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Prototype Dryad Gunslinger Adept

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Desiani

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« on: <02-07-17/2108:02> »
The aim of this character is to be a called shots master with heavy pistols, and having light pistols filled with Stick n Shock as a way to capture important targets.

Lifestyle Choices: UCAS(Sinless), Slave, Gang Warfare, Shadowwork (Street Sam) 800 starting karma with race having no cost.

RP Synopsis: Unnamed was a Prototype Dryad grown in a blacksite research center within the Chicago CZ. A scientist finally grew a heart and escaped into the CZ where Unnamed was raised. Shortly after learning how to walk, she was taken as a slave. After a year or two of travel her master grew roots in Seattle where he started a small time sprawl gang. She was exposed to a lot of abuse during her first 12 years. The only name she knew herself was 'Boss's Plaything.' On her 13th birthday she was given a pistol and finally allowed to leave her masters side and join in on the Gang's various Illicit activities.

She and her pistol, which she named My Plaything, were a perfect fit for each other. Over the next few years she grew into a cold killer under the instruction of her master and her gang lifestyle. eventually maturing into a very ruthless, yet charismatic young woman of 17.  During her 17th year she did two things of significant importance to her. She 'adopted' a second pistol which she called Plaything Two and learned how to dual wield the two pistols. Secondly she used the same skills she learned from her master and her 'family' to kill her master in a glorious display of carnage. Such was the display that she took control of the gang and transformed it into 'Her Image.' None of the gang members wanted to challenge her so she spent the rest of her teenage years and early twenties as the leader.

At 23 she learned of Shadow Running and was interested in making money for doing what she did best, shooting at people with her beloved pistols. She eventually learned the arts of Gun Kata. The image of hiding her two pistols and being able to handle herself in melee and at range at any time proved extremely handy.

As of now I have 19 extra karma and will need to buy Gun Kata and 1 martial Art with it. I haven't taken Negative Qualities that give extra Karma. I have been toying with the idea of taking the Raven mentor spirit for the extra 2 con dice. The given adept powers Traceless Walk and Voice Control seem pretty handy, thoughts?

Something that confuses me is that Synaptic Acceleration doesn't add the 1d6 initiative dice within chummer, is this on purpose? The description says it doesn't stack with other 'augments.' I assumed that means cyber or bioware and not for magic like Improved Reflexes. Is this how it works?

I was debating taking a Bulk mod Partial Cyberskull for flavor reasons (Gang life is not easy on the noggin). Would there be any good head Ware aside from the Attention Co-Processor that would be useful for a Gunslinger Adept? If I go that route 1 Cap will be filled with fiber optic hair.

== Info ==
Name: uNAMED                      Alias:
Elf, F                            Movement: 22/44, 2m/ hit, Swim: 11, 1m/ hit
1.7M, 44.9                        Composure: 8
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 6 (15 kg/10 kg)
Public Awareness: 0               Memory: 4
Karma: 0                          Nuyen: 13115
Age: 34                           Skin: Black
Eyes: Green                       Hair: Fiber Optic

== Attributes ==
BOD: 5                            CHA: 5
AGI: 7 (11)                       INT: 5
REA: 5 (8)                        LOG: 1
STR: 1                            WIL: 3
EDG: 4                            MAG: 5

== Derived Attributes ==
Essence: 6.0                      Initiative:           13 +4d6
Physical Damage Track: 11         Rigger Init:          13 +4d6
Stun Damage Track: 10             Astral Init:          10 +3d6
Physical: 5                       Matrix AR Init:       
Mental: 4                         Matrix VR Cold Init:  5 + DP +3d6
   Audio Enhancement [+2] (Only for audio Perception)
   Vision Enhancement [+1] (Only for visual Perception)
   Vision Enhancement [+2] (Only for visual Perception)
Social: 9                         Matrix VR Hot Init:   5 + DP +4d6
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Vashon Island: Synergist Business Line [+1] (Must be visible)
Astral: 9

== Active Skills ==
Automatics                        Base: 0  + Karma: 2  = 2   Pool: 13
Blades                            Base: 0  + Karma: 4  = 4   Pool: 15
Computer                          Base: 0  + Karma: 1  = 1   Pool: 2
Con                               Base: 0  + Karma: 4  = 4   Pool: 10
Etiquette                         Base: 0  + Karma: 4  = 4   Pool: 10
First Aid                         Base: 0  + Karma: 1  = 1   Pool: 2
Flight                            Base: 0  + Karma: 1  = 1   Pool: 12
Forgery                           Base: 0  + Karma: 1  = 1   Pool: 2
Gymnastics                        Base: 0  + Karma: 3  = 3   Pool: 14
Heavy Weapons                     Base: 0  + Karma: 1  = 1   Pool: 12
Leadership                        Base: 0  + Karma: 1  = 1   Pool: 7
Longarms                          Base: 0  + Karma: 2  = 2   Pool: 13
Negotiation                       Base: 0  + Karma: 4  = 4   Pool: 10
Perception                        Base: 0  + Karma: 4  = 4   Pool: 10
Pilot Ground Craft                Base: 0  + Karma: 1  = 1   Pool: 9
Pistols (Semi-Automatics)         Base: 0  + Karma: 6  = 8   Pool: 19 (21)
Running                           Base: 0  + Karma: 3  = 3   Pool: 4
Sneaking                          Base: 0  + Karma: 3  = 3   Pool: 14
Swimming                          Base: 0  + Karma: 1  = 1   Pool: 2
Unarmed Combat                    Base: 0  + Karma: 2  = 2   Pool: 13

== Knowledge Skills ==
Area Knowledge: Chicago           Base: 1  + Karma: 0  = 1   Pool: 6
History                           Base: 1  + Karma: 0  = 1   Pool: 2
Street Safe House                 Base: 3  + Karma: 0  = 3   Pool: 8
Street Seattle                    Base: 1  + Karma: 0  = 1   Pool: 6

== Qualities ==
Adept
Astral Beacon
Black Market Pipeline
Blandness
Code of Honor (15)
Gang Warfare
Glamour
Low-Light Vision
Paranoia
Prototype Transhuman
Restricted Gear
Sharpshooter
SINless
SINner (Criminal) (10)
Skipped Further Education
Slave
Street Samurai
Strive For Perfection
Symbiosis
Uneducated

== Powers ==
Enhanced Accuracy (skill) (Pistols)
Improved Ability (skill) (Pistols) Rating: 1
Improved Reflexes 3
Nimble Fingers
Rapid Draw

== Lifestyles ==
"Aquired Residency" (Medium)  1 months

== Cyberware/Bioware ==
Muscle Toner Rating 4
Reflex Recorder (Skill) (Pistols)
Synch

== Armor ==
Ballistic Mask                      2
Vashon Island: Synergist Business Line9
   +Custom Fit
   +Holster

== Weapons ==
Fichetti Security 600
   +Folding Stock
   +Gas-Vent 3 System
   +Hidden Gun Arm Slide
   +Laser Sight
   +Melee Hardening
   +Personalized Grip
   Pool: 19 (21)  Accuracy: 9     DV: 7P       AP: -     RC: 5 (6)
Fichetti Security 600
   +Folding Stock
   +Gas-Vent 3 System
   +Hidden Gun Arm Slide
   +Laser Sight
   +Melee Hardening
   +Personalized Grip
   Pool: 19 (21)  Accuracy: 9     DV: 7P       AP: -     RC: 5 (6)
Savalette Guardian
   +Concealed Quick-Draw Holster
   +Melee Hardening
   +Personalized Grip
   +Smartgun System, Internal
   Pool: 19 (21)  Accuracy: 9     DV: 8P       AP: -1    RC: 3
Savalette Guardian
   +Concealed Quick-Draw Holster
   +Melee Hardening
   +Personalized Grip
   +Smartgun System, Internal
   Pool: 19 (21)  Accuracy: 9     DV: 8P       AP: -1    RC: 3
Unarmed Attack
   Pool: 13       Accuracy: 5     DV: 1S       AP: -     RC: 2

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x200
Ammo: Stick-n-Shock (Light Pistols) x100
Bug Scanner Rating 6
Certified Credstick, Silver x5
Chisel
Contacts Rating 3
   +Smartlink
   +Vision Enhancement Rating 1
   +Image Link
Crowbar
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Select Sound Filter Rating 1
Fake License (Guna Kata Teacher) Rating 4
Fake License (Concealed Carry) Rating 4
Fake SIN (Sarah Trivaldi) Rating 4
Glasses Rating 4
   +Thermographic Vision
   +Image Link
   +Vision Enhancement Rating 2
Micro-Transceiver
Miniwelder
Miniwelder Fuel Canister
Restraint, Plasteel x2
Restraint, Plastic x10
Subvocal Mic
Trodes
White Noise Generator Rating 6

== Vehicles ==
GMC Bulldog Step-Van (Van)
   +Sensor Array Rating 2

Took out Synaptic Acceleration and orthoskin R2. Added Restricted Gear to allow for Musle Toner R4 also added Synch.
« Last Edit: <02-08-17/0001:50> by Desiani »

Marcus

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« Reply #1 on: <02-07-17/2144:48> »
why are you taking Synaptic Acceleration?
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Glyph

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« Reply #2 on: <02-07-17/2159:25> »
Synaptic Acceleration would stack with Improved Reflexes solely by its own description, which doesn't let it stack with other augmentations, but the description for Improved Reflexes prohibits you from combining it with other technological or magical increases to initiative.

Marcus

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« Reply #3 on: <02-07-17/2207:05> »
So it should be +5d6?
A point of magic seems like a high price for a die.
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Desiani

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« Reply #4 on: <02-07-17/2209:58> »
Synaptic Acceleration would stack with Improved Reflexes solely by its own description, which doesn't let it stack with other augmentations, but the description for Improved Reflexes prohibits you from combining it with other technological or magical increases to initiative.

Ah. I forgot that stipulation in IR my fault lmfao. I'll take it out when I get home a little later

Desiani

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« Reply #5 on: <02-08-17/0051:30> »
Synaptic Acceleration would stack with Improved Reflexes solely by its own description, which doesn't let it stack with other augmentations, but the description for Improved Reflexes prohibits you from combining it with other technological or magical increases to initiative.

thanks for that. Will fix

So it should be +5d6?
A point of magic seems like a high price for a die.

After realizing it doesn't stack I took out Syn Acceleration and used that money to go full on Muscle toner 4

Thanael

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« Reply #6 on: <02-10-17/1001:57> »
That's a lot of Qualities. Discounting the ones from race, are you sure you're in the limit? Afaiu you can only buy more NQs/PQs if you're under 25 after the modules.

Quote
If you received the same quality twice in the process
and it cannot advance to a higher tier, select another
quality of the same Karma cost. You may also buy off
negative qualities you may have obtained in the process
with your extra Karma, and you may pick new positive
and negative qualities—but only if you are under the
maximum amount of negative qualities (25 Karma total)
after selecting all of your Life Modules. If you buy off
negative qualities with Karma to put you under the limit,
you can then acquire more negative qualities.


Chummer is notoriously buggy with life modules so best to doublecheck everything.

Sharpshooter & Strive for Perfection are a bit wonky together iirc. Not sure how they both work out together.
« Last Edit: <02-10-17/1011:03> by Thanael »

Novocrane

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« Reply #7 on: <02-10-17/1715:19> »
Quote
The assassin must make Called Shots unless he is providing covering fire or acting in a similar capacity where Called Shots would not be practical.
Quote
all other Ranged Attack actions suffer a –1 dice pool penalty.
That would be how Sharpshooter & Strive For Perfection work together on the negative effects. Up to the Gm how they work out on the positive effects.

RowanTheFox

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« Reply #8 on: <02-10-17/1731:17> »
Be careful with a Dryad. That symbiosis thing can be a nightmare if you stay in one place for too long. The only dryad character I have is a "Chosen" from a tribe of dryads living in the forests around Schwangau (Not in any canon lore. The tribe is my own creation). His purpose is to explore the world and bring knowledge and supplies back to the tribe when his time as a Chosen is up.

Talks-To-Many is fun though. His naivety of the outside world has led to some pretty hilarious situations. I have to keep careful track of how long he stays in one place to avoid forming a symbiotic bond with a potentially toxic area.
It is better to be crazy and know it, than to be sane and have one's doubts.

"Nothing is wrong if no one can stop you."

Remember, you're only a genius when they need you. The rest of the time you're just an asshole.

Well, drek. Looks like Timmy fell into the Dissonance Well again.

Desiani

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« Reply #9 on: <02-10-17/1747:51> »
That's a lot of Qualities. Discounting the ones from race, are you sure you're in the limit? Afaiu you can only buy more NQs/PQs if you're under 25 after the modules.

Quote
If you received the same quality twice in the process
and it cannot advance to a higher tier, select another
quality of the same Karma cost. You may also buy off
negative qualities you may have obtained in the process
with your extra Karma, and you may pick new positive
and negative qualities—but only if you are under the
maximum amount of negative qualities (25 Karma total)
after selecting all of your Life Modules. If you buy off
negative qualities with Karma to put you under the limit,
you can then acquire more negative qualities.


Chummer is notoriously buggy with life modules so best to doublecheck everything.

Sharpshooter & Strive for Perfection are a bit wonky together iirc. Not sure how they both work out together.

Where in the book does it say that? I don't see it in the life module description.

Be careful with a Dryad. That symbiosis thing can be a nightmare if you stay in one place for too long. The only dryad character I have is a "Chosen" from a tribe of dryads living in the forests around Schwangau (Not in any canon lore. The tribe is my own creation). His purpose is to explore the world and bring knowledge and supplies back to the tribe when his time as a Chosen is up.

Talks-To-Many is fun though. His naivety of the outside world has led to some pretty hilarious situations. I have to keep careful track of how long he stays in one place to avoid forming a symbiotic bond with a potentially toxic area.

Yea. I plan to get around this by moving around Seattle at the end of every month . Flavor wise it will be her 'scoping the area' to see if she could safely move her gang in to the neighborhood and get them up and running with out the cops getting all over them. The lifestyle will be a series of Medium 'acquired residences' that she gains via blackmail, strong arming or just blatant hostile takeover.

I am debating raising her logic to 2 just so I am not dumbest character in out group. Our street sam has a logic of 2 lol.

Thanael

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« Reply #10 on: <02-11-17/1550:24> »


Where in the book does it say that? I don't see it in the life module description.


Run Faster, page 84, under "FINISHING OFF YOUR
KARMIC BALANCE"

Thanael

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« Reply #11 on: <02-12-17/0432:57> »
Also how does Glamour (which also effectively gives Distinctive Style) and Blandness work together?

How did she look?

Well she was kinda average, though unearthly graceful with awesome hair!

Quoting from blandness: If the character acquires any visible tattoos, scars, obvious cyberware, or other distinguishing features, the bonuses from the Blandness quality go away until the distinctive features are removed from the character’s appearance.

Desiani

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« Reply #12 on: <02-12-17/1208:06> »
Also how does Glamour (which also effectively gives Distinctive Style) and Blandness work together?

How did she look?

Well she was kinda average, though unearthly graceful with awesome hair!

Quoting from blandness: If the character acquires any visible tattoos, scars, obvious cyberware, or other distinguishing features, the bonuses from the Blandness quality go away until the distinctive features are removed from the character’s appearance.

Blandness was never meant to be in effect. It just comes with the slave LM. :/