Magic Rating. Push it to 6. You get an extra Dice to any Spellcasting, Conjuring etc, and can also push out the F6 spells with Stun drain only.
Basically, I think this mage as-built is a jack-of-all-trades, master-of-none. SR rewards people who have chosen a particular focus and EXCEL at it. So, choose something for your PC (Combat spells, summoning, Negotiation etc) and be AMAZING at it. Everything else will follow on from there....