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Technomancer feedback for a new book!

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Dinendae

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« Reply #390 on: <05-27-16/2331:32> »
I was looking over sprites from 4e and miss that you could get spirtes that had more programs base on their lv.

For 5e they just do what ever they got in their skill box but in 4e, data sprites could run linguasofts (about the best use i can think of them outside of legwork) and machine sprites could run drone auto softs, You could even get program options like rust and area for attack.

 i think giving some sprites some options in what they could do would give a bit variety in use and better use of registering then just making sure you got one on call at all times.


From the looks of things Technomancers are getting the rework they have so desperately needed in SR5, including possible lore changes. I'm curious to see of they will swing them back towards their Otaku origins (hopefully minus the needing to be a kid part)?

HiddenBoss

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« Reply #391 on: <05-28-16/0542:56> »
From what i ask of puck, how hard fading is right now is canon but other technomancer have work out how to do it with less fade.
https://www.reddit.com/r/Shadowrun/comments/4k95iw/im_puck_former_white_banded_otaku_and_former/d3e5m1f?context=3

Did try to ask about Daemons but got "Everything changes and nothing changes. Same goes for Daemons and Sprites. " so hoping that means they will be about in some form.
 
https://www.reddit.com/r/Shadowrun/comments/4k95iw/im_puck_former_white_banded_otaku_and_former/d3dwj8v?context=3

Finstersang

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« Reply #392 on: <05-28-16/1009:45> »
So the current qualms of the Technomancers are the temporal consequences of the ingame Matrix Rework,
and the (hopefully) upcoming buff via the new Supplement will reflect how TMs slowly adapt to it over the years?

Well, that would actually make sense   :D

Anyways:
With Howling Shadows out*, I´d like to add a new suggestion for an Echo:
Bonding with Technocritters and/or Protosapients, analogous to the way Adepts can attune themselves to animals!
Having your own pet Bastet or Libertine would be soooo cool  ;D

Plus, some Technocritter Powers would also make great new Echoes and/or Complex Forms.

*Great job there, btw!**
 
**That is, for the content itself. The obviously forgotten deliberately omitted prices for pets is a whole different story.
« Last Edit: <06-07-16/1132:23> by Finstersang »

fseperent

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« Reply #393 on: <05-30-16/1426:40> »
I have an idea for a new quality for technomancers.
Closed Otaku Syndrome
Cost: 20
Does not apply to quality limits

Despite being exposed to the wireless Matrix for over a decade, you are not able to connect to it on your own.
However, that's not entirely a bad thing.
True, you can't see AR or VR without technological support, nor can you sent your living persona out into the
wilds of the wireless Matrix.
However, unless you use your Resonance powers or using your living persona, you wouldn't register an a
technomancer.
Also, you have Resonance Riding and can thread Complex forms through the secondary system's persona.
« Last Edit: <05-31-16/1012:18> by fseperent »

JmOz01

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« Reply #394 on: <06-25-16/1602:12> »
I have been thinking about this for awhile, and these are suggestions I would have:

1) More meat space abilities.  For some reason Drones seem the way to go for this for me.  Maybe a not as good as a control rig ability (to save the value of the MMRI).  Possibly allow them to jump in, w/o any other bonuses as a CF

2) Skinlink...NATURAL ABILITY

3) A CF that allows them to read Program Modules and use the program inside.  The CF should be able to be threaded multiple times but at a penalty.  Note this would not let them "Learn the program" putting them on par in some ways with a decker, they would have to spend more on programs, they could still use a echo to learn the programs.

4) Fake Decks...It has come up at my table a few times how much a "fake deck" would cost, and how much capability it would have (We use basically a comlink costing +25%)

dragrubis

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« Reply #395 on: <06-27-16/0423:45> »

2) Skinlink...NATURAL ABILITY


No don't Skinlink is the only way to hack rail powered drones... without avoiding them to find the security desk... This is too much powerful.

If ou want something that is less powerfull, use your link to give with it a shared wifi...

dragrubis

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« Reply #396 on: <08-23-16/1208:03> »
Any new here?

HiddenBoss

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« Reply #397 on: <08-27-16/1639:43> »
Other then hope that the errata helps things for tm's, not a lot.

Wunderkid

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« Reply #398 on: <09-15-16/1750:48> »
Not sure if this has been mentioned already but a band-aid fix that's been applied at our table is to have techno adepts. Almost identical to mystic adepts. This on the surface seems to have balanced out slightly the missing out on cyber.

If I had to make any suggestions it would be along the same lines as what seems to have been said a lot already.

1) a money sink. Just something that you can throw money at.

2) skinlink at base. Or a quality that allows you to access it.

3) some kind of defence against biofeedback (this may be my newness to the system but as I understand it if a decker hits a technomancer with biofeedback then the technomancer takes double damage from this. Seems unnecessarily lethal). But please correct me if I'm wrong.

4) perhaps subdividing submersion into more specialised areas. So to be a hacker technomancer you'll make X choices at submersion. To be a sprite focused one Y choices. Rigger Z. And complex forms so on. Keeps the core rules the same but let's the buffing occur when the player submerges and brings the TM in line with the decker from there without them treading on toes.

5) basically the techno adept idea mentioned above. I think this could be a good way of giving the TM meats pace capabilities. If you want a full hacker then you go full TM. If you want a TM who can do meats pace stuff the  you can go techno adept. Basically the other side of the coin to magicians and mystic adepts.

Lastly and I ask this knowing that it's unlikely anyone will no the answer, do we have any idea of a very rough eta for this book? Or if the freelancer still checks here?

Lorebane24

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« Reply #399 on: <09-15-16/2153:51> »

2) Skinlink...NATURAL ABILITY


No don't Skinlink is the only way to hack rail powered drones... without avoiding them to find the security desk... This is too much powerful.

If ou want something that is less powerfull, use your link to give with it a shared wifi...

This seems to be a contentious subject, and I think your argument has some merit here, but there are also a few counterpoints to take into consideration.  The first is that there SHOULD be a few things that technomancers can do that a decker cannot.  More obviously, a technomancer being unable to form a direct connection without going through submersion is pretty crippling, and even if they submerge fast, skinlink is basically mandatory for their first echo.  It's more of an ability tax than anything else.

At the same time, allowing them to easily mark anything just by brushing a finger up against it is an easily abused ability.

What I've been doing is giving all technomancers a lesser form of skinlink.  It only works if they touch something with their fingertips (leaving prints behind), AND they must go into VR to use it, leaving them defenseless, and making it rather obvious when they're using it.  The skinlink echo then allows them to make this connection in AR, and to use any bit of exposed skin to form the connection.
The power of the Tri-Horse!

dragrubis

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« Reply #400 on: <09-16-16/0453:21> »
(I didn't saw the faq
I think widgets should be a good way to do all needed tricks of technomancers AND should be natural to every of them.
at a cost between 1 to 5 karma depending on the ability we could have.
Lesser Skinlink  at 2
upgradabe to Full Skinlink  for 3 more karma
1 maintening widget for specific use at 2 karma
1 maintening widget for universal use at 5 karma
1 fixed resonance program widget at 2 karma
1 universal resonance program at 5 karma
and every thing you think of here

a number of active widget at a time limited by resonnance or something like that
Not very powerfull compared to a decker a little more versatility...

dragrubis

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« Reply #401 on: <10-06-16/0527:01> »
Anything new? like a title?

Finstersang

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« Reply #402 on: <10-11-16/0320:11> »
*Emergent Tumbleweeds rolling*

However, there´s finally an official Errata to the Drain Codes in the new Errata threads:

Cleaner: L–2
Diffusion of [Matrix Attribute]: L–2
Editor: L–1
Infusion of [Matrix Attribute]: L–2
Static Veil: L–3
Pulse Storm: L–3
Puppeteer: L+1
Resonance Channel: L–3
Resonance Spike: L–3
Resonance Veil: L–3
Static Bomb: L–1
Stitches: L–3
Tattletale: L–3

Derezz: L–1
FAQ: L–3
IC Tray: L–3
Redundancy: L–3
Misread Marks: L–1

All hail Patrick Goodmann! The first official buff to Technos! I hope that the Effects of Echoes and some of these Forms will also be revisited.

Finstersang

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« Reply #403 on: <11-06-16/0715:59> »
Don´t know if this thread is still monitored (can someone write some profanities to confirm this suspicion?  ;)) or how far the devs are with TM supplement, but nevertheless: 2 (hopefully) new ideas for Complex forms:

  • Undo Action: Target: Persona, Fading: L+1, Resistance: Willpower+Firewall. Sometimes, you just want to CTRL+Z everything. On a Net hit, this Complex Form reverses (almost) all effects from the last Matrix Action performed by the target, be it Changes to files, the placing of Marks (including Marks from failed Stealth Actions!), Changes to Devices etc. Notable Exceptions are Matrix and Biofeedback Damage, Rebooting or switching off devices (since they can´t be reached anymore) and Control Device Actions with inherently irreversible effects (i.e.: You can "un-unlock" a Maglock, but you can´t "unfire" a Turret.) The Complex Form is either resisted by the target Persona or, if you use the Complex Form on yourself, by the Target of your last Matrix Action.
  • Spatial Displacement: Target: Device or Persona, Fading: L, Resistance: Intuition+Data Processing Disturbs the physical tracking and tracing of the Target via the Matrix. Its physical location in the Matrix is displaced by [Net Hits]*10 Meters in a direction determined by yourself. The Complex Form is unresisted when you use it on yourself or devices you own.
« Last Edit: <11-06-16/0720:05> by Finstersang »

Finstersang

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« Reply #404 on: <12-07-16/1625:23> »
And some more Pennies to rust in the wishing well:

Complex Forms
Cryptosis: Target: Persona, Fading: L, Resistance: Willpower+Firewall. On a successfull Hit, this Complex Form makes the target unable to send coherent messages in the Matrix by messing with a number of different deep-buried protocols regarding the processing of text and speech data. Instead of meaningfull messages, the target produces just indecipherable gibberish. This mainly affects the Send Message Matrix Action, be it in the Form of written Text, speech messages or even the texts "thought up" via DNI. However, other Matrix Actions may be affected as well, if they rely on any form of natural language, f.i. the Edit File Action (When editing a Text or Audio File) or the Spoof Command Action. The effect lasts as long as the threading Technomancer sustains it. Weirdly enough, when hitting another Technomancer with this Complex Form, his/her analogous ways of language-based communication (i.e. talking, writing, typing...) are affected as well. This kinda-psychotropic side effect lasts for [Level] Minutes even after the Complex Form ends. 

Echoes
Haunting Code: One of the biggest Problem for Hackers is the fact that the effects of many Hacks and/or Complex Forms can easily be nullified if the target is rebooted. However, at least some Technomancers have found a way to weaken this measure. This Echo has one of two Effects and can be taken twice for both:
  • The Technomancer doesn´t lose his/her Marks on a Target of the Target reboots. Instead, the marks merely "go to sleep" an reappear once the Target re-enters the Matrix. However, the Marks still disappear when the Technomancer reboots his/her Living Persona. Also, since the presence of Marks after a reboot is highly unusual by the rules of the Matrix architecture, the target (or its owner) is promptly warned about the fact that the Attacker somehow still has a Mark on it (which can be quite shocking for some victims).
  • The Technomancer may choose to sustain successfully threaded Complex Forms after the Target has left the Matrix (with the usual Rules and Modifiers). Once the Target logs back into the Matrix, any Complex Form affecting it immediatley comes back into effect as well. Note that in this case, the target (or its owner) is not necissarily informed of the fact that the Technomancer still has a grasp on it.
« Last Edit: <02-17-17/0942:50> by Finstersang »