Been finalizing a build idea i had, wanted to get a better feel for some of the rules before i posted, think i got it worked out pretty well. It definitely needs some Karma to get to its full potential, but should be a fun, and interesting concept out of the gate. I wanted something that would make the common practice of "geek the mage first" , regret that decision.I liked the idea of a massive Punch spell, or a nervestrike while Improved Invis.
Shrazkil
Alias: Sharktooth
Race: Dwarf
Tradition: chaos
Priorities: Magic(mysadept),Stats,Race,Money,Skills
Body:5
Agility: 6
Reaction: 4(6)
Strength: 3
Willpower:6
Logic: 1 (will raise to 2 after first mission or two(had it 2 to start but bumped Cha to 3 instead))
Intuition: 5(9)
Charisma: 3
Qualities: Focused concentration x5
Neg qualities: Insomnia, minor , moderate allergy, gold , Incompetant (firearms)
Power points:
Combat sense (4)
Improved reflexes (2)
Nervestrike
Missle parry (1)
Att. Boost (agility) (1)
Combat sense qi focus (2) unbonded at creation
Spells:
I.Intuition
I.invisibility
I.Willpower
Heal
Punch
Manabolt
Lightning Bolt
Decrease Charisma
Influence
Mana Barrier
Equipment:
unbonded force 4 qi focus (combat sense 2)
Cap. 6 Goggles (wireless vision enhancement 5, flare compensation)
1 Plat, 5 silver credstick
Fake SIN lvl 3
Fake magic liscense lvl 4
Helmet
Armor Jacket (non-conductivity lvl eight)
Contacts: Con/Loy
Fixer 1/6
Talismonger 2/1
Skills:
Unarmed 6 (tai chi +2)
Spellcasting 6 (Healing +2)
Counterspelling 6
Summoning 4
Sneak 1
Perception 3
Vehicle:
Yamaha Growler
Lifestyle:
High 1 month
Starting Nuyen:
4950
So the build basically runs around with perma Improved Intuition, for dodging,drain resist,and Initiative, can keep up improved invis to get around or spy, can buff willpower when fighting other mages to help resist spells, and to be able to go full force on some spells with little chance of taking drain (force 12 punch, 6 drain and 19 resist dice), or pop a mana barrier and get outta dodge. With 19 evasion pool dice right off the bat, should have a hard time getting hit, and that dice will increase to 21 base when qi focus is bonded. While the build is largely just useful for buffing and combat, with alittle perception/invis based spying, he should serve as a great attention drawer, and damage disher. Early karma/equipment purchases are 1 point of logic, beasts way(shark),and bonding with qi focus, as well as buying a force 2 power focus. The rest go to intitiation, and getting at 2 levels of Improved agility, 3 levels of Improved unarmed, and a discounted astral perception.
Obviously , i am going to be hurting in the skill department, but have to give somewhere...