Scenario 1 the Ram rules apply:
RAM
(SHORT RANGE ONLY)
"The acting vehicle attempts to collide with a target vehicle. Make an Opposed (Vehicle Skill) + Reaction [Speed or Handling] Test. If the Ram is taking place in a Speed Environment use Speed as the limit, and use Handling if the Ram is taking place in a Handling Environment. If the ramming vehicle achieves more hits, the vehicles have collided. The target of the Ram takes damage equal to the Body of the ramming vehicle plus any Net Hits achieved. The vehicle that did the Ramming takes damage equal to half its Body."
So assuming the hit is successful with 2 net hits the DS takes 20P AP-6. The passengers resist with their Body+Armor+Vehicle Armor
The RM crew resists 9P AP-6 with Body+Armor+Vehicle Armor
Scenario 2 the Ramming rules apply:
RAMMING
If a driver wants to ram something (or someone) with the vehicle, treat it as a melee attack. The target must be within the vehicle’s Walking or Running Rate (a –3 dice modifier applies if the driver has to resort to running). The driver rolls Vehicle skill + Reaction to attack. The target rolls Reaction + Intuition if a pedestrian, or Reaction+ Intuition [Handling] if driving another vehicle. Pedestrians may use the Full Defense (p. 191) or Dodge (p.191) Interrupt Action but not Block or Parry.
If the driver gets more hits, he rams the target. Make the Damage Resistance Test as normal. The base Damage Value of the attack is determined by the ramming vehicle’s Body and speed, as noted on the Ramming Damage Table. The ramming vehicle must resist only half that amount (round up). Characters resist ramming damage with Body + Armor – 6 AP.
I assume this time you want to know what happens if the DS rams the RM:
Speed 2 translates to Body DV (20m/turn= Body) the victims are stationary so they can't dodge, the RM takes 4+nethits AP-6 damage (and probably doesn't even notice the damage
The DS crew takes 2 damage and will live too, probably