i sat down and wrote some thoughts down. please feel free to comment (please be nice, i am new to the forum) but the TM in SR5th really is underwhelming and needs some love
Book: "Mind over Matter"
matrix actions:
some actions can not be done by technomancer
*change icon: impossible for TM (now complex form for him)
*format device: impossible vs TM
*jack out: impossible for TM (see below)
*matrix search: +2 for TM
*reboot device: impossible vs TM
*trace icon: +2 defense for TM
rules for the matrix:
*change icon: becomes complex form
*overwatch is not increasing over time, but TM cannot reboot, so always necessary to look for marks and delete them and to lower OW score with complex form
*skinlink: general feat of the TM; can connect to everything he touches
*spleep: disconnected from the matrix
complex forms:
*editor: TM can read/write/erease/change file. does not matter if it is encrypted; will trigger data bombs
*resonance channel: (changed)
Target: Device
Duration: S
FV: L+1
you can connect to any device that you can see; if not visible: what you know very well (FAQ with at least 4 hits or extended search in the matrix 8,12 hours); or that
you have at least 2 marks on; TM can connect to any device, even if it is not connected to the matrix (need to have electronics from 2055+);
resist with Willpower + Firewall
*change icon: (new)
Target: self
Duration: P
FV: L-3
technomancer changes his icon to anything he likes; because of the strange nature of his bio-node, a matrix perception with threshold=[net-hits] shows,
that something is wrong with the icon
*emulate program: (new)
Target: self
Duration: S
FV: L-1
you can emulate [raiting] standard and/or hacking programs simultaniously (owner and accessible on a device); no test necessary;
skills:
*decompile: removed
*threading: all complex forms are now resonance+raiting [mental limit]; threading becomes a pool you can put to the test (max raiting) or resist the fade; replace decompile in
the tasken group
*compile: gains the effect from decompile;
sprite binding:
*new task for registered sprites: if you bind the sprite, it loose all its remaining tasks; each bound sprite will provide a special bonus; after 24h, the sprite needs to become one
with the resonance again and will vanish; this is a teamwork action: TM resonance+threading [metal limit] (leader) + sprite raitingx2[sprite raiting] (assistant) vs Willpower + Firewall;
sprites can not do anything else if there are bound to something; TM can use a simple action to end binding of a sprite; takes [sprite raiting] complex actions
*courier sprite:
<Resonance Transfer>
bounds to a device/host:
you ignore [nt-hits]x2 noise because of distance and get +[net-hits] Matrix INI; if fault sprite uses his power, opposed test; winner gains all his advantages, loser gets nothing
*crack sprite:
<Enemy Within>
bounds to a device/host
sprite will slumber in the boot sector; if activated (simple action) TM that compiled®istered sprite always counts to have [net-hits] marks on the target; when activated, sprite can be
found (normal matrix perception) and attacked; if deactivated (simple action; out of combat) it is invisble for the device/host; if device/host looks for marks and wins against spirte, sprite becomes visible
*data sprite:
<Knowledge is Power>
bounds with matrix/device/host
no defense from the matrix, device/host defend as usual; all matrix searches in the matrix/device/host lower there threshold by [net-hits] and half the search time (additionally to
browser program)
*fault sprite:
<resonance bombardment>
bounds with matrix/device/host
no defense from the matrix, device/host defend as usual; generets a background noise of [net-hits] for everyone but the TM and the fault sprite(friends, foes and other sprites);
non-resonance nose reduction does not lower this noise; will affect only host/device or an circle area of [net-hits]x100 meter
*machine sprite:
<Ghost in the Shell>
bounds with a vehicle/drone
while bound to the vehicle/drone, the sprite becomes the pilot; has all autosoft and skills on raiting [net-hits]; can only operate the drone; drone cant be rigged;
raiting is the limit for all purposes, that are not already covered by other limits (handling, accuracy etc still in effect); follows all orders from TM in the drone (unlimited); can control enemy vehicles
Diagnostic: give bonus for build & repair teamwork (not use anymore)
Electronic Storm: removed
echos:
*all increase attribute echos are removed;
*resonance [program]: deleted
*skinlink: deleted; now general ability
*biowire:
this echo provides raiting [submersion/2] skilljack and skill wires (max 6); still needs the software (cannot be emulated)
*brain/quantumfield correlation:
your thoughts are to fast; +[submersion/2] (max +6) for defense against getting marks
*overcharged reflexes
each level gives +1 reaction and +1 INI dice; not compatible with any other INI enhancement; not in the matrix; can be taken 3 times
*no sleep for the wicked
better sleep regulator; 20 hours of sleep a week is necessary; can be awake 6 days and then sleep 20 hours or can split it at any rate; can fall asleep instantly; can
awake instantly
*i am batman
radarsensor with raiting [submersion/2] (max 6)
the overall raw matrix power is not affacted. because of the bio-node, a mancer will still lack the deck attributes of a decker and because of more skills, he will also be a bit shorter on the karma side (plus submersion). also he needs to sustain the programs, so a lot of them will make no sense (-2 at all rolls, so defense as well <imho>). but he would be more versitile and could develop in different directions
i have a lot of other ideas, like ritual spellcasting for TM ("Foundation forging"), echos or a TM-only Host. feel free to contact me if you are interessted (and of course, feel free to use what you want to use)