Author Topic: [SR5] Forbidden Arcana  (Read 5946 times)

Sendaz

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Re: [SR5] Forbidden Arcana
« Reply #120 on: (08:42:20/05-19-17) »
Just one small correction to Tarislar's post.

As per page 92 in 1st ed., all combat spells have an initial Wound Category of Light, not Nothing. So even if you didn't make enough extra to increase it, you still started out at Light before resistance tests.

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Reaver

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Re: [SR5] Forbidden Arcana
« Reply #121 on: (16:20:41/05-19-17) »
I think Bull was remembering 2e mostly.

My memory of 1e is fuzzy, but I played so much 2e.... the magic rules are still seared into my frontal cortex.

In 2e all spells had various damage and drain codes.... which made spell casting a headache to track and note.
(Lets see... if I cast Fireball its F(serious) damage plus net hits... but I have to resist F+2(m) drain. If I cast hellblast I do f(deadly) damage plus net hits. But have to resist F+4(S) drain!)
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Tarislar

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Re: [SR5] Forbidden Arcana
« Reply #122 on: (23:08:40/05-19-17) »
As per page 92 in 1st ed., all combat spells have an initial Wound Category of Light, not Nothing. So even if you didn't make enough extra to increase it, you still started out at Light before resistance tests.
Correct.
When I said nothing I was saying that if  you didn't score a success there was no effect. 
You need at least 1 hit to do the base "Light" damage.

Bull

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Re: [SR5] Forbidden Arcana
« Reply #123 on: (07:50:20/05-23-17) »
Yeah, mostly remembering and regurgitating SR2.  I did look it up in both, but SR1 was mostly just confirming the sleep spell was there (and lack of Stun spell). 

I never GMed SR1, and I only ever really played a handful of games during that version, none of which were spellcasters.  And the last game I played was...  Fall of 1990 maybe?  So almost 27 years? 

Jesus, I hate thinking about that anymore.  Gah.

But yeah, my bad.

JmOz01

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Re: [SR5] Forbidden Arcana
« Reply #124 on: (11:54:25/05-23-17) »
Yeah, mostly remembering and regurgitating SR2.  I did look it up in both, but SR1 was mostly just confirming the sleep spell was there (and lack of Stun spell). 

I never GMed SR1, and I only ever really played a handful of games during that version, none of which were spellcasters.  And the last game I played was...  Fall of 1990 maybe?  So almost 27 years? 

Jesus, I hate thinking about that anymore.  Gah.

But yeah, my bad.

Getting older SUCKS...

Rapier

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Re: [SR5] Forbidden Arcana
« Reply #125 on: (10:41:39/06-19-17) »
Hi,

I have been critical of products in the past but I am very willing to give credit where credit is due: FA is a great product. Yes there are some minor typos and some things could be explained better but overall, this represents a huge upgrade to street magic.

Keep it up!