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Technomancer feedback for a new book!

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Kincaid

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« Reply #240 on: <08-05-15/2037:16> »
The core book is wrong.  Hopefully, we'll get that on letterhead soon.
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TrueMisfit

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« Reply #241 on: <08-06-15/1852:47> »
It's in the missions Errata:
Quote
Shouldn’t the cost for Submersion for technomancers be the same as Initiation for magical characters?
Yes. Submersion (p. 257, SR5) should cost 10 + (Grade x 3).

Isn't the missions errata superseded by the official errata, which doesn't say anything about Submersion?
The only thing I want them to fix about TMs is to clarify whether or not the cost for submersion is correct or not.

I know some people hand wave the cost and make it the same as initiation, but I have kept it as it is written in the book.  Catalsyt has had plenty of time to say something about the situation, but they haven't.  This had lad me to believe that it isn't a typo and is in fact the new cost.

I'd just like, for the sake of every other player, for this to be officially cleared up.

Does anyone actually play a Technomancer in your game? Cause I would retire any Technomancer I was playing in your game in a heartbeat when I hear that.
Yeah, I have two actually.  The cost isn't that bad, just more of inconvenient.
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Triskavanski

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« Reply #242 on: <08-06-15/1926:43> »
If it doesn't say anything about it, then it hasn't made any changes to what the missions errata is. Thus Missions Errata is on top.
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Miri

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« Reply #243 on: <08-06-15/2246:36> »
It's in the missions Errata:
Quote
Shouldn’t the cost for Submersion for technomancers be the same as Initiation for magical characters?
Yes. Submersion (p. 257, SR5) should cost 10 + (Grade x 3).

Isn't the missions errata superseded by the official errata, which doesn't say anything about Submersion?
The only thing I want them to fix about TMs is to clarify whether or not the cost for submersion is correct or not.

I know some people hand wave the cost and make it the same as initiation, but I have kept it as it is written in the book.  Catalsyt has had plenty of time to say something about the situation, but they haven't.  This had lad me to believe that it isn't a typo and is in fact the new cost.

I'd just like, for the sake of every other player, for this to be officially cleared up.

Does anyone actually play a Technomancer in your game? Cause I would retire any Technomancer I was playing in your game in a heartbeat when I hear that.
Yeah, I have two actually.  The cost isn't that bad, just more of inconvenient.

Not that bad?! 30 Karma for first rank of Submersion as per the Core book no errata?  How much Karma is being given out in each run?

Telaos

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« Reply #244 on: <08-08-15/0118:46> »
Also, I would love if there was a way for Technomancers to directly interact with Hosts, which isn't really possible to do in 5th ed. right now(except suppression).  It would give them more uniqueness from Deckers and continue in their weird ways theme.  Nothing too crazy, maybe a CF that made a host see you as friendly for a Combat turn or two, or lower it's alert status, spoof input from IC's or spiders,  or maybe even just talk to it.  Hosts receive and send massive amounts of data, have crazy algorithms running around in them, ect.  It seems a shame not to have some way to interact with all that. 

Nebulous

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« Reply #245 on: <08-09-15/2029:35> »
It's in the missions Errata:
Quote
Shouldn’t the cost for Submersion for technomancers be the same as Initiation for magical characters?
Yes. Submersion (p. 257, SR5) should cost 10 + (Grade x 3).

Isn't the missions errata superseded by the official errata, which doesn't say anything about Submersion?
The only thing I want them to fix about TMs is to clarify whether or not the cost for submersion is correct or not.

I know some people hand wave the cost and make it the same as initiation, but I have kept it as it is written in the book.  Catalsyt has had plenty of time to say something about the situation, but they haven't.  This had lad me to believe that it isn't a typo and is in fact the new cost.

I'd just like, for the sake of every other player, for this to be officially cleared up.

Does anyone actually play a Technomancer in your game? Cause I would retire any Technomancer I was playing in your game in a heartbeat when I hear that.
Yeah, I have two actually.  The cost isn't that bad, just more of inconvenient.

Not that bad?! 30 Karma for first rank of Submersion as per the Core book no errata?  How much Karma is being given out in each run?

I'm one of the technos TrueMisfit's game. While I do agree that the cost of submersion is more than an inconvenience, I am having fun as a techno.  Yes, I do wish it was cheaper.  Yes, I have looked and shown the arguments about technos to TrueMisfit.  I know the pain of having to hoard 30+ karma, but I have agreed to wait and see what this book shall bring to technos.  But all of that aside, I'm still having fun, and that's all that matters to me atm.

Now, back to the topic.  I'd love to see clarification of resonance veil, a better means of dealing with fading, more complex forms, this stream and paragon stuff I've heard about, maybe physical Resonance based foci, and more Resonance Realms worth visiting other than just the Grand Archive.
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danny.slag

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« Reply #246 on: <08-10-15/2156:26> »
Sounds to me like if you boil down most of the responses it comes to wanting really powerful/unique abilities in exchange for the deep investment technomancers require. Able to do things deckers can't or better in same that really justify how many sacrifices elsewhere you need to technomance.

Sendaz

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« Reply #247 on: <08-11-15/0808:42> »
Now that Ms. Veeres is off the TM book project, do we have any idea who is still on this?

I assume Mr. Stangel is probably still chipping away on it, but just curious what other talent we can expect to see in the credits, possibly some new blood?
« Last Edit: <08-11-15/0813:00> by Sendaz »
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McGuffin

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« Reply #248 on: <08-12-15/1749:47> »
More interesting would be to know if the entire thread (plus it's siblings on dumpshock and the german forum) will be obsolete now that Yue is out of the picture.

MawileParty

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« Reply #249 on: <08-13-15/1529:19> »
Hopefully this thread won't be discarded. I'd hate to have a book made up of 7 chapters of CFD fluff with no rules.

[spoiler]
Do everything that a decker can do - and then do things that the decker cannot.

Don't forget that Deckers still do something that Technos can't: Cyber. Just like how Street Sams can use cyber with impunity while adepts can't.

I'm not a huge mechanics expert, so I could easily be wrong with what I say so take it with a grain of salt.

[spoiler]But technos are basically forced to be super specialized, but even then they don't seem to do as well as a more generalist combat-decker. They are forced into smaller scope without as much of a return.

Between adepts and street sams, Adepts are also specialized but they have a lot of options too. They can get powers that emulate some of the more exotic bits of metal, and skill boosts that let them go beyond what most cybered samurais get. So while they are more specialized and have to commit to what they specialize in, they (in my experience, remember I am not a optimization genius) seem to be able to do better in specializing that a sam.

I'd like to see that same dichotomy with Technomancers and other matrix users (hackers/riggers/dronomancers), in that they are better at specializing and using risk reward (aka fading for powerful effects that mundanes can never use), but not as good at having a wide scope (combining two archtypes and doing both fairly well). I mean, if a Technomancer can't reconfigure, then she should at least be able to do much better in her locked-in specialty.[/spoiler]


Skinlink should be a core ability (i'd also add in that they also have the innate equivalent of the Wrapper power to change icons outside the basic matrix parameters..I think it makes fun roleplay)

That could still have some neat upgrades. Maybe an Echo that lets a person have a 20 meter direct connection radius if they succeed some rolls or something, literally reaching out via the wireless mojo magic to form 'direct connections'.

In the current Cannon, Techno's are seen as huge boogie men, but compared to your average wizard Techno's have way less ability to harm folks. Which leads to a strange but very direct disconnect between the story and the system reality.

I'm pretty sure that's because they are 'new' and thus scary. I would like to see the panic subside though, since in game terms it makes being a technomancer complete ass. Imagine going on a run and people being pissed when you CANT hack the interwebs and just take over the corporate facility with a flick of your wrist, just because they have completely unrealistic expectations.

Also in terms of fluff, I'd love to see a chapter on Horizon and how they've been trying to deal with the backlash from that whole Vegas thing.



I really think techno's and wireless bonuses are two great tastes that can taste great together.

That's... a really cool idea. It'd be neat if you could figure out how to implement it.

I still have issue with TM's being able to be addicted to hot sim. They can't EVER experience cold sim, so it just seems odd to me that they can become addicted to something they've ALWAYS experienced that way.

Technomancers hate no-coverage zones. Being addicted would just make it worse.

Also, don't use faux french in your fluff posts. The Danielle De La Mar stuff in Data Trails had my french buddy on the floor laughing at how ridiculous it was.

Also on the topic of Data Trails. Please have a usable index with meaningful chapter names and a working index, so I can actually find things.[/spoiler]
« Last Edit: <08-15-15/0547:43> by MawileParty »

Finstersang

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« Reply #250 on: <08-13-15/2116:28> »
What happened to Amy Veeres´ involvement?

Wakshaani

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« Reply #251 on: <08-16-15/2214:57> »
What happened to Amy Veeres´ involvement?

Last I heard, it was still her baby. She's good people.


Beta

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« Reply #252 on: <08-17-15/1234:07> »
What happened to Amy Veeres´ involvement?

On Dumpshock, someone copied in something she'd apparently posted on 4chan, stating that as of the night of Aug 1st she was no longer under contract with Catalyst, and that she didn't know what would be happening with Echoes and Mirages.  The link to the 4chan post is no longer valid, so this is very second hand, with all the associated risks to reliability of that news.

NovaHot1

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« Reply #253 on: <08-19-15/0123:03> »
Nothing on CFD. Please, God, no more about CFD.  Enough already with CFD. Did I mention, please no CFD?

As others have said, I would be extremely pleased to see submersion cost fixed in print that isn't errata.
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Whiskeyjack

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« Reply #254 on: <08-19-15/0144:04> »
Nothing on CFD. Please, God, no more about CFD.  Enough already with CFD. Did I mention, please no CFD?
Sweet merciful god, this.

Also widgets. I really cannot see how Streams, Paragons, and Widgets were not core material since they are the direct parallels to Awakened stuff. It really comes across as TMs not being considered anywhere near as important to support mechanically.
Playability > verisimilitude.